J
John Croisant
After being on hiatus for nearly a year, the RubyWeekend game creation
contest returns this weekend, June 26-28!
The contest period runs for 72 hours this time, to allow everyone
around the world plenty of time to create a small game:
* Start: June 26, 00:01 UTC (world clock: http://tinyurl.com/lcnwqk )
* Stop: June 28, 23:59 UTC (world clock: http://tinyurl.com/lge5sz )
Watch the RubyWeekend #3 forum [1] in the next few days for rules and
more details.
RubyWeekend is a friendly weekend competition in the spirit of Ludum
Dare and PyWeek. The idea is to create a small original game in a
single weekend, programmed in Ruby. The theme of the contest is
announced at the start of the contest period, and participants create
a game that fits the theme, within the time limit (2 or 3 days). The
short time period encourages participants to think small and use their
time wisely.
All game code should be written in Ruby, but you can use any Ruby
libraries or extensions you wish =E2=80=94 Rubygame, Gosu, Shoes, Gamebox,
Gemini, Ruby-OpenGL, etc. You could even make a web-based game with
any of the many web libraries and frameworks available for Ruby:
Rails, Merb, Ramaze, Sinatra, etc. Ruby has a wide (and growing!)
variety of options for game programming, so let=E2=80=99s show them off!
Remember to watch the RubyWeekend #3 forum in the next few days for
rules and more details.
[1] RubyWeekend #3 forum: http://rubygame.org/forums/viewforum.php?f=3D8
- John
contest returns this weekend, June 26-28!
The contest period runs for 72 hours this time, to allow everyone
around the world plenty of time to create a small game:
* Start: June 26, 00:01 UTC (world clock: http://tinyurl.com/lcnwqk )
* Stop: June 28, 23:59 UTC (world clock: http://tinyurl.com/lge5sz )
Watch the RubyWeekend #3 forum [1] in the next few days for rules and
more details.
RubyWeekend is a friendly weekend competition in the spirit of Ludum
Dare and PyWeek. The idea is to create a small original game in a
single weekend, programmed in Ruby. The theme of the contest is
announced at the start of the contest period, and participants create
a game that fits the theme, within the time limit (2 or 3 days). The
short time period encourages participants to think small and use their
time wisely.
All game code should be written in Ruby, but you can use any Ruby
libraries or extensions you wish =E2=80=94 Rubygame, Gosu, Shoes, Gamebox,
Gemini, Ruby-OpenGL, etc. You could even make a web-based game with
any of the many web libraries and frameworks available for Ruby:
Rails, Merb, Ramaze, Sinatra, etc. Ruby has a wide (and growing!)
variety of options for game programming, so let=E2=80=99s show them off!
Remember to watch the RubyWeekend #3 forum in the next few days for
rules and more details.
[1] RubyWeekend #3 forum: http://rubygame.org/forums/viewforum.php?f=3D8
- John