H
Henrik de Jong
I'm using a sort of plugin mechanism in combination with a commandfactory
(pluginfactory). This factory looks in a special dir when it's starting.
Each assembly(*.dll) will be loaded with Assembly.LoadFrom(assemblyname).
After loading, it walks through all types in the assembly looking for a
info-object. When this info-object is found, then it should be a known
plugin-assemlby.
My question is how to unload these assemblies?
Kind regards,
Henrik
(pluginfactory). This factory looks in a special dir when it's starting.
Each assembly(*.dll) will be loaded with Assembly.LoadFrom(assemblyname).
After loading, it walks through all types in the assembly looking for a
info-object. When this info-object is found, then it should be a known
plugin-assemlby.
My question is how to unload these assemblies?
Kind regards,
Henrik