G
Gernot Frisch
Is it faster to define a vertex structure by .x .y .z members instead
of [3] array?
--
-Gernot
int main(int argc, char** argv) {printf
("%silto%c%cf%cgl%ssic%ccom%c", "ma", 58, 'g', 64, "ba", 46, 10);}
________________________________________
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GLBasic - you can do
www.GLBasic.com
of [3] array?
--
-Gernot
int main(int argc, char** argv) {printf
("%silto%c%cf%cgl%ssic%ccom%c", "ma", 58, 'g', 64, "ba", 46, 10);}
________________________________________
Looking for a good game? Do it yourself!
GLBasic - you can do
www.GLBasic.com