Nicolas Pavlidis said:
For Windows it depends if you want to pay or not.
If you wanna pay MS Visual Studio is not that bad although there are
some problems with the Editor.
If you daon't wanna pay there are several ports of very good editors
comming from Linux, as Emacs or gvim.
I do have VC++6 on my main system - but I think it isn't as user friendly as
it could be, and also it's mainly windows-based. If I could at least find a
couple of cross-platform libraries for the GUI and such, then it won't be
TOO hard to port... Of course I will need to change things - but hopefully
it'll make things easier and I won't need to change quite so much.
Also, I've been looking into a program a friend used to have named
"Edxor"... Seems nice, and can "squash" lines of code together inside {}'s.
I shall take a look into Emacs and gvim. Might help me out along the way.
All major compilers are freely available, MSVC 7.1, Borland bcc 5.5 and
gcc ;-), which is called MinGW under Windows.
Yes, the main reason I'm going with Dev-C++ is because the compiler is both
under linux and windows. These are the two main platforms I'm aiming at
because I only have these two systems available to me (well, win98 winXP and
Linux). If someone wished to do a port to a mac then I'm thinking that since
gcc is distributed with Linux, then it's pretty safe, and I think the GUI
library I have is available for Mac. But as bcc is getting quite old (I have
had 5.?? for a good couple of years now), and the MS compiler is really
built for windows, I think I'll go with gcc and try a compile on the others
every now and again.
All these problems you wont have if you wanna use Linux.
True, with gcc and the other one (gc++ ?)... I did find the compiling
process a little hard-ish to understand... But this was a few years ago
now - and where my linux installs were terrible (Redhat 4.0 anyone?).
It a bit hard to come into Emacs (for example) but I strongly recomend
to work with or another good editor.
Here the problem for you will be to find good librarys, such as OpenGL
or so. OpenGL is available for Windows and Linux. Windows only game can
be written in DirectX, but I don't kow if it's freely available for
developing games.
Yes. I'm hoping to do a project here or there, and find a good
cross-platform SDK which supports both OGL and DirectX... Either that or
just develop with DX for windows and OGL for Linux / choice for windows.
The DX8.1 SDK is, at least, free for development. You get a good range of
examples etc, and the help isn't too bad.
Thank you for your advice in this post, and your other about Dev-C++ having
issues with complementation... But I do think it shall be the kit I go for,
maybe switching to and from it with other editors until I find a suitable
one.