R
Ramon F Herrera
My goal is to write a studio-type application which will initially run
on Windows, but I would like it to run on other platforms with minimum
efforts.
I have made the decision to go with C++.
Through advice obtained in this NG (thanks!) I was able to determine
the available alternatives on the most obvious component that must be
portable, i.e. the GUI library. I still have to decide among the 3 big
ones (they are 3, right?).
But my question is about non GUI stuff: what else should I do to
achieve portability? Let's say I want to open a file. I don't want to
use the Windows specific system calls, but to use something like
'fopen()'. What non-GUI libraries or programming environments are
recommended?
TIA,
-Ramon
on Windows, but I would like it to run on other platforms with minimum
efforts.
I have made the decision to go with C++.
Through advice obtained in this NG (thanks!) I was able to determine
the available alternatives on the most obvious component that must be
portable, i.e. the GUI library. I still have to decide among the 3 big
ones (they are 3, right?).
But my question is about non GUI stuff: what else should I do to
achieve portability? Let's say I want to open a file. I don't want to
use the Windows specific system calls, but to use something like
'fopen()'. What non-GUI libraries or programming environments are
recommended?
TIA,
-Ramon