S
Steve D.
So it has been almost 6 months since the last release of Nebular
Gauntlet, which is too long. This release features many improvements
over the last one as seen below. However, I have disabled multiplayer
in this release as it is basically unworking and is pointless to try
right now. Hopefully, for the next release I will be able to get it
working.
Steven Davidovitz
===================================
Nebular Gauntlet v0.5 Release Notes
===================================
== What is Nebular Gauntlet? ==
Nebular Gauntlet is a 2D, top-down, asteroids inspired space shooter that hopes
to show that Ruby really is a wonderful language for every application.
== Changes? ==
* Online Multiplyer options disabled until further notice
* Sound system
* New Weapon Effects - Scatter, Particle Effects, Homing
* Timer class for timed powerups
* AI Improvements
* Particle System
* Mission Settings configured through YAML files
* Map directory format improved
* New menu font
* General code cleanups, fixes
== Dependencies ==
Ruby/SDL
*Optional:
Fox 1.6 for Map Editor
== Links: ==
Homepage: http://nebulargauntlet.org
Trac: http://nebulargauntlet.org/trac/ng
Download: http://rubyforge.org/projects/nebulargauntlet
== License ==
Nebular Gauntlet is licensed under the GPL v2.
== Copyright ==
(c) 2006-07 Steven Davidovitz
Gauntlet, which is too long. This release features many improvements
over the last one as seen below. However, I have disabled multiplayer
in this release as it is basically unworking and is pointless to try
right now. Hopefully, for the next release I will be able to get it
working.
Steven Davidovitz
===================================
Nebular Gauntlet v0.5 Release Notes
===================================
== What is Nebular Gauntlet? ==
Nebular Gauntlet is a 2D, top-down, asteroids inspired space shooter that hopes
to show that Ruby really is a wonderful language for every application.
== Changes? ==
* Online Multiplyer options disabled until further notice
* Sound system
* New Weapon Effects - Scatter, Particle Effects, Homing
* Timer class for timed powerups
* AI Improvements
* Particle System
* Mission Settings configured through YAML files
* Map directory format improved
* New menu font
* General code cleanups, fixes
== Dependencies ==
Ruby/SDL
*Optional:
Fox 1.6 for Map Editor
== Links: ==
Homepage: http://nebulargauntlet.org
Trac: http://nebulargauntlet.org/trac/ng
Download: http://rubyforge.org/projects/nebulargauntlet
== License ==
Nebular Gauntlet is licensed under the GPL v2.
== Copyright ==
(c) 2006-07 Steven Davidovitz