Can initialization of static class members be forced before main?

C

Carsten Fuchs

Dear group,

is it possible to guarantee that a static member of a class that is in a different compilation unit
than main(), is still initialized before main()?

Details:
My intention is to have "self registering" classes, by having them have a static member object named
"typeinfo" whose constructor adds itself to a global list. I've googled, and the relevant quote from
the standard seems to be:
3.6.2/1 [basic.start.init]
The initialization of nonlocal objects with static
storage duration (3.7) defined in a translation unit
is done before the first use of any function or
object defined in that translation unit. Such
initializations (8.5, 9.5, 12.1, 12.6.1) can be done
before the first statement of main() or deferred to
any point in time before the first use of a function
or object defined in that translation unit.

That is, whenever the initialization is deferred (as I can reproduce with VC++ 2005), my classes
fail to register themselves and so they're missing from the global list.

Is there a way to make sure that such initialization is not deferred (either for all nonlocal
objects with static storage duration, or just for a set of selected ones), but completed before
main() begins?

Thank you very much for your help!

Best regards,
Carsten
 
M

Marcel Müller

Carsten said:
is it possible to guarantee that a static member of a class that is in a
different compilation unit than main(), is still initialized before main()?
No.

Details:
My intention is to have "self registering" classes, by having them have
a static member object named "typeinfo" whose constructor adds itself to
a global list. [...]
Is there a way to make sure that such initialization is not deferred
(either for all nonlocal objects with static storage duration, or just
for a set of selected ones), but completed before main() begins?

Your Problem is not main() but the initialization sequence of the static
objects. Your repository is static as well and there is no guarantee the
this global list is initialized before the desired classes.

Either do the lifetime-management of this singleton (the static list) on
your own by providing a getInstance() method or ensure that the insert
to the list is done by a function in the same translation unit where the
list is defined.


Marcel
 
C

Carsten Fuchs

Hi Marcel,
[...]
Your Problem is not main() but the initialization sequence of the static
objects. Your repository is static as well and there is no guarantee the
this global list is initialized before the desired classes.

Either do the lifetime-management of this singleton (the static list) on
your own by providing a getInstance() method or ensure that the insert
to the list is done by a function in the same translation unit where the
list is defined.

Oh, I'm using a getInstance() method for accessing the list already in order to avoid static order
initialization problems, sorry for not having pointed that out in my earlier post.

The problem is that some of my classes just aren't in that list after main() has begun.
This is because they are in translation units of their own, and the compiler apparently deferred
their initialization until before first use, rather than initializing all of them before main().

In fact, when a class is missing in the list after main() has begun, and I then actually and
explicitly *use* the static typeinfo member of that class, I can see how the constructor of that
typeinfo member is run (because it adds itself to the global list and prints some debug output).

Pseudocode:

int main()
{
print(ListOfRegisteredClasses); // Most are missing.

// Explicitly use one of the typeinfos of a missing class:
std::cout << WindowT::typeinfo.classname;

// Verify that the ctor of WindowT::typeinfo has run:
print(ListOfRegisteredClasses); // WindowT is there now.

return 0;
}

("Using" the static typeinfo member is by the way not as easy as it seems, a real memory read or
write operation must be involved, or otherwise the compiler is clever enough to just do nothing and
to further defer the ctor call. I.e., (void)WindowT::typeinfo and similar statements like simple
if-tests just do nothing.)

In summary, what is actually needed is a way to have to compiler and/or linker initialize all
nonlocal objects with static storage duration before main() begins, without deferring the
initialization until before the first use...
Ideas?

Best,
Carsten
 
A

acehreli

In summary, what is actually needed is a way to have to compiler and/or linker initialize all
nonlocal objects with static storage duration before main() begins, without deferring the
initialization until before the first use...
Ideas?

Have a static object in main's translation unit, which explicitly
calls those functions in the other translation units so that the other
statics are constructed before main().

int init_main_static()
{
// call other translation unit functions like blah_getInstance()
}

static const int main_static = init_main_static();

int main()
{
/* ... */
}

Ali
 
M

Marcel Müller

Hi,

Carsten said:
Oh, I'm using a getInstance() method for accessing the list already in
order to avoid static order initialization problems, sorry for not
having pointed that out in my earlier post.
The problem is that some of my classes just aren't in that list after
main() has begun.

Oh, that's something different.

In fact you won't come around an explicit list of all required classes,
because what you expect is a list of all (some) classes that may never
be used. No compiler will ever be able to do that job for you.

In summary, what is actually needed is a way to have to compiler and/or
linker initialize all nonlocal objects with static storage duration
before main() begins, without deferring the initialization until before
the first use...
Ideas?

I like to ask why you need a class to be in the list if it is not used
so far. This implies an implicit dependency of the list (or some other
object that depends on the list) to the registered classes. Obviously
this dependency is in some magic way that the compiler does not know.


Marcel
 
J

James Kanze

is it possible to guarantee that a static member of a class
that is in a different compilation unit than main(), is still
initialized before main()?

In practice, it is guaranteed, and a lot of code counts on it.
At least, as long as everything is statically linked; static
objects in dynamic linked modules will not be initialized before
the module is loaded (for obvious reasons). At least on the
systems I use (Solaris and Linux), they will be initialized
before you return from the dlopen which loads the module,
however. (But you'll have to count on system by system
guarantees here. C++ doesn't know about dynamic linking, and
Posix doesn't know about C++ and dynamic initialization of
static objects.)
Details:
My intention is to have "self registering" classes, by having
them have a static member object named "typeinfo" whose
constructor adds itself to a global list.

I do similar things a lot. Basically, the registry has to use
the singleton pattern, since you can't otherwise guarantee that
it is constructed before the other static objects (even if all
are constructed before main).
I've googled, and
the relevant quote from the standard seems to be:
3.6.2/1 [basic.start.init]
The initialization of nonlocal objects with static
storage duration (3.7) defined in a translation unit
is done before the first use of any function or
object defined in that translation unit. Such
initializations (8.5, 9.5, 12.1, 12.6.1) can be done
before the first statement of main() or deferred to
any point in time before the first use of a function
or object defined in that translation unit.
That is, whenever the initialization is deferred (as I can
reproduce with VC++ 2005),

To the best of my knowledge, there are no systems where the
initialization is "deferred", in the sense above. In fact, I
rather doubth that it is possible, since the "deferred"
initialization imposes a topological sort---even in the case of
cycles.
my classes fail to register themselves and so they're missing
from the global list.

In the scenario you described above, you have a problem even if
all of the initialization occurs before entering main.
Is there a way to make sure that such initialization is not
deferred (either for all nonlocal objects with static storage
duration, or just for a set of selected ones), but completed
before main() begins?

Quality of implementation. No known compiler defers it, and no
new compiler would dare to defer it, given the amount of code
that would break.
 
J

James Kanze

Marcel said:
[...]
Your Problem is not main() but the initialization sequence
of the static objects. Your repository is static as well and
there is no guarantee the this global list is initialized
before the desired classes.
Either do the lifetime-management of this singleton (the
static list) on your own by providing a getInstance() method
or ensure that the insert to the list is done by a function
in the same translation unit where the list is defined.
Oh, I'm using a getInstance() method for accessing the list
already in order to avoid static order initialization
problems, sorry for not having pointed that out in my earlier
post.
The problem is that some of my classes just aren't in that
list after main() has begun. This is because they are in
translation units of their own, and the compiler apparently
deferred their initialization until before first use, rather
than initializing all of them before main().

That's strange, because I've used this idiom with many
compilers, and I can assure you that it works. Very well, in
fact.

Are you sure that everything is correctly linked in, and that
you're not trying to do any funny business with dynamic linking.
(I've also made it work with dynamic linking, but in those
cases, is was done intentionally, to control dynamically what
was available in the list, and to be able to add modules to the
list without stopping the application.)
In fact, when a class is missing in the list after main() has
begun, and I then actually and explicitly *use* the static
typeinfo member of that class, I can see how the constructor
of that typeinfo member is run (because it adds itself to the
global list and prints some debug output).
Pseudocode:

int main()
{
print(ListOfRegisteredClasses); // Most are missing.
// Explicitly use one of the typeinfos of a missing class:
std::cout << WindowT::typeinfo.classname;
// Verify that the ctor of WindowT::typeinfo has run:
print(ListOfRegisteredClasses); // WindowT is there now.
return 0;
}
("Using" the static typeinfo member is by the way not as easy
as it seems, a real memory read or write operation must be
involved, or otherwise the compiler is clever enough to just
do nothing and to further defer the ctor call. I.e.,
(void)WindowT::typeinfo and similar statements like simple
if-tests just do nothing.)

It sounds like some sort of implicit dynamic loading is
occuring.
In summary, what is actually needed is a way to have to
compiler and/or linker initialize all nonlocal objects with
static storage duration before main() begins, without
deferring the initialization until before the first use...

Most of my experience is under Unix systems, but the little I've
done under Windows seems to work as well. Just make sure that
the relevant code is statically linked.
 
H

hurcan solter

In windows, if the Global list and the self registering classes are in
different
libraries (and if they are DLLs as James stated) the code something
like;

AggregateEntity.cpp
-----------------------
int AggregateEntityobjinit=0;
namespace
{
DTSBaseEntity* createAggregateEntity(){
return new AggregateEntity;
}
const bool registered =
ObjFactory::Instance().Register("AggregateEntity",createAggregateEntity);
}

will fail to work since every DLL has its own copy of ObjFactory.So
you have to
pass the singleton from DLL to the main module

DLLEXPORT ObjFactory * initFactory()
{
AggregateEntityobjinit = 0 //This will force the registration. (I
think it's
//connected to the last sentence in
3.6.2./1
return ObjFactory::Instance();
}

This way you can get all classes registered .Note that this is only
required if registration takes place in a DLL you won;t need it if it
happens to be in a static library or executable itself

Hope it helps
Hurcan Solter
 
C

Carsten Fuchs

Have a static object in main's translation unit, which explicitly
calls those functions in the other translation units so that the other
statics are constructed before main().

Ok, thx, that is of course what I'll have to resort to if nothing else works... I had hoped there is
a way to avoid referring to the objects in the other translation units explicitly.

Best,
Carsten
 
C

Carsten Fuchs

Hi Marcel,
Oh, that's something different.

In fact you won't come around an explicit list of all required classes,
because what you expect is a list of all (some) classes that may never
be used. No compiler will ever be able to do that job for you.

Ok, I understand that, although please note that James Kanze said quite the opposite in another post
in this thread.
All I want is that the compiler initializes whatever nonlocal static objects are there, not having
him figure out which objects are (or appear to be) never be used and thus save or defer the work of
initialization.
I like to ask why you need a class to be in the list if it is not used
so far. This implies an implicit dependency of the list (or some other
object that depends on the list) to the registered classes. Obviously
this dependency is in some magic way that the compiler does not know.

Well, each list element is a "typeinfo" about a class. A typeinfo contains the name string of the
class, a unique and "stable" type number, a callback function pointer for creating an instance of
its class, and other information which altogether represents the graph of an entire class
inheritance hierarchy.

I use this information very intensively, e.g. for:
- being able to instantiate classes from class name string (*very* useful for embedded scripting
language support),
- being able to instantiate classes from type/class number (useful for serialization over network or
to disk).

Of course the neither the compiler nor the executable can know in advance which classes will be
instantiated, because that depends on the user generated script and/or incoming network messages.

The fact that my classes and thus their static "typeinfo" members end up somewhat isolated in their
own translation units is just a (desired) side effect, and in a sense this means that the compilers
concluding of the classes never being used is wrong.
What I hoped for was a way to overcome this wrong conclusion, and to have to compiler just
initialize all static objects that are there.

Best,
Carsten
 
C

Carsten Fuchs

Hi James,

James said:
That's strange, because I've used this idiom with many
compilers, and I can assure you that it works. Very well, in
fact.

Are you sure that everything is correctly linked in, and that
you're not trying to do any funny business with dynamic linking.

Well, I was surprised, too, because quite the contrary is true:
The problems that I have described occur in a normal, statically linked Win32 executable.

In a DLL, where I've implemented exactly the same idiom, it works without problems, everyone
registers before the DLL begins (the DLL uses the very same code for the static "typeinfo" class
members, just with another class hierarchy that registers itself to another list that is global only
to the DLL).

The same DLL is also compiled under Linux in a .so library, which also works.

I've not yet compiled and tested the exe that causes the problems under Linux though, will do so soon.
It sounds like some sort of implicit dynamic loading is
occuring.

Indeed, but as mentioned above, this is a statically linked Win32 exe.
Most of my experience is under Unix systems, but the little I've
done under Windows seems to work as well. Just make sure that
the relevant code is statically linked.

Which is, as mentioned above, the very problem...

It actually seems as if the VC++ 2005 compiler takes the freedom to defer the initialization of
nonlocal objects with static storage duration in other translation units, just as is described in
the standard.

Best regards,
Carsten
 
C

Carsten Fuchs

Hi,

James said:
In practice, it is guaranteed, and a lot of code counts on it.
At least, as long as everything is statically linked; static
objects in dynamic linked modules will not be initialized before
the module is loaded (for obvious reasons). At least on the
systems I use (Solaris and Linux), they will be initialized
before you return from the dlopen which loads the module,
however. (But you'll have to count on system by system
guarantees here. C++ doesn't know about dynamic linking, and
Posix doesn't know about C++ and dynamic initialization of
static objects.)

Yeah, I understand all that, and with DLLs and shared objects, that's my experience, too.
That's also why I was so surprised to find it differently with a statically linked Win32 exe.
I do similar things a lot. Basically, the registry has to use
the singleton pattern, since you can't otherwise guarantee that
it is constructed before the other static objects (even if all
are constructed before main).

Yes, that's clear.
To the best of my knowledge, there are no systems where the
initialization is "deferred", in the sense above. In fact, I
rather doubth that it is possible, since the "deferred"
initialization imposes a topological sort---even in the case of
cycles.

Hmm. I don't know enough in this regards, unfortunately.
In the scenario you described above, you have a problem even if
all of the initialization occurs before entering main.

I don't understand this. Why?

If every static class member was initialized, everyones ctor would have run, and thus everyone would
have registered itself with the global list. Then, the global list (which uses the singleton
pattern) would be complete (contain all classes) when main() begins.
Quality of implementation. No known compiler defers it, and no
new compiler would dare to defer it, given the amount of code
that would break.

Well, although I see your point, other posters in this thread have argued to the contrary. Both
argumentations (do and do not the deferral) sound sound to me...

I guess I'll test the same code when built under Linux later, and I guess I'll also ask this at
microsoft.public.vc.language

Best,
Carsten
 
C

Carsten Fuchs

Hi Hurcan,

hurcan said:
This way you can get all classes registered .Note that this is only
required if registration takes place in a DLL you won;t need it if it
happens to be in a static library or executable itself

Well, I understand the additional issues when DLLs are involved, but the problem that I describe
occurs with a statically linked executable, no DLLs involved. I've observed and tested this with
VC++ 2005.

Best,
Carsten
 
J

James Kanze

[...]
It actually seems as if the VC++ 2005 compiler takes the
freedom to defer the initialization of nonlocal objects with
static storage duration in other translation units, just as is
described in the standard.

Well, I don't have my full environment up and running under
Windows at present, but I have recently installed enough to give
it a quick try, and with Windows 2008 (that's the version I
think I've got here), I couldn't reproduce the symptom.

Are you sure you're telling the linker to incorporate all of
your modules in the final binary? (I ask, because just putting
them in a library isn't sufficient---by definition, components
in a library are only included if they resolve an unresolved
external. You have to link the .obj files themselves. And the
reason it works with a DLL, of course, is because despite its
name, a DLL isn't a library, but an object file.)

FWIW: I compiled the following code attached below with
cl -EHs -GR main.cc [A-Z]*.cc
and it displays TypeOne when run, as expected. The only
compiler I have here is VC++ 2008, but I've moved the code into
my working partition on the shared file system, so it will show
up Monday at work, where I have a VC++ 2005. In the meantime,
you can experiment with it, and try to see what you are doing
differently. (The first line of each file is an identical
delimiter, so you shouldn't have any problem breaking it up into
files.)

/
****************************************************************************/
/* File:
Registry.hh */
/* Author: J.
Kanze */
/* Date:
04/04/2008 */
/* Copyright (c) 2008 James
Kanze */
/*
------------------------------------------------------------------------
*/
//!@file Registry.hh

#ifndef Registry_hh_20080404fClvsiRjn9XbKqb7dfNOiMwl
#define Registry_hh_20080404fClvsiRjn9XbKqb7dfNOiMwl

#include <map>
#include <string>
#include <typeinfo>
#include "TypeIdWrap.hh"

class RegisteredObject
{
public:
virtual ~RegisteredObject() {}
virtual std::string id() const = 0 ;

protected:
RegisteredObject( std::type_info const& id ) ;
} ;

class Registry
{
public:
typedef std::map< TypeIdWrap, RegisteredObject* >
Map ;

static Registry& instance() ;
void enrol( std::type_info const& key,
RegisteredObject& obj ) ;
RegisteredObject* get( std::type_info const& key ) const ;
Map::const_iterator begin() const ;
Map::const_iterator end() const ;

private:
Registry() ;
Registry( Registry const& other ) ;
Registry& operator=( Registry const& ) ;

Map myRegistry ;
} ;
#endif
// Local Variables: --- for emacs
// mode: c++ --- for emacs
// tab-width: 8 --- for emacs
// End: --- for emacs
// vim: set ts=8 sw=4 filetype=cpp: --- for vim
/
****************************************************************************/
/* File:
Registry.cc */
/* Author: J.
Kanze */
/* Date:
04/04/2008 */
/* Copyright (c) 2008 James
Kanze */
/*
------------------------------------------------------------------------
*/

#include "Registry.hh"

#include <assert.h>

RegisteredObject::RegisteredObject(
std::type_info const&
id )
{
Registry::instance().enrol( id, *this ) ;
}

Registry&
Registry::instance()
{
static Registry theOneAndOnly ;
return theOneAndOnly ;
}

void
Registry::enrol(
std::type_info const&
key,
RegisteredObject& obj )
{
TypeIdWrap wrap( key ) ;
assert( myRegistry.find( wrap ) == myRegistry.end() ) ;
myRegistry.insert( Map::value_type( wrap, &obj ) ) ;
}

RegisteredObject*
Registry::get(
std::type_info const&
key ) const
{
Map::const_iterator entry = myRegistry.find( TypeIdWrap( key ) ) ;
return entry == myRegistry.end()
? NULL
: entry->second ;
}

Registry::Map::const_iterator
Registry::begin() const
{
return myRegistry.begin() ;
}

Registry::Map::const_iterator
Registry::end() const
{
return myRegistry.end() ;
}

Registry::Registry()
{
}
// Local Variables: --- for emacs
// mode: c++ --- for emacs
// tab-width: 8 --- for emacs
// End: --- for emacs
// vim: set ts=8 sw=4 filetype=cpp: --- for vim
/
****************************************************************************/
/* File:
TypeIdWrap.hh */
/* Author: J.
Kanze */
/* Date:
04/04/2008 */
/* Copyright (c) 2008 James
Kanze */
/*
------------------------------------------------------------------------
*/
//!@file TypeIdWrap.hh

#ifndef TypeIdWrap_hh_20080404C8jumjuDkbecW3ml8ozcnAgh
#define TypeIdWrap_hh_20080404C8jumjuDkbecW3ml8ozcnAgh

#include <typeinfo>

class TypeIdWrap
{
public:
TypeIdWrap( std::type_info const& id ) ;
bool operator<( TypeIdWrap const& other ) const ;

private:
std::type_info const*
myId ;
} ;
#endif
// Local Variables: --- for emacs
// mode: c++ --- for emacs
// tab-width: 8 --- for emacs
// End: --- for emacs
// vim: set ts=8 sw=4 filetype=cpp: --- for vim
/
****************************************************************************/
/* File:
TypeIdWrap.cc */
/* Author: J.
Kanze */
/* Date:
04/04/2008 */
/* Copyright (c) 2008 James
Kanze */
/*
------------------------------------------------------------------------
*/

#include "TypeIdWrap.hh"

TypeIdWrap::TypeIdWrap(
std::type_info const&
id )
: myId( &id )
{
}

bool
TypeIdWrap::eek:perator<(
TypeIdWrap const& other ) const
{
return myId->before( *other.myId ) ;
}
// Local Variables: --- for emacs
// mode: c++ --- for emacs
// tab-width: 8 --- for emacs
// End: --- for emacs
// vim: set ts=8 sw=4 filetype=cpp: --- for vim
/
****************************************************************************/
/* File:
TypeOne.hh */
/* Author: J.
Kanze */
/* Date:
04/04/2008 */
/* Copyright (c) 2008 James
Kanze */
/*
------------------------------------------------------------------------
*/
//!@file TypeOne.hh

#ifndef TypeOne_hh_20080404tcojigCiecDjm3obshpJiinh
#define TypeOne_hh_20080404tcojigCiecDjm3obshpJiinh

#include "Registry.hh"

class TypeOne : public RegisteredObject
{
public:
TypeOne() ;
virtual std::string id() const ;
} ;
#endif
// Local Variables: --- for emacs
// mode: c++ --- for emacs
// tab-width: 8 --- for emacs
// End: --- for emacs
// vim: set ts=8 sw=4 filetype=cpp: --- for vim
/
****************************************************************************/
/* File:
TypeOne.cc */
/* Author: J.
Kanze */
/* Date:
04/04/2008 */
/* Copyright (c) 2008 James
Kanze */
/*
------------------------------------------------------------------------
*/

#include "TypeOne.hh"

TypeOne::TypeOne()
: RegisteredObject( typeid( TypeOne ) )
{
}

std::string
TypeOne::id() const
{
return "TypeOne" ;
}

TypeOne myInstance ;
// Local Variables: --- for emacs
// mode: c++ --- for emacs
// tab-width: 8 --- for emacs
// End: --- for emacs
// vim: set ts=8 sw=4 filetype=cpp: --- for vim
/
****************************************************************************/
/* File:
main.cc */
/* Author: J.
Kanze */
/* Date:
04/04/2008 */
/* Copyright (c) 2008 James
Kanze */
/*
------------------------------------------------------------------------
*/

#include <iostream>
#include <string>
#include "Registry.hh"

int
main()
{
Registry const& r = Registry::instance() ;
for ( Registry::Map::const_iterator i = r.begin() ;
i != r.end() ;
++ i ) {
std::cout << i->second->id() << std::endl ;
}

return 0 ;
}
// Local Variables: --- for emacs
// mode: c++ --- for emacs
// tab-width: 8 --- for emacs
// End: --- for emacs
// vim: set ts=8 sw=4 filetype=cpp: --- for vim
 
C

Carsten Fuchs

Hi James,

first of all, thank you very much for your patience and help!

I've thought about and experimented with this over the weekend: You are right! :) I put my .objs
into a library, then used that for linking. When I didn't explicitly refer somewhere to the classes
in these modules, they were not linked in at all and thus the constructor of their static members
obviously cannot be run (especially not before main()).
When I supply the .obj files directly as input to the linker, everything works as expected.

James said:
Are you sure you're telling the linker to incorporate all of
your modules in the final binary? (I ask, because just putting
them in a library isn't sufficient---by definition, components
in a library are only included if they resolve an unresolved
external. You have to link the .obj files themselves.

That was the crucial tip!

In hindsight, it sounds logical, but can you please tell me where or how I can learn more about such
issues? I tried before at MSDN (LINK and LIB documentation), as well as the "Linker and Loaders"
book by Levine, none of which gave me sufficient insight though, or even a hint.

I think that with the GNU linker, the command line option --whole-archive allows me to keep the
object files in a library and still have them all included in the final binary, even though they're
not immediately required for resolving something.
Do you happen to know the equivalent for the Visual C++ linker? I've searched MSDN, but there seems
to be no equivalent linker switch?
And the
reason it works with a DLL, of course, is because despite its
name, a DLL isn't a library, but an object file.)

Instead of "object file", you meant "(kind of) executable file", did you?
[...] up Monday at work, where I have a VC++ 2005. In the meantime,
you can experiment with it, and try to see what you are doing
differently.

The lib vs. obj treatment was the issue, I never suspect that they were treated differently (I
thought that supplying a lib to the linker is just equivalent to enumerating the contained obj files)...

Again, a thousand thanks for your help!! :)

Best regards,
Carsten
 
C

Carsten Fuchs

Hello all,

I would like to conclude this thread with a short summary of (my understanding of) the results:

As James explained, most(?) linkers (at least on Windows and Unix platforms) include all the symbols
that are in object files (.obj, .o) into the executable. For static libraries (.lib, .a) this is
true only for those that resolve otherwise unresolved externals.

Such symbols of static libraries can however be "forced" into the executable with linker-specific
means: The GNU linker has the --whole-archive command-line option for this purpose, the Visual C++
linker supports #pragma comment(linker, "/INCLUDE ...") and the /INCLUDE command-line option
(searching microsoft.public.vc.language for "linker /include force" yields plenty of related posts).
/INCLUDE however requires a symbol name as its parameter (possibly mangled in C++), and thus is less
"comfortable" and "stable" than --whole-archive.

I can see only two portable solutions:

a) Have each module have an Init() method that is called from a place that is known to be covered,
e.g. at the beginning of main(). This seems to be the most portable and most reliable solution, but
requires that the "self-registering classes" are explicitly enumerated once more in the place that
calls all the Init() functions.

b) Pass the .obj files to the linker individually, rather than having them combined in a .lib. This
might not easily be feasible for everyone though, but the big plus over "a)" above seems to be that
if the "library of self-registering classes" allows the user code to derive its own self-registering
classes, and thus augment the libraries set of self-registering classes, then this approach looks
like the one that comes with the least confusion and clutter.

Best regards,
Carsten
 
J

James Kanze

[...]
That was the crucial tip!

It really should have occured to me from the first; it seems to
be a very common error. (And let me guess that you're a bit
younger than I am.)
In hindsight, it sounds logical, but can you please tell me
where or how I can learn more about such issues?

The school of hard knocks?

Seriously, I really don't know. The linker documentation when I
was starting (e.g. for the Interdata 8/32) explained it clearly,
but most of the documentation today seems to be concerned with
which buttons to click on, rather than what you are actually
doing. The result is while it wouldn't occur to anyone of my
generation to expect files in a library to show up in the
executable unless they were explicitly mentionned, the problem
crops up regularly with younger people.
I tried before at MSDN (LINK and LIB documentation), as well
as the "Linker and Loaders" book by Levine, none of which gave
me sufficient insight though, or even a hint.

I haven't seen the "Linker and Loaders" book by Levine, but that
sort of surprises me. (The online table of contents gives a
section "Purpose of Libraries".)
I think that with the GNU linker, the command line option
--whole-archive allows me to keep the object files in a
library and still have them all included in the final binary,
even though they're not immediately required for resolving
something.

It sounds like it would do it.
Do you happen to know the equivalent for the Visual C++
linker? I've searched MSDN, but there seems to be no
equivalent linker switch?

Not off hand. I wasn't even aware of the GNU option. (Until
recently, I didn't use the GNU linker, but rather the Sun one.)
The old Intel linkers had options to force the inclusion of
specific object files from a library, but I don't remember one
for forcing them all, and of course, the Microsoft linker isn't
the old Intel one.

The solution I've usually adopted in such cases (when I wanted
to just deliver a library, and have it work as usual for the
client ) is to generate and compile a special source file
programmatically, in the makefile; this file would contain an
external reference to all of the target files, and would be
referred to explicitly in the file which managed the map. Use
of the map triggers the inclusion of the map's object file,
inclusion of the map's object file triggers inclusion of this
file, and inclusion of this file triggers inclusion of
everything else.
Instead of "object file", you meant "(kind of) executable
file", did you?

Well, it ends up being linked into a larger executable, and it
doesn't have an entry point. But I think that under Windows,
it does behave somewhat like an executable. Under Unix, a
shared object (which isn't necessarily shared, but is
dynamically loaded), is much more like an object file, but both
have certain characteristics of object files---in particular,
they are linked into an executable as a whole.
 
J

James Kanze

I would like to conclude this thread with a short summary of
(my understanding of) the results:
As James explained, most(?) linkers (at least on Windows and
Unix platforms) include all the symbols that are in object
files (.obj, .o) into the executable. For static libraries
(.lib, .a) this is true only for those that resolve otherwise
unresolved externals.

Just a small precision. On all systems I've seen, a (true)
library is nothing more than a collection of object files,
possibly with an added index. The granularity of traditional
linkers is the object file. (I believe the the Microsoft linker
can use a reduced granularity, incorporating some parts of an
object file, and not others, but this definitely isn't the case
for the linker I know best---Sun Solaris.) The traditional
linker only incorporates object files into the executable. It
treats libraries as a set of conditionally specified object
files. Most traditional linkers also treat object files and
libraries in the order they are specified, and once they have
finished with a library, will not go back and reconsider it;
Microsoft seems to be the exception here, and will recurse over
the complete list of libraries several times.

Dynamic linkers work a bit differently, since they normally only
process one file at a time, and don't consider what might or
might not have been defined elsewhere. (This is only partially
true, at least under Unix. And there is a lot more differences
in the ways dynamic linking works than in static linking.)
Such symbols of static libraries can however be "forced" into
the executable with linker-specific means: The GNU linker has
the --whole-archive command-line option for this purpose, the
Visual C++ linker supports #pragma comment(linker, "/INCLUDE
...") and the /INCLUDE command-line option (searching
microsoft.public.vc.language for "linker /include force"
yields plenty of related posts). /INCLUDE however requires a
symbol name as its parameter (possibly mangled in C++), and
thus is less "comfortable" and "stable" than --whole-archive.
I can see only two portable solutions:
a) Have each module have an Init() method that is called from
a place that is known to be covered, e.g. at the beginning of
main(). This seems to be the most portable and most reliable
solution, but requires that the "self-registering classes" are
explicitly enumerated once more in the place that calls all
the Init() functions.

You don't need an Init() function. Any reference to something
in the file will do. I typically just create a table of
addresses to the initialization objects, and refer to this table
somewhere. And I'll use a shell script invoked from the
makefile to generate the source code for this table, so the only
"list" of the concerned files is in the makefile (which needs it
anyway, in order to know which files to add to the library).
b) Pass the .obj files to the linker individually, rather than
having them combined in a .lib. This might not easily be
feasible for everyone though, but the big plus over "a)" above
seems to be that if the "library of self-registering classes"
allows the user code to derive its own self-registering
classes, and thus augment the libraries set of
self-registering classes, then this approach looks like the
one that comes with the least confusion and clutter.

The second also has the advantage that the files don't even have
to have a publicly accessible variable. It's definitely the way
to go if you're working at the application level. If your
delivering a library, however, it does add a complication for
the client, who has to unpack your library into object files,
and use wildcards in their link command.
 

Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments. After that, you can post your question and our members will help you out.

Ask a Question

Members online

No members online now.

Forum statistics

Threads
473,989
Messages
2,570,207
Members
46,783
Latest member
RickeyDort

Latest Threads

Top