A good data structure to store INI files.

M

Marc Lucksch

Maybe I'm an idiot here, but I can't figure this one out even if my life
would depend on it:

I have an file in the quite easy INI format, put I have no idea how to
store it in a way where it can be easily accessed by other people and
without any long explanations.

Anyway here is the example file:
[Ship]
ids_name = 237033
ids_info = 66567
ids_info1 = 66567
ship_class = 1
nickname = li_elite
LODranges = 0, 75, 150, 1300
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
;#Well its a lot more in one section, but this proves the point.

[Ship]
ids_name = 237033
ids_info = 66567
ship_class = 1
nickname = li_elite2
LODranges = 0, 175, 150, 1300
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 133
;.... (about 250kb of this)

The file is from the Microsoft game Freelancer, but it is unlike any
normal ini files:

- The section names are doubled, (there are multiple [Ship] entries)
- Some of the keys are doubled as well (0 - 4 fuse entries for example)
- Some of the values are seperated by ",". (That's not a big problem)

The backstory of this whole thing is:

In 1999 Microsoft/Digital Anvil made this game and it came with a lot of
BINI files, which are just somewhat compressed INI files, looking like
the one above. After half a year BINI file decompressors and compressors
were written and I plan to write/wrote one as well for another project
(plasma.sf.net) in Perl of course. The normal decompressors converted
the file first and then read it, that's why tools based on this, like
FL-Datastorm, take 10 Minutes to scan the game and my implementation
takes about 2 seconds. (10 seconds when counting models)
But why INI-files, It would seem abitrary to convert them to INI files,
since it was a binary format before that look like it. However the game
also accepts gladly uncompressed INI files.

The game itself has many, many mods for it, since you just have to edit
INI files mostly, and people have found a way to 'break' the BINI files
in a way that only Freelancer can read them and not any other tools.
This is a second reason for the parser, since I can't use most tools for
my own server operator, since it _has_ to read those files. That is also
the reason I can't just ship it with just a complete set of data files.

Now while I want to put the parser on CPAN, I can't find any way to
represent this type of data in an easy way... (While a little voice is
constantly screaming "They are just INI files, ^*&*&%^%^*&$#$")

So I tried the some of the many INI parsers on CPAN. (Since I also have
to read normal ini files) But I have found none that can even parse that
file correctly... (See below for examples)

I would love for it to have an easy interface, not for me, but for
others who might want to use it:
my $ini=read...("file.ini")
print $ini->{Ship}->{nickname}; #When there is one ship only, also
foreach my $ship(%{$ini->{Ship}) {
foreach my $fuse(
print $ship->{nickname}
}
}

First idea was TIE, but that won't work with the duality of the thing.
Overload might go, but that opens another can of worms with adding new
sections and keys that need converting objects and other things.
And overload+TIE is not good at all... (See man overload)
And a pure Object based model is what Python and Java would do, not very
perlish.

So there I am, no idea, and I need help: First on the datastructure
issue and second on a nice parser on CPAN that can read that file obove
right. I don't want to write Yet::Another::INI::parser::Again for the
fifth time.

Marc "Maluku" Lucksch

__DATA__ :)

Config::INI::Reader of that file:
$VAR1 = {
'Ship' => {
'ship_class' => '1',
'ids_info' => '66567',
'ids_info1' => '66567',
'nickname' => 'li_elite2',
'fuse' => 'intermed_damage_smallship03, 0.000000, 133',
'ids_name' => '237033',
'LODranges' => '0, 175, 150, 1300'
}
};

Result: One section missing, 4 fuses missing, fuse and LOD not splitted.

Config::Format::INI
$VAR1 = {
'Ship' => {
'ship_class' => ['1'],
'ids_info' => ['66567'],
'nickname' => ['li_elite2'],
'fuse' => [
'intermed_damage_smallship03',
'0.000000',
'133'
],
'ids_name' => ['237033']
}
};

Result: One section missing, 4 fuses missing, LODRanges and ids_info1
not parsed (why?). The missing LODRanges confuse me a lot here.
$VAR1 = {
'Ship' => {
'ship_class' => ['1','1'],
'ids_info' => ['66567','66567'],
'ids_info1' => '66567',
'nickname' => ['li_elite','li_elite2'],
'fuse' => [
'intermed_damage_smallship01, 0.000000, 400',
'intermed_damage_smallship02, 0.000000, 200',
'intermed_damage_smallship03, 0.000000, 133',
'intermed_damage_smallship01, 0.000000, 400',
'intermed_damage_smallship02, 0.000000, 200',
'intermed_damage_smallship03, 0.000000, 133'
],
'ids_name' => ['237033','237033'],
'LODranges' => [
'0, 75, 150, 1300',
'0, 175, 150, 1300'
]
}
};

Result: Well it's all there, but I can't work with it and value are not
splitted by the comma

And my one FlBini (Games::Freelancer::BINI, when I figure this out)..
$VAR1 = bless( {
'Iter' => 0,
'Data' => [
'Ship',
bless( {
'Iter' => 0,
'Data' => [
'ids_name',
['237033'],
'ids_info',
['66567'],
'ids_info1',
['66567'],
'ship_class',
['1'],
'nickname',
['li_elite'],
'LODranges',
[
'0',
'75',
'150',
'1300'
],
'fuse',
[
'intermed_damage_smallship01',
'0.000000',
'400'
],
'fuse',
[
'intermed_damage_smallship02',
'0.000000',
'200'
],
'fuse',
[
'intermed_damage_smallship03',
'0.000000',
'133'
]
]
}, 'INIArray' ),
'Ship',
bless( {
'Iter' => 0,
'Data' => [
'ids_name',
['237033],
'ids_info',
['66567],
'ship_class',
['1'],
'nickname',
['li_elite2],
'LODranges',
[
'0',
'175',
'150',
'1300'
],
'fuse',
[
'intermed_damage_smallship01',
'0.000000',
'400'
],
'fuse',
[
'intermed_damage_smallship02',
'0.000000',
'200'
],
'fuse',
[
'intermed_damage_smallship03',
'0.000000',
'133'
]
]
}, 'INIArray' )
]
}, 'INIArray' )

Result: cubersome, no direct key access, therefore full scan is needed
with a good reason. But all data is there.
 
T

Ted Zlatanov

ML> Now while I want to put the parser on CPAN, I can't find any way to
ML> represent this type of data in an easy way... (While a little voice is
ML> constantly screaming "They are just INI files, ^*&*&%^%^*&$#$")

At least you're not thinking "oh, I know, I'll use XML" :)

ML> So I tried the some of the many INI parsers on CPAN. (Since I also
ML> have to read normal ini files) But I have found none that can even
ML> parse that file correctly... (See below for examples)

ML> I would love for it to have an easy interface, not for me, but for
ML> others who might want to use it:
....
ML> So there I am, no idea, and I need help: First on the datastructure
ML> issue and second on a nice parser on CPAN that can read that file
ML> obove right. I don't want to write Yet::Another::INI::parser::Again
ML> for the fifth time.

I don't know of any INI parsers that would do this for you, but I wrote
the code below in 10 minutes and it seems to do the right thing. The
only thing you need to configure is the list that initializes
%comma_keys.

You can write this in a stateful way but it's a waste of time if the
data size is small and you don't expect the string "[Ship]" anywhere
unexpected in the configuration.

Ted

#!/usr/bin/perl

use warnings;
use strict;
use Data::Dumper;

my $parsed = [];
my %comma_keys = map { $_ => 1 } qw/fuse LODranges/;

my $data = join '', grep { $_ !~ m/^;/ } <DATA>;

foreach my $shipline (split '\[Ship\]', $data)
{
next unless $shipline;
my $ship = {};
push @$parsed, $ship;
foreach my $line (split "\n", $shipline)
{
next unless $line;
my ($key, $val) = split /\s*=\s*/, $line, 2;

if (exists $comma_keys{$key})
{
$val = [ split /\s*,\s*/, $val ];
}

push @{$ship->{$key}}, $val;
}

foreach my $key (keys %$ship)
{
next if scalar @{$ship->{$key}} != 1;
$ship->{$key} = $ship->{$key}->[0];
}

}

print Dumper $parsed;
__DATA__
[Ship]
ids_name = 237033
ids_info = 66567
ids_info1 = 66567
ship_class = 1
nickname = li_elite
LODranges = 0, 75, 150, 1300
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
;#Well its a lot more in one section, but this proves the point.

[Ship]
ids_name = 237033
ids_info = 66567
ship_class = 1
nickname = li_elite2
LODranges = 0, 175, 150, 1300
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 133
;.... (about 250kb of this)
 
M

Marc Lucksch

Ted said:
ML> Now while I want to put the parser on CPAN, I can't find any way to
ML> represent this type of data in an easy way... (While a little voice is
ML> constantly screaming "They are just INI files, ^*&*&%^%^*&$#$")

At least you're not thinking "oh, I know, I'll use XML" :)

I'm quite happy Microsoft didn't use XML for this one when I look at
..docx files.
ML> So I tried the some of the many INI parsers on CPAN. (Since I also
ML> have to read normal ini files) But I have found none that can even
ML> parse that file correctly... (See below for examples)
I don't know of any INI parsers that would do this for you, but I wrote
the code below in 10 minutes and it seems to do the right thing.

Well first off, thanks for the quick response and the nice script.

Still leaves the problem on how the represent the data, the file is not
only littered with 277 [Ship] entries, but also [collision group]'s, one
[Pilot] and lots of [Simple]'s... The file I put was just an example. :(

I want for example access the pilot this way: (Nice and easy for any
user of this theoretical module)

print $ini->{Pilot}->{nickname}; #Only one pilot.

But the Ships this way:

foreach (@{$ini->{Ships}}) {

}
# But with:
print $ini->{Ships}->{nickname}; #Just print the first nickname of the
first ship, first value.

I can do that with overload, but how do I handle:

$ini->{Ships}->{nickname}=[qw/li_elite li_fighter/]?:
I should do this:
[Ship]
....
nickname=li_elite
nickname=li_fighter
....
I can't do that with overload, can I... I need to return a tied thing
for that. But then I run into the tied/overload bug on
print "$ini->{Ships}->{nickname}" #First entry, now tied, will return a
tied object, BUT overload comes before tied, so it won't call '""' of
the tied object, but from $ini->{Ships}, according to the overload manpage.

+ I want to keep the order or otherwise it will confuse diff a lot.


The module should help people write scripts to easily extract and modify
data in those files, without exporting them to .inis first.
The
only thing you need to configure is the list that initializes
%comma_keys.

That might be a problem, since this is neither thats not the only ini
file in there.

There are shiparchs (this one), loadouts, equipments, universes,
systems, bases, markets, asteroids, asteroid_fielf and a lot more files
of those or similiar formats. (A quick search gave me 1000+ ini files)

And I don't know the keys, lately someone discovered that you can add an
spin = 0.1, 0, 0 to a planet in a system.ini file and the planet
rotates. This was never seen before, maybe because they probably removed
it in the final version. Who knows how many of those are still in there.

But I need to save them all and store them into a database, to run
queries on it. Well that is working nicely currently as well, but I was
wondering for a better solution to my problem too.
You can write this in a stateful way but it's a waste of time if the
data size is small and you don't expect the string "[Ship]" anywhere
unexpected in the configuration.

I don't think the parser is the big problem, mine is working nicely. I
was just wondering if there is another one out there that can do it so I
don't need to release yet another one.
Since those files are ini files from Microsoft, who if not invented
them, at least made them popular. (win.ini system.ini)..

I just want to write the decoder/encoder to the binary format of those
files (I heard they are being used in some other game, too)
 
S

sln

Maybe I'm an idiot here, but I can't figure this one out even if my life
would depend on it:

I have an file in the quite easy INI format, put I have no idea how to
store it in a way where it can be easily accessed by other people and
without any long explanations.

Anyway here is the example file:
[Ship]
ids_name = 237033
ids_info = 66567
ids_info1 = 66567
ship_class = 1
nickname = li_elite
LODranges = 0, 75, 150, 1300
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
;#Well its a lot more in one section, but this proves the point.

[Ship]
ids_name = 237033
ids_info = 66567
ship_class = 1
nickname = li_elite2
LODranges = 0, 175, 150, 1300
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 133
;.... (about 250kb of this)

The file is from the Microsoft game Freelancer, but it is unlike any
normal ini files:

- The section names are doubled, (there are multiple [Ship] entries)
- Some of the keys are doubled as well (0 - 4 fuse entries for example)
- Some of the values are seperated by ",". (That's not a big problem)
[snip]
I don't know that Config::IniFiles will deal with duplicate sections and/or
values correctly. My hunch is it won't. Because to write it out, ie: creating
a new section, returns undef if it already exists.

So, but as a check you could see the results if you parse the file with this:
my @sections = $cfg->Sections();
for my $sect_name (@sections)
{
my @values = $cfg->Parameters ($sect_name);
for my $value (@Values)
{
...
}
}

Although I don't think it will parse as you want, you could easily write a regex
parser to read in the file, then write it out using the Config::IniFiles module
with its Group constructs. Might want to check out Groups and GroupMembers.

Otherwise, I think win32 parses sequential (streaming) sections and values with a
get next kind of thing.

Maybe you should'nt use Perl. You know Perl isin't the be all and end all.

-sln
 
M

Marc Lucksch

Marc said:
Maybe I'm an idiot here, but I can't figure this one out even if my life
would depend on it:
Maybe I posted the question wrong, it is not about the INI parsers, I
just didn't want to release another one...

Lets say I have this data structure, from an ini file, it cares for all
the conditions that can happen (multiple sections, keys and values)

my $ini={
Ship=>[
{#First Ship
nickname=>[ #A key
['li_elite'] # value
],
fuse=>[ #multikey with multivalue
['intermed_damage_smallship01','0.000000','400'],
['intermed_damage_smallship02','0.000000','200'],

], #....
},{#Second Ship
nickname=>[
['li_elite2']
],fuse=>[
['intermed_damage_smallship01','0.000000','400'],
['intermed_damage_smallship02','0.000000','200'],

], #....
}, #A lot more 'Ships'
],Simple=>[
#A lot of Simples
],ship=>[
# 3 or 4 ships, sometime they are lowercase...
# That's a problem with this data model,
# Can't use Hash::Case::preserve either,
# cause I would loose which ship's which.
],Pilot=>[
{
name=>[['pilot_corsair']],
}#Just one pilot entry
],
# lot more sections....
}

1. Problem:

I can't save the order the sections or keys came in, nor the names of
them so I can't write an unmodified file out again. I would have to tie
that structure.
I want to make is easily accessable:

$ini->{Pilot}->{name} instead of:
$ini->{Pilot}->[0]->{name}->[0]->[0].

for (@$ini) {
#in the order they came in, because a section can affect the
#following one. As seen in weapon_equip.ini, where [LODsomething.]
#before [Gun] affects the Gun LODs, I can't mix those up.
}
for (@{$ini->{Ships}}) {
#Return ships in order of appearance.
}

But I would need overload for that, and I could save it into an array
for the order and a hash for quick lookup.

But I can't just return a hash with overload, because it wouldn't change
my array on operations like

delete $ini->{newvalue}; (Change in array missing.
for (0 .. $#{$ini}) {
delete $ini->[$_] if something($_); #Change in Hash missing.
}
Which one do I trust now, hash or array?

or even

delete $ini->{Pilot};
$ini->{Pilot}=$otherpilot. #Order destroyed.

So I would have to return a tied hash, which gives me a lot of trouble
with overload again. (See perldoc overload, last section or so)


.... No solution :( ...

Either I need a better way to save it, or I'm missing something here?

Marc "Maluku" Lucksch
 
S

sln

Marc said:
Maybe I'm an idiot here, but I can't figure this one out even if my life
would depend on it:
Maybe I posted the question wrong, it is not about the INI parsers, I
just didn't want to release another one...

Lets say I have this data structure, from an ini file, it cares for all
the conditions that can happen (multiple sections, keys and values)

my $ini={
Ship=>[
{#First Ship
nickname=>[ #A key
['li_elite'] # value
],
fuse=>[ #multikey with multivalue
['intermed_damage_smallship01','0.000000','400'],
['intermed_damage_smallship02','0.000000','200'],

], #....
},{#Second Ship
nickname=>[
['li_elite2']
],fuse=>[
['intermed_damage_smallship01','0.000000','400'],
['intermed_damage_smallship02','0.000000','200'],

], #....
}, #A lot more 'Ships'
],Simple=>[
#A lot of Simples
],ship=>[
^^^^
Whats this amother ship in the hash?? This won't work, you already have a
ship.
1. Problem:

I can't save the order the sections or keys came in, nor the names of
them so I can't write an unmodified file out again. I would have to tie
that structure.
I want to make is easily accessable:
Utterly absurd, of course you can. If you want to save the order in
which it exists in the ini file, dups an all, you have to break it up
into compound arrays, this way dup's are irrelavent.

Array's of references of references.
Traversing the array, its up to you to know, based on the tag
when to increment index+=2;

There is no magic bullet, you have a crap structure in an ini file,
deal with it.

my @ini = (

Ship=>[
[#First Ship
nickname=>[ #A key
['li_elite'] # value
],
fuse=>[ #multikey with multivalue
['intermed_damage_smallship01','0.000000','400'],
['intermed_damage_smallship02','0.000000','200'],

], #....
],
[#Second Ship
nickname=>[
['li_elite2']
],fuse=>[
['intermed_damage_smallship01','0.000000','400'],
['intermed_damage_smallship02','0.000000','200'],

], #....
], #A lot more 'Ships'
],
Simple=>[
#A lot of Simples
],
ship=>[
# 3 or 4 ships, sometime they are lowercase...
# That's a problem with this data model,
# Can't use Hash::Case::preserve either,
# cause I would loose which ship's which.
],
Pilot=>[
name=>[['pilot_corsair']],
}#Just one pilot entry
],
# lot more sections....
);

-sln
 
M

Marc Lucksch

A little addition why just TIE alone is also a no-go:

Marc said:
$ini->{Pilot}->{name} instead of:
$ini->{Pilot}->[0]->{name}->[0]->[0].

for (@$ini) {
#in the order they came in, because a section can affect the
#following one. As seen in weapon_equip.ini, where [LODsomething.]
#before [Gun] affects the Gun LODs, I can't mix those up.
}

I could just say: Don't care about the shorter $ini->{Pilot}->{name}
syntax, just let it be $ini->{Pilot}->[0]->{name}->[0]->[0].

And just Tie the first hash into something like Tie::DxHash

But I need the order of keys and sections while I write the file, or
there the 'user' might need it (reasons above), there are two ways to do
this (which I see:)

FETCH returns an arrayref of all sections with that name, then you can
do $ini->{Pilot}->[0]->{name}->[0]->[0].
but:

foreach my $key (%{$ini}) {
# Now $key can be the same one over and over again.
# Ship/Ship/Pilot/Ship/ship
my $value=$ini->{$key}; #arrayref of all sections. But which one
# did I want, the first? the seventh? I have to count the keys
# myself.
}
Same with:

while (my ($key,$value) = each(%$ini)) {
}

This is because FETCH gets called with the returnvalue of
FIRSTKEY/NEXTKEY, there is no way to find out if it was values(), each()
or $ini->{key}.
And you can't just assume FIRSTKEY/NEXTKEY is followed by FETCH, because
of keys().

values() is the worst anyway: Data::Dumper would put it this way:
$VAR1=[[],$VAR1->[0],$VAR1->[0],[name=>['foo']],$VAR1->[0],$VAR1->[0],....];


You would need something like this, but it won't work.

sub NEXTKEY {
my $self=shift;
$next=$self->get_next($_[0]); # Generate it,
if (wantarray) { #Called by each()
$value=$self->get($next)->[self->{count}->{$next}];
return ($key,$value);
}
else { #Called from keys();
return $next;
}
}

Second way: FETCH keeps the keycounters inside, for stuff works, but
that messes up $ini->{Pilot}->[7]->{name}->[0]->[0], because it look
like this:
$ini->{Pilot} for 1 .. 6;
$ini->{Pilot}->{name}->[0]; #I would use the same tie thing for the keys
#as well

You would again need overload for this:

$ini->{Pilot}->[1]->{name}
$ini->{Pilot}->{name} (returns $ini->{Pilot}->[6]->{name}).

But that again won't work because $ini->{Pilot}->[6]->{name} is again a
tied object and there is that overload bug.

Maybe someone can fix this, at least the wantarray for FISTKEY/NEXTKEY
on each and values().

Marc "Maluku" Lucksch
 
M

Marc Lucksch

Utterly absurd, of course you can. If you want to save the order in
which it exists in the ini file, dups an all, you have to break it up
into compound arrays, this way dup's are irrelavent.

Array's of references of references.
Traversing the array, its up to you to know, based on the tag
when to increment index+=2;
It certainly is the most stable (stable like in sort routines)
structure, but see below for the problems with it.
There is no magic bullet, you have a crap structure in an ini file,
deal with it.

perls carefully designed datastructures of hash, arrays, ties defeated
by a simple ini file?
my @ini = (

Ship=>[
[#First Ship
nickname=>[ #A key
['li_elite'] # value
],
fuse=>[ #multikey with multivalue
['intermed_damage_smallship01','0.000000','400'],
['intermed_damage_smallship02','0.000000','200'],

], #....
],
[#Second Ship
nickname=>[
['li_elite2']
],fuse=>[
['intermed_damage_smallship01','0.000000','400'],
['intermed_damage_smallship02','0.000000','200'],

], #....
], #A lot more 'Ships'
],
Simple=>[
#A lot of Simples
],
ship=>[
# 3 or 4 ships, sometime they are lowercase...
# That's a problem with this data model,
# Can't use Hash::Case::preserve either,
# cause I would loose which ship's which.
],
Pilot=>[
name=>[['pilot_corsair']],
}#Just one pilot entry
],
# lot more sections....
);
That's excatly like how I have it now (See last entry in the original
post), but to access an SHIP section in @ini, I can't just go
$ini->{Ship}->[1]->{nickname}, I have to do a full scan of the array and
their keys and some files have about 1000 sections, and that is slow.

Marc "Maluku" Lucksch
 
S

sln

Marc said:
Maybe I'm an idiot here, but I can't figure this one out even if my life
would depend on it:
Maybe I posted the question wrong, it is not about the INI parsers, I
just didn't want to release another one...

Lets say I have this data structure, from an ini file, it cares for all
the conditions that can happen (multiple sections, keys and values)

my $ini={
Ship=>[
{#First Ship
nickname=>[ #A key
['li_elite'] # value
],
fuse=>[ #multikey with multivalue
['intermed_damage_smallship01','0.000000','400'],
['intermed_damage_smallship02','0.000000','200'],

], #....
},{#Second Ship
nickname=>[
['li_elite2']
],fuse=>[
['intermed_damage_smallship01','0.000000','400'],
['intermed_damage_smallship02','0.000000','200'],

], #....
}, #A lot more 'Ships'
],Simple=>[
#A lot of Simples
],ship=>[
^^^^
Whats this amother ship in the hash?? This won't work, you already have a
ship.
1. Problem:

I can't save the order the sections or keys came in, nor the names of
them so I can't write an unmodified file out again. I would have to tie
that structure.
I want to make is easily accessable:
Utterly absurd, of course you can. If you want to save the order in
which it exists in the ini file, dups an all, you have to break it up
into compound arrays, this way dup's are irrelavent.

Array's of references of references.
Traversing the array, its up to you to know, based on the tag
when to increment index+=2;

There is no magic bullet, you have a crap structure in an ini file,
deal with it.

my @ini = (

Ship=>[
[#First Ship
nickname=>[ #A key
['li_elite'] # value
],
fuse=>[ #multikey with multivalue
['intermed_damage_smallship01','0.000000','400'],
['intermed_damage_smallship02','0.000000','200'],

], #....
],
[#Second Ship
nickname=>[
['li_elite2']
],fuse=>[
['intermed_damage_smallship01','0.000000','400'],
['intermed_damage_smallship02','0.000000','200'],

], #....
], #A lot more 'Ships'
],
Simple=>[
#A lot of Simples
],
ship=>[
# 3 or 4 ships, sometime they are lowercase...
# That's a problem with this data model,
# Can't use Hash::Case::preserve either,
# cause I would loose which ship's which.
],
Pilot=>[
name=>[['pilot_corsair']],
}#Just one pilot entry
],
# lot more sections....
);

-sln

The other alternative is where each section and key a hash key
that is an array reference consisting of the order obtained, type and
a value array reference (undef on sections). Sort the orer and print
out the section/key/value.

-sln
 
S

sln

Marc Lucksch schrieb:
Maybe I'm an idiot here, but I can't figure this one out even if my life
would depend on it:
Maybe I posted the question wrong, it is not about the INI parsers, I
just didn't want to release another one...

Lets say I have this data structure, from an ini file, it cares for all
the conditions that can happen (multiple sections, keys and values)

my $ini={
Ship=>[
{#First Ship
nickname=>[ #A key
['li_elite'] # value
],
fuse=>[ #multikey with multivalue
['intermed_damage_smallship01','0.000000','400'],
['intermed_damage_smallship02','0.000000','200'],

], #....
},{#Second Ship
nickname=>[
['li_elite2']
],fuse=>[
['intermed_damage_smallship01','0.000000','400'],
['intermed_damage_smallship02','0.000000','200'],

], #....
}, #A lot more 'Ships'
],Simple=>[
#A lot of Simples
],ship=>[
^^^^
Whats this amother ship in the hash?? This won't work, you already have a
ship.
1. Problem:

I can't save the order the sections or keys came in, nor the names of
them so I can't write an unmodified file out again. I would have to tie
that structure.
I want to make is easily accessable:
Utterly absurd, of course you can. If you want to save the order in
which it exists in the ini file, dups an all, you have to break it up
into compound arrays, this way dup's are irrelavent.

Array's of references of references.
Traversing the array, its up to you to know, based on the tag
when to increment index+=2;

There is no magic bullet, you have a crap structure in an ini file,
deal with it.

my @ini = (

Ship=>[
[#First Ship
nickname=>[ #A key
['li_elite'] # value
],
fuse=>[ #multikey with multivalue
['intermed_damage_smallship01','0.000000','400'],
['intermed_damage_smallship02','0.000000','200'],

], #....
],
[#Second Ship
nickname=>[
['li_elite2']
],fuse=>[
['intermed_damage_smallship01','0.000000','400'],
['intermed_damage_smallship02','0.000000','200'],

], #....
], #A lot more 'Ships'
],
Simple=>[
#A lot of Simples
],
ship=>[
# 3 or 4 ships, sometime they are lowercase...
# That's a problem with this data model,
# Can't use Hash::Case::preserve either,
# cause I would loose which ship's which.
],
Pilot=>[
name=>[['pilot_corsair']],
}#Just one pilot entry
],
# lot more sections....
);

-sln

The other alternative is where each section and key a hash key
that is an array reference consisting of the order obtained, type and
a value array reference (undef on sections). Sort the orer and print
out the section/key/value.

-sln

%ini = {
section=>[[order,name,key_index],..],
key=>[[order,name,value_index],..],
value=>[,,,,]
}

I think this will work.
-sln
 
M

Marc Lucksch

On Tue, 10 Feb 2009 19:42:57 GMT, (e-mail address removed) wrote:
The other alternative is where each section and key a hash key
that is an array reference consisting of the order obtained, type and
a value array reference (undef on sections). Sort the orer and print
out the section/key/value.

-sln

%ini = {
section=>[[order,name,key_index],..],
key=>[[order,name,value_index],..],
value=>[,,,,]
}

I think this will work.

Well it is a good idea, but explaining that to potential users might be
difficult.
The other way includes a lot of objects, saving it as an array and an
hash for lookup.

while(my ($section,$data)=$ini->each()) {
while (my ($key,$value)=$data->each()) {
for my $entr (@$value) {
...
}
}
}
$ini->section("Ship")->key("fuse")->[0]; #First ship, first fuse

$ini->section("Ship",7)->key("fuse",1)->[0];

foreach my $section (@{$ini->sections("Ship"}) {
$section->setkey("nickname",$section->key("nickname")."_v2");
}

This would work, but it is hard to explain to any users and will scare
them (like POE does to me). Who wants to read 3 pages of POD just to
change a single value. :(

foreach my $section (@{$ini->{Ship}}) {
$section->{nickname}.="_v2";
}

This is shorter but I can't find any way to do it.

Well, I'm going to bed, gotta go to the dentist tomorrow, where there
will be joy and nice things will happen to me. Happy thoughts, Happy
thoughts. No pain. Happy thoughts

Marc "Maluku" Lucksch
 
T

Ted Zlatanov

ML> Still leaves the problem on how the represent the data, the file is
ML> not only littered with 277 [Ship] entries, but also [collision
ML> group]'s, one [Pilot] and lots of [Simple]'s... The file I put was
ML> just an example. :(

Instead of splitting on [Ship], look for [\w+] and capture that word.

ML> I want for example access the pilot this way: (Nice and easy for any
ML> user of this theoretical module)

ML> print $ini->{Pilot}->{nickname}; #Only one pilot.

Look at how I flatten an array into the first element of the array if
the array has a size of 1. Same idea at the top level.

ML> + I want to keep the order or otherwise it will confuse diff a lot.

The CPAN IxHash module will do ordered keys IIRC.

ML> The module should help people write scripts to easily extract and
ML> modify data in those files, without exporting them to .inis first.

ML> That might be a problem, since this is neither thats not the only ini
ML> file in there.

ML> There are shiparchs (this one), loadouts, equipments, universes,
ML> systems, bases, markets, asteroids, asteroid_fielf and a lot more
ML> files of those or similiar formats. (A quick search gave me 1000+ ini
ML> files)

ML> And I don't know the keys, lately someone discovered that you can add
ML> an spin = 0.1, 0, 0 to a planet in a system.ini file and the planet
ML> rotates. This was never seen before, maybe because they probably
ML> removed it in the final version. Who knows how many of those are still
ML> in there.

ML> But I need to save them all and store them into a database, to run
ML> queries on it. Well that is working nicely currently as well, but I
ML> was wondering for a better solution to my problem too.

Sound like the format is changing quickly and it's not a standard INI
format. You should keep your working module as it stands, instead of
trying to squeeze existing modules into something they can't do. If the
configuration is very flexible and you're feeling adventurous, consider
writing a small data-based DSL to describe your configuration structure,
and make the main parser the interpreter of that DSL. For example:

my $syntax = [
Ship => { multiple => 1, comma_keys => [qw/fuse LODranges/] ... },
Pilot => { multiple => 0, comma_keys => [] ... }
];

my $data = parse($file, $syntax);

This approach works well for parsing structures that mutate quickly.
Perl 6 grammars will actually make this sort of work easier, but in Perl
5 you'd have to use Parse::RecDescent which IMO will not work well for
you.

Ted
 
S

sln

On Tue, 10 Feb 2009 19:42:57 GMT, (e-mail address removed) wrote:
The other alternative is where each section and key a hash key
that is an array reference consisting of the order obtained, type and
a value array reference (undef on sections). Sort the orer and print
out the section/key/value.

-sln

%ini = {
section=>[[order,name,key_index],..],
^^^^
order is not needed in this case
[snip]
Well it is a good idea, but explaining that to potential users might be
difficult.
The other way includes a lot of objects, saving it as an array and an
hash for lookup.

while(my ($section,$data)=$ini->each()) {
while (my ($key,$value)=$data->each()) {
for my $entr (@$value) {
...
}
}
}
$ini->section("Ship")->key("fuse")->[0]; #First ship, first fuse

$ini->section("Ship",7)->key("fuse",1)->[0];

foreach my $section (@{$ini->sections("Ship"}) {
$section->setkey("nickname",$section->key("nickname")."_v2");
}

This would work, but it is hard to explain to any users and will scare
them (like POE does to me). Who wants to read 3 pages of POD just to
change a single value. :(

foreach my $section (@{$ini->{Ship}}) {
$section->{nickname}.="_v2";
}

This is shorter but I can't find any way to do it.

Well, I'm going to bed, gotta go to the dentist tomorrow, where there
will be joy and nice things will happen to me. Happy thoughts, Happy
thoughts. No pain. Happy thoughts

Marc "Maluku" Lucksch

Excuse the below verbosity. There is one other way, a single linked list.
Clean and simple. Below is a generalized double linked list schema based
on a Node, with lots of maybe 'bloated' utility functions you could trim
down.

In your case the Node would contain a single point of Section/Key/Value
but within a linked list, so order is clear and duplictes are no problem.
Access is simple.

See below, its easy to add or insert a node. Its easy to traverse the list.
And the good part is you can rename the functions for the user AND you can
even generate an ini file after the list is edited, ie: insert/remove, clear,
add head tail, etc ...

The Node structure for your ini usage would be of this form. You will have to
adjust the exapmles before "Node Functions" in examples, for data hash change,
not sure, check it out.

I highly recommend this method.
-sln

*******************************************************

sub new_node # modified (correct below)
{
my $node = {
# Node Header
prev => undef,
next => undef,
# Node Data
data => { section => '',
key => '',
value => ''
}
};
return $node;
}

So, traversal is something like this:
# Traverse the list from the Head, print data
#-
print "\nTraverse list from Head -\n";
$curnode = $ListHead;
while (defined $curnode)
{
if (defined $curnode->{data}->{val}) {

### Use Data Dumper on $curnode->{data}->{val}
}
$curnode = $curnode->{next};
}
print "sleeping 2 seconds\n";
sleep(2);



----------------------------
----------------------------
## nodes.pl
## -sln

use strict;
use warnings;

### Exercise List Creation and Destruction,
### the bare minimum.
### ---------------------------------------


# Create a new List with 1,000,000 nodes
#-
my $ListHead = CreateList();
my $ListTail = $ListHead;
my $curnode = $ListTail;
$curnode->{data}->{val} = 0;

print "\nAdding 1,000,000 nodes\n";
for (my $i=1; $i<1000000; $i++)
{
$curnode = CreateTail( $curnode );
$curnode->{data}->{val} = $i;
$ListTail = $curnode;
}
print "Done, sleeping 5 seconds\n";
sleep(5);

# Destroy it
#-
print "\nDestroying List\n";
DestroyList( $ListHead );
print "Done\n";


# Create a different List with 1,500,000 nodes
#-
$ListHead = CreateList();
$ListTail = $ListHead;
$curnode = $ListTail;
$curnode->{data}->{val} = 0;

print "\nAdding 1,500,000 nodes\n";
for (my $i=1; $i<1500000; $i++)
{
$curnode = CreateTail( $curnode );
$curnode->{data}->{val} = $i;
$ListTail = $curnode;
}
print "Done, sleeping 5 seconds\n";
sleep(5);

# Destroy it
#-
print "\nDestroying List\n";
DestroyList( $ListHead );
print "Done\n";


# Traverse the list from the Head, print data
#-
print "\nTraverse list from Head -\n";
$curnode = $ListHead;
while (defined $curnode)
{
if (defined $curnode->{data}->{val}) {
print "data is: val = $curnode->{data}->{val}\n";
}
$curnode = $curnode->{next};
}
print "sleeping 2 seconds\n";
sleep(2);

# Traverse the list from the Tail, print data
#-
print "\nTraverse list from Tail -\n";
$curnode = $ListTail;
while (defined $curnode)
{
if (defined $curnode->{data}->{val}) {
print "data is: val = $curnode->{data}->{val}\n";
}
$curnode = $curnode->{prev};
}

## =================================
## Node Functions
## =================================

# Make a new node
# Parameters- none
# Return - ref to a new node
# -
sub new_node
{
my $node = {
# Node Header
prev => undef,
next => undef,
# Node Data
data => {val => undef}
};
return $node;
}

# Create a new List
# Parameters - None
# Return - ref to a created List (ListHead)
# -
sub CreateList
{
return new_node();
}

# Destroy the List given any Node
# Parameters - $Node = any node in the List
# Return - None
# Notes - Destructive on all List node's
# -
sub DestroyList
{
my $Node = shift;
if (defined $Node)
{
TruncateListAfter( $Node );
TruncateListBefore( $Node );
undef (%{$Node});
}
}

# Create a new List Head from the given Node
# Parameters - $Node = find the head from this node, prepend new created head,
# creates new List if undef
# Return - ref to a created node (ListHead)
# -
sub CreateHead
{
my $Node = shift;
if (defined $Node)
{
while (defined $Node->{prev}) {
$Node = $Node->{prev};
}
}
return CreateHeadAtNode( $Node );
}

# Create a new List Tail from the given Node
# Parameters - $Node = find the tail from this node, append new created tail,
# creates new List if undef
# Return - ref to a created node (ListTail)
# Notes - Destructive on truncated node's
# -
sub CreateTail
{
my $Node = shift;
if (defined $Node)
{
while (defined $Node->{next}) {
$Node = $Node->{next};
}
}
return CreateTailAtNode( $Node );
}

# Create a new Head before Node, removes leading node's
# Parameters - $Node = node to prepend new head,
# creates new List if undef
# Return - ref to a created node (ListHead)
# -
sub CreateHeadAtNode
{
my $Node = shift;
my $ret = undef;
if (defined $Node)
{
my $newnode = new_node();
if (defined $Node->{prev}) {
TruncateListBefore( $Node );
}
$newnode->{next} = $Node;
$Node->{prev} = $newnode;
$ret = $newnode;
} else {
$ret = new_node();
}
return $ret;
}

# Create a new Tail after Node, removes trailing node's
# Parameters - $Node = node to append new tail,
# creates new List if undef
# Return - ref to a created node (ListTail)
# Notes - Destructive on truncated node's
# -
sub CreateTailAtNode
{
my $Node = shift;
my $ret = undef;
if (defined $Node)
{
my $newnode = new_node();
if (defined $Node->{next}) {
TruncateListAfter( $Node );
}
$newnode->{prev} = $Node;
$Node->{next} = $newnode;
$ret = $newnode;
} else {
$ret = new_node();
}
return $ret;
}

# Add the passed in Node to the List as its new Head
# Parameters - $Node = find the head from this node, prepend new head
# - $NewNode = the new node
# Return - ref to the added node (ListHead)
# -
sub AddHead
{
my ($Node, $NewNode) = @_;
my $ret = undef;
if (defined $Node && defined $NewNode)
{
while (defined $Node->{prev}) {
$Node = $Node->{prev};
}
$ret = AddHeadAtNode( $Node, $NewNode );
}
return $ret;
}

# Add the passed in Node to the List as its new Tail
# Parameters - $Node = find the tail from this node, append new tail
# - $NewNode = the new node
# Return - ref to the added node (ListTail)
# -
sub AddTail
{
my ($Node, $NewNode) = @_;
my $ret = undef;
if (defined $Node && defined $NewNode)
{
while (defined $Node->{next}) {
$Node = $Node->{next};
}
$ret = AddTailAtNode( $Node, $NewNode );
}
return $ret;
}

# Add a new Head before Node, removes leading nodes
# Parameters - $Node = node to prepend new head
# - $NewNode = the new node
# Return - ref to the added node (ListHead)
# Notes - Destructive on truncated node's
# -
sub AddHeadAtNode
{
my ($Node, $NewNode) = @_;
my $ret = undef;
if (defined $Node && defined $NewNode)
{
my $newnode = $NewNode;
if (defined $Node->{prev}) {
TruncateListBefore( $Node );
}
$newnode->{next} = $Node;
$Node->{prev} = $newnode;
$ret = $newnode;
}
return $ret;
}

# Add a new Tail after Node, removes trailing nodes
# Parameters - $Node = node to append new tail
# - $NewNode = the new node
# Return - ref to the added node (ListTail)
# Notes - Destructive on truncated node's
# -
sub AddTailAtNode
{
my ($Node, $NewNode) = @_;
my $ret = undef;
if (defined $Node && defined $NewNode)
{
my $newnode = $NewNode;
if (defined $Node->{next}) {
TruncateListAfter( $Node );
}
$newnode->{prev} = $Node;
$Node->{next} = $newnode;
$ret = $newnode;
}
return $ret;
}

# Truncate a List after a Node (Node is intact)
# Parameters - $Node = node to disconnect from
# Return - None
# Notes - Destructive on truncated node's
# -
sub TruncateListAfter
{
my $Node = shift;
if (defined $Node)
{
my $curnode = $Node->{next};
while (defined $curnode)
{
my $nextnode = $curnode->{next};
undef (%{$curnode});
$curnode = $nextnode;
}
$Node->{next} = undef;
}
}

# Truncate a List before a Node (Node is intact)
# Parameters - $Node = node to disconnect from
# Return - None
# Notes - Destructive on truncated node's
# -
sub TruncateListBefore
{
my $Node = shift;
if (defined $Node)
{
my $curnode = $Node->{prev};
while (defined $curnode)
{
my $prevnode = $curnode->{prev};
undef (%{$curnode});
$curnode = $prevnode;
}
$Node->{prev} = undef;
}
}

# Create a new node after a node
# Parameters - $Node = node to append to
# Return - ref to a created node
# -
sub CreateNextNode
{
my $Node = shift;
return InsertNextNode( $Node, new_node() );
}

# Create a new node before a node
# Parameters - $Node = node to prepend to
# Return - ref to a created node
# -
sub CreatePrevNode
{
my $Node = shift;
return InsertPrevNode( $Node, new_node() );
}


# Insert a passed in node after a node
# Parameters - $Node = node to append to
# - $NewNode = the new node
# Return - ref to the inserted node
# -
sub InsertNextNode
{
my ($Node, $NewNode) = @_;
my $ret = undef;
if (defined $Node && defined $NewNode)
{
my $newnode = $NewNode;
my $nextnode = $Node->{next};

if (defined $nextnode) {
$nextnode->{prev} = $newnode;
$newnode->{next} = $nextnode;
}
$newnode->{prev} = $Node;
$Node->{next} = $newnode;
$ret = $newnode;
}
return $ret;
}

# Insert a passed in node before a node
# Parameters - $Node = node to prepend to
# - $NewNode = the new node
# Return - ref to the inserted node
# -
sub InsertPrevNode
{
my ($Node, $NewNode) = @_;
my $ret = undef;
if (defined $Node && defined $NewNode)
{
my $newnode = $NewNode;
my $prevnode = $Node->{prev};

if (defined $prevnode) {
$prevnode->{next} = $newnode;
$newnode->{prev} = $prevnode;
}
$newnode->{next} = $Node;
$Node->{prev} = $newnode;
$ret = $newnode;
}
return $ret;
}

# Remove node from list
# Parameters - $Node = node ref
# Return - ref to next node
# Notes - Destructive on Node
# -
sub RemoveNodeRetNext
{
my $Node = shift;
my $ret = undef;
if (defined $Node)
{
my $nextnode = $Node->{next};
my $prevnode = $Node->{prev};
undef (%{$Node});

if (defined $nextnode && defined $prevnode) {
$nextnode->{prev} = $prevnode;
$prevnode->{next} = $nextnode;
$ret = $nextnode;
} elsif (defined $nextnode) {
$nextnode->{prev} = undef;
$ret = $nextnode;
} elsif (defined $prevnode) {
$prevnode->{next} = undef;
}
}
return $ret;
}

# Remove node from list
# Parameters - $Node = node ref
# Return - ref to prev node
# Notes - Destructive on Node
# -
sub RemoveNodeRetPrev
{
my $Node = shift;
my $ret = undef;
if (defined $Node)
{
my $nextnode = $Node->{next};
my $prevnode = $Node->{prev};
undef (%{$Node});

if (defined $nextnode && defined $prevnode) {
$nextnode->{prev} = $prevnode;
$prevnode->{next} = $nextnode;
$ret = $prevnode;
} elsif (defined $prevnode) {
$prevnode->{next} = undef;
$ret = $prevnode;
} elsif (defined $nextnode) {
$nextnode->{prev} = undef;
}
}
return $ret;
}
__END__
 
S

sln

[snip]

I highly recommend this method.
-sln

*******************************************************

sub new_node # modified (correct below)
{
my $node = {
# Node Header
prev => undef,
next => undef,
# Node Data
data => { section => '',
key => '',
value => ''
}
};
return $node;
}

This would be better for you, get rid of 'data' altogether.
You will have to adjust a couple of undef's for the 'data'
hash in the clear methods in the core though.

sub new_node # modified ( need to correct below)
{
my $node = {
# Node Header
prev => undef,
next => undef,
# Node Data
section => '',
key => '',
value => ''
};
return $node;
}
To traverse:

# Traverse the list from the Head, print data
#-
print "\nTraverse list from Head -\n";
$curnode = $ListHead;
while (defined $curnode)
{
if (defined $curnode->{section}) {
print "section = ".$curnode->{section}."\n";
print "key = ".$curnode->{key}."\n";
print "value = ".$curnode->{value}."\n";
}
$curnode = $curnode->{next};
}

-sln
 
S

sln

(e-mail address removed) schrieb:
On Tue, 10 Feb 2009 19:53:51 GMT, (e-mail address removed) wrote:

On Tue, 10 Feb 2009 19:42:57 GMT, (e-mail address removed) wrote:
The other alternative is where each section and key a hash key
that is an array reference consisting of the order obtained, type and
a value array reference (undef on sections). Sort the orer and print
out the section/key/value.

-sln
[snip]

I highly recommend this method.
-sln

*******************************************************

sub new_node # modified (correct below)
{
my $node = {
# Node Header
prev => undef,
next => undef,
# Node Data
data => { section => '',
key => '',
value => ''
}
};
return $node;
}

This would be better for you, get rid of 'data' altogether.
You will have to adjust a couple of undef's for the 'data'
hash in the clear methods in the core though.

sub new_node # modified ( need to correct below)
{
my $node = {
# Node Header
prev => undef,
next => undef,
# Node Data
section => '',
key => '',
value => ''
};
return $node;
}
To traverse:

# Traverse the list from the Head, print data
#-
print "\nTraverse list from Head -\n";
$curnode = $ListHead;
while (defined $curnode)
{
if (defined $curnode->{section}) {
print "section = ".$curnode->{section}."\n";
print "key = ".$curnode->{key}."\n";
print "value = ".$curnode->{value}."\n";
}
$curnode = $curnode->{next};
}

-sln

I am assuming you gave up and committed suicide.
Node's are your only hope to manage this. Trust me.

If you are between a rock and a hard place. I will actually
do this for you in about 20 minutes. The entire thing, including
user presentation.

I will do it for fun, until I get employment.

-sln
 
M

Marc Lucksch

I am assuming you gave up and committed suicide.
Node's are your only hope to manage this. Trust me.

No, I went to sleep like I said, sorry I couldn't answer.
If you are between a rock and a hard place. I will actually
do this for you in about 20 minutes. The entire thing, including
user presentation.

But I had kind of an idea for a solution last night: By using
Contextual::Return in a FETCH of a tied object, I can do what I want
with the data. (Well actually it has grown to three tied objects) But it
works like this:

my $data=new Data::INI; (what I called it for now)
my $ini=new Data::INI;
$ini->{Ship}=$data; #Ambigious, carps about it.
dump $ini->{Ship} #$data;
dump $ini->{Ship}->[0] #$data;
#or:
push @{$ini->{Ship}},$data; #The same as above, no carp;
@{$ini->{Ship}}=($data); #replace all


$ini->{Ship}->{nickname}="li_eilte" #or $data->{nickname}="li_elite";
push @{$ini->{Ship}->{fuse}},
[qw/intermed_damage_smallship01 0.000000 400/];
print $ini->{Ship}->[0]->{fuse}->[0]->[1] # prints 0.000000
print $ini->{Ship}->{fuse}->[0]->[1] #The same
$ini->{Ship}->{fuse}->[0]->[1]="1.0000" #Set
$ini->{Ship}->{fuse}->[0]="1.0000" #Replace the first fuse.
push @{$ini->{Ship}->{fuse}},
[qw/intermed_damage_smallship01 0.000000 400/];


while (my ($section,$data)=$ini->each()) {

}
foreach my $data(@{$ini}) {

}
#Dump it to .ini:
print "$ini" #Very disturbing, but kinda cool.
# [Ship]
# nickname=li_elite
# ....

#This is quite a hack and not really finished, but it shows promise to
be nice .

#Object-like access will also be implemented, for those confuse by that
one above:
$ini->section("Ship",0)->key("nickname",0,0);
$ini->get("Ship",0)->get("nickname",0)->[0];
foreach
I will do it for fun, until I get employment.

No need to, but thanks a lot for the offer.

Coding this is the fun in it.

Marc "Maluku" Lucksch
 
M

Marc Lucksch

Ben said:
You may want to look into objects with @{} and %{} overloading, rather
than trying to make tie do something it doesn't want to. Having a tied
variable with context-dependant return values is likely to be very
confusing.

It seems like you want $ini->{Ship} to return something that can pretend
to be either a single value or an array of values. This is what @{}
overloading is for. Of course, the @{} overload will itself probably
need to return a tied array, but that's simple enough.

Thanks for it, but I already do it this way (I don't see any other)

My Data::INI looks like this:

package Data::INI;
require Data::INI::Entry;
require Data::INI::Value;
use Scalar::Util;
use Contextual::Return;
use Carp qw/confess cluck croak carp/;
use strict;
use warnings;
our $VERSION = 0.1;

use overload '%{}'=>\&gethash,'@{}'=>\&getarray,'""'=>\&serialize;

sub new {
my $class=shift;
my $self={hash=>{},array=>[]};
bless \$self,$class;
}
sub gethash {
my %h;
my $self = shift;
tie %h, ref $self, $self;
\%h;
}
sub getarray {
my @a;
my $self = shift;
tie @a, ref $self, $self;
\@a;
}
sub TIEARRAY {
my $class = shift;
my $self=shift;
$self=[$self,0];
bless \$self, $class;
}
sub TIEHASH {
my $class = shift;
my $self=shift;
$self=[$self,1];
bless \$self, $class;
}
[....]
sub FETCH {
my $self=shift;
my $obj=${${$self}->[0]};
if (${$self}->[1]) {
my $key=shift;
my $k=lc $key;
unless ($obj->{hash}->{$k}) {
my @a;
tie @a,"Data::INI::Entry",${$self}->[0],$k;
$obj->{hash}->{$k}=\@a;
return $obj->{hash}->{$k};
}
if (@{$obj->{hash}->{$k}} > 1) {
return $obj->{hash}->{$k};
}
if (@{$obj->{hash}->{$k}}) {
return (
ARRAYREF { $obj->{hash}->{$k} }
DEFAULT { $obj->{hash}->{$k}->[0] }
);
}
return (
ARRAYREF { $obj->{hash}->{$k} }
DEFAULT { undef }
);
}
else {
my $index=shift;
my $rindex=$index;
$index*=2;
$index++;
return undef unless $obj->{array}->[$index];
return ${$obj->{array}->[$index]};
}
}
[...]

Well it's getting there.
 
M

Marc Lucksch

Ben said:
OK. It seems you understand how this works well enough. What I meant
though was that here...

...you return your own object with @{} and %{} (or presumably "" if it's
a leaf) overloading. While it's true that C::R does that for you, and
provides a rather clean syntax, the fact the module starts with

|[Evil stuff]

and goes on to do other equally evil things would make me very wary of
it. It's not hard to create the object yourself.

I thought of that first, but it is not so easy, as far as I understood
man overload right, I can't do that so easily.

Or maybe I'm reading it wrong:

|man overload (bottom of page):
| Relation between overloading and tie()ing is broken. Overloading is
| triggered or not basing on the previous class of tie()d value.
|
| This happens because the presence of overloading is checked too early,
| before any tie()d access is attempted. If the FETCH()ed class of the
| tie()d value does not change, a simple workaround is to access the
| value immediately after tie()ing, so that after this call the previous
| class coincides with the current one.

Marc "Maluku" Lucksch
 
B

Brad Baxter

Thanks for it, but I already do it this way (I don't see any other)

My Data::INI looks like this:

Whether or not this will serve your needs, I think one fairly
straight-forward data structure that can faithfully represent
typical ini file data is pairs of pairs. A "pairs" structure
is an array of single-key hashes as defined in
http://yaml.org/type/pairs.html

In your case the typical ini data is enhanced by assuming that
comma separated values should be loaded as arrays.

The code below demonstrates what I mean.

Brad

#!/usr/local/bin/perl

use strict;
use warnings;
use Data::Dumper;
$Data::Dumper::Terse = 1;
$Data::Dumper::Indent = 1;

# http://search.cpan.org/dist/Data-Pairs/
use Data::pairs;

my $ini = Data::pairs->new();
my $current;

while( <DATA> ) {
chomp;
if( /^\[(\w+)]/ ) {
my $section = $1;
$current = Data::pairs->new();
$ini->add( $section => $current );
}
elsif( /^(\w+)\s*=\s*(.*)/ ) {
my( $key, $val ) = ( $1, $2 );
$val = [ split /\s*,\s*/, $val ] if $val =~ /,/;
$current->add( $key => $val );
}
else { # comments, blank lines, etc.
my $this = $current? $current: $ini;
$this->add( "" => $_ );
}
}

# view internal structure
print Dumper $ini;

# rewrite the ini file data
for( $ini->get_array() ) {
my( $section, $pairs ) = each %$_;
if( $section ) {
print "[$section]\n";
for( $pairs->get_array() ) {
my( $key, $val ) = each %$_;
$val = join( ', ', @$val ) if ref $val eq 'ARRAY';
print $key? "$key = $val\n": "$val\n";
}
}
else {
print "$pairs\n"; # comments/blank lines at the top
}
}

__DATA__

[Ship]
ids_name = 237033
ids_info = 66567
ids_info1 = 66567
ship_class = 1
nickname = li_elite
LODranges = 0, 75, 150, 1300
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
;#Well its a lot more in one section, but this proves the point.

[Ship]
ids_name = 237033
ids_info = 66567
ship_class = 1
nickname = li_elite2
LODranges = 0, 175, 150, 1300
fuse = intermed_damage_smallship01, 0.000000, 400
fuse = intermed_damage_smallship02, 0.000000, 200
fuse = intermed_damage_smallship03, 0.000000, 133
;.... (about 250kb of this)
 

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