G
Guest
I have class:
------------
class Component {
void setEnabled(bool state);
}
------------
I want "setEnabled" don't be virtual (there are many member functions. not virtual for efficient).
If a derived class "Button" does polymorhism in "setEnabled" then in this function:
------------
void func(Component &a) {
a.setEnabled(true);
}
------------
will not be called "Button.setEnabled" but "Component.setEnabled" (because "setEnabled" is not virtual)
So, Because I create a library and I want to be far from these quiet errors
I ask:
Is there a trick to avoid polymorphism in this member function???
Thanks!
------------
class Component {
void setEnabled(bool state);
}
------------
I want "setEnabled" don't be virtual (there are many member functions. not virtual for efficient).
If a derived class "Button" does polymorhism in "setEnabled" then in this function:
------------
void func(Component &a) {
a.setEnabled(true);
}
------------
will not be called "Button.setEnabled" but "Component.setEnabled" (because "setEnabled" is not virtual)
So, Because I create a library and I want to be far from these quiet errors
I ask:
Is there a trick to avoid polymorphism in this member function???
Thanks!