R
Rhino
I'm working with animations and I'm trying to think of a good name for a
variable that a user can specify when creating a viewer for an animation.
Ideally, the meaning of the name will be self-explanatory and will conform
with common usage among people who use animations.
As you know, an animation is just a set of still pictures which are
displayed sequentially (often in a loop) to give the appearance of motion.
When I display the animation, I can make the time that each frames is
projected very long, making the action appear to move slowly, or I can
project the still for a short time, making the action take place very
quickly. Alternatively, I can think of the animation as being projected at
so many frames per second, where a higher number means the animation will
move quickly and a lower number means the animation will move slowly.
How do "real" animators, people who have studied the subject in school for
example, generally think of animation speed: is it the number of seconds
that each still is projected before moving on to the next? Or is the number
of frames viewed per second?
I've heard the term "frame rate" a few times and suspect that it refers to
the number of frames that are viewed each second but I'm not sure if that is
common usage or if I am correctly understanding its usage. Also, I'm not
sure if that is a term only used by people who are largely ignorant of
animation or if it is actually a term preferred by professionals.
One other related matter. I'd like to set a default value for this variable,
whatever it will eventually be called, frameRate or animationSpeed or
whatever. Is there any general concensus on a standard speed for animations?
In other words, if someone handed you an animated GIF without telling you
fast it should play, how fast would you play it? (I was a little surprised
to find that animated GIFs apparently don't include this information in the
file somewhere.) By experimenting a bit, I've found that 5 frames per second
seems a good comfortable speed but maybe that's just a personal taste
thing....
variable that a user can specify when creating a viewer for an animation.
Ideally, the meaning of the name will be self-explanatory and will conform
with common usage among people who use animations.
As you know, an animation is just a set of still pictures which are
displayed sequentially (often in a loop) to give the appearance of motion.
When I display the animation, I can make the time that each frames is
projected very long, making the action appear to move slowly, or I can
project the still for a short time, making the action take place very
quickly. Alternatively, I can think of the animation as being projected at
so many frames per second, where a higher number means the animation will
move quickly and a lower number means the animation will move slowly.
How do "real" animators, people who have studied the subject in school for
example, generally think of animation speed: is it the number of seconds
that each still is projected before moving on to the next? Or is the number
of frames viewed per second?
I've heard the term "frame rate" a few times and suspect that it refers to
the number of frames that are viewed each second but I'm not sure if that is
common usage or if I am correctly understanding its usage. Also, I'm not
sure if that is a term only used by people who are largely ignorant of
animation or if it is actually a term preferred by professionals.
One other related matter. I'd like to set a default value for this variable,
whatever it will eventually be called, frameRate or animationSpeed or
whatever. Is there any general concensus on a standard speed for animations?
In other words, if someone handed you an animated GIF without telling you
fast it should play, how fast would you play it? (I was a little surprised
to find that animated GIFs apparently don't include this information in the
file somewhere.) By experimenting a bit, I've found that 5 frames per second
seems a good comfortable speed but maybe that's just a personal taste
thing....