T
Terry Reedy
According to PCGamer, Jan05, p52:
"*Civilization IV* [Sid Meier's latest, due out next year] has been
designed to fully support the mod community. The game is written using
flexible XML data files and the Python scripting language so modders will
have no trouble at all creating their own personalized worlds, units,
techniques, and historical events. Advanced modders will even be able to
control the AI."
Other commercial games have use Python as an undocumented private scripting
language, but this is the first I know of that will also make it the user
scripting language -- presumably with documentation of the user-usable
functions, classes, and methods.
Terry J. Reedy
"*Civilization IV* [Sid Meier's latest, due out next year] has been
designed to fully support the mod community. The game is written using
flexible XML data files and the Python scripting language so modders will
have no trouble at all creating their own personalized worlds, units,
techniques, and historical events. Advanced modders will even be able to
control the AI."
Other commercial games have use Python as an undocumented private scripting
language, but this is the first I know of that will also make it the user
scripting language -- presumably with documentation of the user-usable
functions, classes, and methods.
Terry J. Reedy