S
Steve
Hi, I could use some advice on my project.
It's a browser-based MMOG: "The High Seas" (working title)
Basically it is a trading game set in 1600s or 1700s ... inspirations:
Patrician 3, Mine Things, Space Rangers 2, ...
Travel between cities takes several days: game updates trading ship
positions every 10 minutes. Apart from that it handles player input
to buy/sell goods, if their ship is in port.
I want the game logic and world state data storage on a webserver,
with players connecting via web browser. Also, I want to make an
"admin mode" client for me to keep track of the world and add changes
to game world stuff.
I want to use Python but I haven't ever used it in a web context.
http://wiki.python.org/moin/WebFrameworks lists several different
options for Python Web Frameworks: Django, Grok, Pylons, TurboGears,
web2py, Zope. I've heard of Django and Grok...that's about my level
of knowledge here.
My question: can any of these frameworks help me with what I'm trying
to do?
It's a browser-based MMOG: "The High Seas" (working title)
Basically it is a trading game set in 1600s or 1700s ... inspirations:
Patrician 3, Mine Things, Space Rangers 2, ...
Travel between cities takes several days: game updates trading ship
positions every 10 minutes. Apart from that it handles player input
to buy/sell goods, if their ship is in port.
I want the game logic and world state data storage on a webserver,
with players connecting via web browser. Also, I want to make an
"admin mode" client for me to keep track of the world and add changes
to game world stuff.
I want to use Python but I haven't ever used it in a web context.
http://wiki.python.org/moin/WebFrameworks lists several different
options for Python Web Frameworks: Django, Grok, Pylons, TurboGears,
web2py, Zope. I've heard of Django and Grok...that's about my level
of knowledge here.
My question: can any of these frameworks help me with what I'm trying
to do?