Confirm reinterpret_cast if is safe?

N

Nephi Immortal

I use reinterpret_cast to convert from 32 bits integer into 8 bits
integer. I use reference instead of pointer to modify value. Please
confirm if reinterpret_cast is safe on either Intel machine or AMD
machine.
If another machine has 9 bits instead of 8 bits, then I use “if
condition” macro to use bit shift and bit mask instead.


typedef unsigned __int8 size_8;
typedef unsigned __int16 size_16;
typedef unsigned __int32 size_32;

int main () {
size_32 dword = 0x123456U;

size_8 &L = *reinterpret_cast< size_8* >( &dword );
size_8 &H = *( reinterpret_cast< size_8* >( &dword ) + 1 );
size_8 &B = *( reinterpret_cast< size_8* >( &dword ) + 2 );
size_16 &W = *reinterpret_cast< size_16* >( &dword );

++L;
++H;
++B;

L += 2;

return 0;
}
 
J

Joshua Maurice

        I use reinterpret_cast to convert from 32 bits integer into 8 bits
integer.  I use reference instead of pointer to modify value.  Please
confirm if reinterpret_cast is safe on either Intel machine or AMD
machine.
        If another machine has 9 bits instead of 8 bits, then I use “if
condition” macro to use bit shift and bit mask instead.

typedef unsigned __int8 size_8;
typedef unsigned __int16 size_16;
typedef unsigned __int32 size_32;

int main () {
        size_32 dword = 0x123456U;

        size_8 &L = *reinterpret_cast< size_8* >( &dword );
        size_8 &H = *( reinterpret_cast< size_8* >( &dword ) + 1 );
        size_8 &B = *( reinterpret_cast< size_8* >( &dword ) + 2 );
        size_16 &W = *reinterpret_cast< size_16* >( &dword );

        ++L;
        ++H;
        ++B;

        L += 2;

        return 0;

}

This is broken by C++ standard. You are reading an __in32 object
through a __int8 lvalue, and that is undefined behavior. At least, it
is UB if __int8 is not a typedef of char nor unsigned char.

I don't know what various implements will actually do with that code.

To fix it, at least the following is allowed by the standard: you can
use "char" or "unsigned char" lvalues to read any POD object.
 
N

Nephi Immortal

This is broken by C++ standard. You are reading an __in32 object
through a __int8 lvalue, and that is undefined behavior. At least, it
is UB if __int8 is not a typedef of char nor unsigned char.

I don't know what various implements will actually do with that code.

To fix it, at least the following is allowed by the standard: you can
use "char" or "unsigned char" lvalues to read any POD object.- Hide quoted text -

- Show quoted text -

I think you meant unrecognized keyword. Another C++ Compiler than
Microsoft C++ Compiler or Intel C++ Compiler will generate an error
message to state undeclared __int8, __int16, and __int32.
I assume that you suggest:

typedef unsigned char size_8;
typedef unsigned short size_16;
typedef unsigned long size_32;

instead of

typedef unsigned __int8 size_8;
typedef unsigned __int16 size_16;
typedef unsigned __int32 size_32;

Can you guarantee to be sure if my source code works without any
undefined behavior on IA-32, IA-64, and x64 machine? Other machines
require different definitions.

For example

#if defined( __INTEL__ ) || defined( __AMD__ )
size_32 dword = 0x123456U;

size_8 &L = *reinterpret_cast< size_8* >( &dword );
size_8 &H = *( reinterpret_cast< size_8* >( &dword ) + 1 );
size_8 &B = *( reinterpret_cast< size_8* >( &dword ) + 2 );
size_16 &W = *reinterpret_cast< size_16* >( &dword );
#else
size_32 dword = 0x123456U;

size_8 L = dword & 0xFFU;
size_8 H = ( dword >> 8 ) & 0xFFU;
size_8 B = ( dword >> 16 ) & 0xFFU;
size_16 W = dword & 0xFFFFU;
#end if
 
J

Joshua Maurice

        I think you meant unrecognized keyword.  Another C++ Compiler than
Microsoft C++ Compiler or Intel C++ Compiler will generate an error
message to state undeclared __int8, __int16, and __int32.
        I assume that you suggest:

typedef unsigned char size_8;
typedef unsigned short size_16;
typedef unsigned long size_32;

instead of

typedef unsigned __int8 size_8;
typedef unsigned __int16 size_16;
typedef unsigned __int32 size_32;

        Can you guarantee to be sure if my source code works without any
undefined behavior on IA-32, IA-64, and x64 machine?  Other machines
require different definitions.

For example

#if defined( __INTEL__ ) || defined( __AMD__ )
        size_32 dword = 0x123456U;

        size_8 &L = *reinterpret_cast< size_8* >( &dword );
        size_8 &H = *( reinterpret_cast< size_8* >( &dword ) + 1 );
        size_8 &B = *( reinterpret_cast< size_8* >( &dword ) + 2 );
        size_16 &W = *reinterpret_cast< size_16* >( &dword );
#else
        size_32 dword = 0x123456U;

        size_8 L = dword & 0xFFU;
        size_8 H = ( dword >> 8 ) & 0xFFU;
        size_8 B = ( dword >> 16 ) & 0xFFU;
        size_16 W = dword & 0xFFFFU;
#end if

Why wouldn't you just use the second form? That would be a much
preferred way. Check the assembly yourself - but I would expect/hope
that it should be compiled down to the same thing with optimization.
 
M

m0shbear

#endif. If your compiler doesn't spit out an error, something is very
wrong.
Why wouldn't you just use the second form? That would be a much
preferred way. Check the assembly yourself - but I would expect/hope
that it should be compiled down to the same thing with optimization.

It's only the same on little-endian machines.
LE: |56|34|12|00|
(1) |L |H |B |
| W |
(2) |L |H |B |
| W |

On big-endian:
BE: |00|12|34|56|
(1) |L |H |B |
| W |
(2) | |B |H |L |
| W |

Hence, (1) is, strictly speaking, undefined. Should you cast it to
char* and then do the pointer arithmetic, you should get better
results. I've only had to use reinterpret_cast<uintN_t*, for
N=16,...> when calling htobeN* with a pointer to _char_.
Hence, (2) is implementation-defined, specifically with respect to
byte ordering.

I suggest unions with packed structs if you want to be more explicit:
union u32_u8 {
uint32_t DW;
struct {
union {
struct {
uint8_t L;
uint8_t H;
};
uint16_t W;
};
uint8_t B;
};
};

Then
u32_u8& example = *reinterpret_cast<u32_u8*>(dword);
Or, better yet,
u32_u8 example2; example2.DW = dword;
// proceed as usual, using members of example2

Also,
extern "C" {
#include <stdint.h>
}
, if supported.
For microsoft, look up ms-inttypes and save the headers to your system
include directory.
Then you can use (u)intN_t instead of __intN.

C++0x should have <cstdint>

* BSD. See <endian.h>.

Remember, assumptions + reinterpret_cast = UB.
I've only had to use reinterpret_cast when serializing/deserializing
multibyte integers, for e.g. disk and cross-thread/process exception
passing via pipes, and when doing casts _which violate conversion
rules_, e.g. from void * to function pointer (this was an experiment
in using a std::map<std::string, const void*> to implement runtime-
based named parameters),
 
G

Goran

        I use reinterpret_cast to convert from 32 bits integer into 8 bits
integer.  I use reference instead of pointer to modify value.  Please
confirm if reinterpret_cast is safe on either Intel machine or AMD
machine.
        If another machine has 9 bits instead of 8 bits, then I use “if
condition” macro to use bit shift and bit mask instead.

typedef unsigned __int8 size_8;
typedef unsigned __int16 size_16;
typedef unsigned __int32 size_32;

int main () {
        size_32 dword = 0x123456U;

        size_8 &L = *reinterpret_cast< size_8* >( &dword );
        size_8 &H = *( reinterpret_cast< size_8* >( &dword ) + 1 );
        size_8 &B = *( reinterpret_cast< size_8* >( &dword ) + 2 );
        size_16 &W = *reinterpret_cast< size_16* >( &dword );

        ++L;
        ++H;
        ++B;

        L += 2;

        return 0;

}

Looking at your variable names ("L", "H"), you seem to presume little-
endian machine, which is the case for x86 and x64 (I don't think that
intel/AMD distinction matters). That means that your code isn't doing
what you think it does on a big-endian machine.

On the other hand, I don't think that 9-bit datums are a practical
consideration.

I agree with Joshua, from what you've shown, masks and shifts seems to
be a better approach (endiannes is handled for you). If, on the other
hand, you actually know the binary layout inside your "dword", I would
say that the best approach is to write a compiler-specific POD union
and use that, e.g.

compiler-specific-pack-to-1-directive-here
struct as_chars { char c[4]; };
union data
{
as_chars chars;
size_32 dword;
};
end_compiler-specific-pack-to-1-directive

Goran.
 
S

SG

        I use reinterpret_cast to convert from 32 bits integer into 8 bits
integer.  I use reference instead of pointer to modify value.  Please
confirm if reinterpret_cast is safe on either Intel machine or AMD
machine.
        If another machine has 9 bits instead of 8 bits, then I use “if
condition” macro to use bit shift and bit mask instead.

I guess that means you *do* want the program to compile on possibly
obscure hardware/compilers.
typedef unsigned __int8 size_8;
typedef unsigned __int16 size_16;
typedef unsigned __int32 size_32;

But then why would you use non-standard types like __int16 (etc)?
What is your goal exactly?
int main () {
        size_32 dword = 0x123456U;

        size_8 &L = *reinterpret_cast< size_8* >( &dword );
        size_8 &H = *( reinterpret_cast< size_8* >( &dword ) + 1 );
        size_8 &B = *( reinterpret_cast< size_8* >( &dword ) + 2 );
        size_16 &W = *reinterpret_cast< size_16* >( &dword );

        ++L;
        ++H;
        ++B;

        L += 2;

        return 0;
}

Regardless of what meaning you attatch to "safety" this is rather
unsafe. Apart from the non-stanrad types __int8, __int16 etc and a
possibly differing "endianness" you have to account for if you are
interested in portability, you finally violate §3.10/15 which results
in undefined behaviour.

Here's a thought: Try to write it as portable as you can (using the
bit operations on unsigned ints). It's totally acceptible IMHO to
assume CHAR_BIT==8 nowadays. So,...

#include <climits>
#if CHAR_BIT != 8
#error "sorry, this is all too weird for me"
#endif

Then you can use constant expressions for shifts (8,16,24) and masks
(0xFF, 0xFFFF) which gives a good compiler enough opportunities to
optimize the code.

reinterpret_casts have their use. But using them is hardly portable.
Also violating §3.10/15 ("strict aliasing") comes with risks.

Cheers!
SG
 
J

James Kanze

Not sure what __int8, etc. are, although I can guess. Why not use the
standard uint8_t, etc.?
This is broken by C++ standard. You are reading an __in32 object
through a __int8 lvalue, and that is undefined behavior.
At least, it
is UB if __int8 is not a typedef of char nor unsigned char.
I don't know what various implements will actually do with that code.
To fix it, at least the following is allowed by the standard: you can
use "char" or "unsigned char" lvalues to read any POD object.

In practice, however, reinterpret_cast becomes useless if this doesn't
work. The intent of the standard, here, is rather clear: the behavior
is undefined in the standard (since there's no way it could be defined
portably), but it is expected that the implementation define it when
reasonable. But there is a lot of gray areas around this. There is
also a very definite intent that the compiler can assume no aliasing
between two pointers to different types, provided that neither type is
char or unsigned char. From a QoI point of view, on "normal"
machines,
I would expect to be able to access, and even modify the bit patterns,
through a pointer to any integral type, provided alignment
restrictions
are respected, and all of the reinterpret_cast are in the same
function,
so the compiler can see them, and take the additional aliasing into
account (or alternatively, a compiler option is used to turn off all
optimization based on aliasing analysis). As to what happens to the
object whose bit pattern was actually accessed... that's very
architecture dependent, but if you know the architecture, and the
actual
types are all more or less basic types, you can play games. When
implementing the C library, I accessed a double through an unsigned
short* several types, including modifying it (e.g. in ldexp). It's
certainly not portable, and it's not the sort of thing to be used
everywhere, but there are a few specific cases in very low level code
where it is necessary. (FWIW: his code will give different
results---supposing he output dword---on an Intel/AMD and on most
other
platforms.)
 
J

Joshua Maurice

Not sure what __int8, etc. are, although I can guess.  Why not use the
standard uint8_t, etc.?




In practice, however, reinterpret_cast becomes useless if this doesn't
work.  The intent of the standard, here, is rather clear: the behavior
is undefined in the standard (since there's no way it could be defined
portably), but it is expected that the implementation define it when
reasonable.  But there is a lot of gray areas around this.  There is
also a very definite intent that the compiler can assume no aliasing
between two pointers to different types, provided that neither type is
char or unsigned char.  From a QoI point of view, on "normal"
machines,
I would expect to be able to access, and even modify the bit patterns,
through a pointer to any integral type, provided alignment
restrictions
are respected, and all of the reinterpret_cast are in the same
function,
so the compiler can see them, and take the additional aliasing into
account (or alternatively, a compiler option is used to turn off all
optimization based on aliasing analysis).  As to what happens to the
object whose bit pattern was actually accessed... that's very
architecture dependent, but if you know the architecture, and the
actual
types are all more or less basic types, you can play games.  When
implementing the C library, I accessed a double through an unsigned
short* several types, including modifying it (e.g. in ldexp).  It's
certainly not portable, and it's not the sort of thing to be used
everywhere, but there are a few specific cases in very low level code
where it is necessary.  (FWIW: his code will give different
results---supposing he output dword---on an Intel/AMD and on most
other
platforms.)

Perhaps, but the gcc team and the gcc compiler clearly disagree with
your interpretation of the strict aliasing rules, and the C standards
committee /seems/ to be leaning towards disagreeing with you.
(Disagrees for the C programming language mind you, though I would
argue that C++ ought to adopt whatever reasonable resolutions that the
C committee comes to on the union DR and related issues.) See
http://www.open-std.org/jtc1/sc22/wg14/www/docs/dr_236.htm
and the links for associated meeting minutes for the discussion of the
union DR. The C standards committee /seems/ to be leaning towards a
very naive aliasing rule, though of course I guess we'll have to wait
and see until they publish something definitive. Or, of course, you
could go ask them for us as you actually know them in person (maybe?),
and perhaps you could get them to answer the few other pesky issues I
have about how a general purpose portable conforming pooling memory
allocator on top of malloc is supposed to work, or not work. It would
be nice.

To quote you: "In practice, however, reinterpret_cast becomes useless
if this doesn't work." I think that reinterpret_cast is largely
useless, (except for converting between pointer types and integer
types), especially when compiled under the default gcc options. AFAIK,
reinterpret_cast exists for platform dependent hackery (of which I've
had the pleasure to never need to hack), to convert between pointers
types and integer types, and convert pointer types to char pointer and
unsigned char pointer, and not much else.

I stand by my original point that you really ought not read objects
through incorrectly typed lvalues, unless that incorrectly typed
lvalue is char or unsigned char, if you can at all help it, for
maximum portability and conformance.
 
J

James Kanze

Perhaps, but the gcc team and the gcc compiler clearly disagree with
your interpretation of the strict aliasing rules, and the C standards
committee /seems/ to be leaning towards disagreeing with you.
(Disagrees for the C programming language mind you, though I would
argue that C++ ought to adopt whatever reasonable resolutions that the
C committee comes to on the union DR and related issues.) See
http://www.open-std.org/jtc1/sc22/wg14/www/docs/dr_236.htm

The problem is not simple, and the current wording in both the
C and the C++ standard definitely guarantees some behavior that
I don't think the committee wanted to guarantee (and which
doesn't work in g++, and probably in other compilers as well).
Fundamentally, there are two issues which have to be addressed:

1. Some sort of type punning is necessary in low level code.
Historically, K&R favored unions for this (rather than
pointer casting). For various reasons, the C committee,
when formulating C90, moved in the direction of favoring
pointer casts. All strictly as "intent", since there's
nothing the standard can define with regards to modifying
some bits in a double through a pointer to an integral type
(for example). It's been a long time since I've been
involved in C standardization, so I don't know if the
committee has moved again. Both pointer casting and unions
are wide spread in C code, and from a QoI point of view,
I would expect both to work, the the caveats discussed
below. Anything else shows disdain for the user community.

2. Possible aliasing kills optimization. This is the
motivation behind restrict, and before that noalias; the
programmer declares that there will be no aliasing, and pays
the price if he makes a mistake. The rules also allow the
compiler to assume that pointers to different types (with
a number of exceptions) do not alias. Except when they do.
My own opinion here is that type punning using pointer casts
discussed in 1. should only hold when the aliasing mechanism
is visible in the function where the aliasing occurs. (I'm
not sure how to formulate this in standardese, but I think
this is what the C committee is trying to do.)
and the links for associated meeting minutes for the discussion of the
union DR. The C standards committee /seems/ to be leaning towards a
very naive aliasing rule, though of course I guess we'll have to wait
and see until they publish something definitive.

I haven't followed it at all closely, but the last time
I looked, the tendancy was to favor a rule which made the
aliasing clear; accessing members of a union was fine (as long
as the member read was the last member written), but only
provided all of the accesses were through the union members.
With regards to pointer casts, it's harder to specify, but in
the end, they don't have to; they only have to make the intent
sort of clear. Formally, accessing any union member except the
last written, or accessing an object except as an unsigned char
or its actual type is undefined behavior. And will remain so,
since it is impossible to define anything which could be valid
on all platforms. This means that formally, all type punning is
undefined behavior.
Or, of course, you
could go ask them for us as you actually know them in person (maybe?),
and perhaps you could get them to answer the few other pesky issues I
have about how a general purpose portable conforming pooling memory
allocator on top of malloc is supposed to work, or not work. It would
be nice.

If you ask on comp.std.c++, you'll get some feedback. Or
perhaps comp.std.c---I haven't looked there in ages, but IMHO,
this is a problem that C should resolve, and C++ should simply
accept the decision. There's absolutely no reason for the
languages to have different rules here.
To quote you: "In practice, however, reinterpret_cast becomes useless
if this doesn't work." I think that reinterpret_cast is largely
useless, (except for converting between pointer types and integer
types), especially when compiled under the default gcc options. AFAIK,
reinterpret_cast exists for platform dependent hackery (of which I've
had the pleasure to never need to hack), to convert between pointers
types and integer types, and convert pointer types to char pointer and
unsigned char pointer, and not much else.

The purpose of reinterpret_cast is to make very low level,
platform dependent hackery, necessary. I've used the equivalent
(in C) when implementing the standard C library, one one hand in
the implementation of malloc and free, and on the other in some
of the low level math functions like ldexp. I tend to avoid it
otherwise.
I stand by my original point that you really ought not read objects
through incorrectly typed lvalues, unless that incorrectly typed
lvalue is char or unsigned char, if you can at all help it, for
maximum portability and conformance.

As soon as you need reinterpret_cast, portability goes out the
window. It's strictly for experts, and only for very machine
dependent code, at the very lowest level.
 
T

tni

Snipped example that does something like this:

#include <iostream>
#include <stdint.h>

int main() {
uint32_t i = 7;
uint16_t& i_ref16 = *reinterpret_cast<uint16_t*>(&i);
i_ref16 = 1;
std::cout << i << " " << i_ref16 << std::endl;
return 0;
}

In practice, however, reinterpret_cast becomes useless if this doesn't
work.

That's exactly the case.
The intent of the standard, here, is rather clear: the behavior
is undefined in the standard (since there's no way it could be defined
portably), but it is expected that the implementation define it when
reasonable. But there is a lot of gray areas around this. There is
also a very definite intent that the compiler can assume no aliasing
between two pointers to different types, provided that neither type is
char or unsigned char. From a QoI point of view, on "normal"
machines,
I would expect to be able to access, and even modify the bit patterns,
through a pointer to any integral type, provided alignment
restrictions
are respected, and all of the reinterpret_cast are in the same
function,
so the compiler can see them, and take the additional aliasing into
account (or alternatively, a compiler option is used to turn off all
optimization based on aliasing analysis). As to what happens to the
object whose bit pattern was actually accessed... that's very
architecture dependent, but if you know the architecture, and the
actual
types are all more or less basic types, you can play games.

The above example example with GCC 4.4 -O2 produces (unless you use
-fno-strict-aliasing):
7 1

So don't do it, even if it seems to work. It's simply nasty bugs waiting
to happen in corner cases/future compiler versions.
 
P

Paul

Also, I am not sure that agree with you that a particular language feature
should only be used by "experts".
No big surprise there you are always looking for flaws in James' posts.
I think Jamseyboy meant specialists specialising in low level C++ coding,
also suggesting this was advanced C++ programming.
You must remember English is probably not James' first language so he does
quite well .Pity he's unclear about some C++ basics though.
 
P

Paul

Leigh Johnston said:
The part of my post that you snipped clearly indicated that
reinterpret_cast is not solely the domain of low level C++ coding.
Pointer/integer type conversion is a very common idiom in Microsoft
Windows C/C++ development mainly stemming from the fact that a Windows
message passes information via the "WPARAM" and "LPARAM" integer
arguments.

/Leigh
Who cares?
You're an idiot.
 
P

Paul

Leigh Johnston said:
Again rather than accepting your mistake you go into denial and throw
insults about; can you not see how pathetic this behaviour is?

/Leigh
I can see that you are an idiot.
 
J

Joshua Maurice

If you ask on comp.std.c++, you'll get some feedback.

I have had a thread up now for months, many posts by myself that
include musing and questions, and not a single reply. It was in a
thread talking about a DR in the current draft that would disallow
general purpose portable conforming pooling memory allocators on top
of malloc, maybe.
Or
perhaps comp.std.c---I haven't looked there in ages,

I tried that as well. Got a large thread going, ~137 replies atm.
Unfortunately, nothing was really resolved. Instead we started talking
about the effective type rules and whether
*a.x
has distinct behavior from
a->x
which seemed quite silly given my C++ background where they are
defined to be equivalent. The argument was that "*a" counts as an
access of the struct of type a no matter its context, and "a->x" does
not count as an access of the (whole?) struct. I think near the end of
the discussion the silly side backed down and said that they don't
know, and are waiting for the C committee to clear this up.
but IMHO,
this is a problem that C should resolve, and C++ should simply
accept the decision.  There's absolutely no reason for the
languages to have different rules here.

Agreed. First C needs to figure out its own rules though. There does
not appear to be a clear consensus on if and why the following program
has undefined behavior in C and/or C++.

#include <stddef.h>
#include <stdlib.h>
int main()
{
typedef struct T1 { int x; int y; } T1;
typedef struct T2 { int x; int y; } T2;

void* p = 0;
T1* a = 0;
T2* b = 0;
int* y = 0;

if (offsetof(T1, y) != offsetof(T2, y))
return 1;
if (sizeof(T1) != sizeof(T2))
return 2;

p = malloc(sizeof(T1));
a = (T1*) p;
b = (T2*) p;
y = & a->y;
*y = 1;
y = & b->y;
return *y;
}

The interesting part is:
y = & b->y;
return *y;
My naive understanding is that
y = & b->y;
is not meant to be UB, nor is UB as Rules As Written. Moreover, for
the read
return *y;
we know that y has the same bit-value as y did when we made a write
through it. That is, under a naive understanding, it is the same
pointer value, and it points to the same memory location. In the C
parlance, it is reading a (sub-)object whose effective type is int
through an int lvalue. No UB there.

However, when you combine these two things, the intent and consensus
seems to be UB, but this is not Rules As Written anywhere where I can
find. That's the first interesting problem.

In a related DR, the C standards committee is talking about the
"Providence" of the pointer - that is a sort of data dependency
analysis of its origins. That might be a way to resolve that
particular mess.

The second interesting problem is the following program:

/* Program 2, version 1 */
#include <stdlib.h>
#include <stdio.h>
int main()
{
void* p = 0;
float* f = 0;
int* i = 0;

p = malloc(sizeof(float) + sizeof(int));
f = (float*) p;
*f = 1;
printf("%f\n", *f);
i = (int*) p;
*i = 1;
printf("%d\n", *i);
}

Which naively can be rewritten as:

#include <stdlib.h>
#include <stdio.h>
int main()
{
void* p = 0;
float* f = 0;
int* i = 0;

p = malloc(sizeof(float) + sizeof(int));
f = (float*) p;
i = (int*) p;
*f = 1;
printf("%f\n", *f);
*i = 1;
printf("%d\n", *i);
}

Which naively can be rewritten as:

#include <stdlib.h>
#include <stdio.h>
void foo(float* f, int* i)
{
*f = 1;
printf("%f\n", *f);
*i = 1;
printf("%d\n", *i);
}
int main()
{
void* p = 0;
float* f = 0;
int* i = 0;

p = malloc(sizeof(float) + sizeof(int));
f = (float*) p;
i = (int*) p;
foo(f, i);
}

Which naively can be optimized as the following, which of course
breaks things:

#include <stdlib.h>
#include <stdio.h>
void foo(float* f, int* i)
{
*f = 1;
*i = 1;
printf("%f\n", *f);
printf("%d\n", *i);
}
int main()
{
void* p = 0;
float* f = 0;
int* i = 0;

p = malloc(sizeof(float) + sizeof(int));
f = (float*) p;
i = (int*) p;
foo(f, i);
}

"Program 2, version 1" needs to have defined behavior if you want
userspace portable conforming general purpose pooling memory
allocators written on top of malloc or new. I argue that we definitely
need to allow that. The last program needs to have UB. The question of
course is where exactly is it broken. The C standards committee,
judging from its DR notes and meeting minutes, wants to say it breaks
when we introduce the function foo. That is of course sensible, but
not Rules As Written, and definitely not anything official yet.
 
J

James Kanze

On 01/03/2011 15:18, James Kanze wrote:
Quite often I have to use reinterpret_cast in GUI code (Microsoft) for
converting to/from GUI control item "LPARAM" values which I use for
associating a GUI control item with an object; I wouldn't call this
"very lowest level". Also, I am not sure that agree with you that a
particular language feature should only be used by "experts".

I'll admit that it can be necessary to work around a poorly
designed interface. The obvious answer is to fix the interface,
but we don't always have that liberty.

And the term "expert" is not meant to be precise, but just to
suggest that the decision to use it should not be made lightly.
I can easily imagine a case where the decision to use it
regularly in the interface to some external interface was made
by one of the project's "experts", but the actual use (following
the guidelines laid down by the expert) was by very run of the
mill programmers. I'd generally recommend having the experts
write a wrapper to the poorly designed interface, and letting
the others use that. But if the poorly designed interface is
a standard (Posix dlsym, for example, which can't be used
without a reinterpret_cast) or a pseudo-standard (Windows GUI?),
there's a strong argument for letting the programmers use the
interface they already know, rather than having to learn a new
one.
 
J

James Kanze

I have had a thread up now for months, many posts by myself
that include musing and questions, and not a single reply. It
was in a thread talking about a DR in the current draft that
would disallow general purpose portable conforming pooling
memory allocators on top of malloc, maybe.

Hmmm. In the past, you'd typically have gotten an answer. (Or
several contradictory answers:).)
I tried that as well. Got a large thread going, ~137 replies atm.
Unfortunately, nothing was really resolved.

I think part of the problem is that standard (C99) doesn't
actually say what was intended. And that different people don't
even agree with what was intended (nor with what it actually
says, for that matter, although in most cases, I find what it
actually says rather clear, albeit almost certainly not what was
intended).
Instead we started talking
about the effective type rules and whether
*a.x
has distinct behavior from
a->x
which seemed quite silly given my C++ background where they are
defined to be equivalent.

They're defined to be equivalent in C as well. Although there's
special language in C (and maybe in C++0x) which says that the
equivalence has some limits: a is the same as *(a+i), except
when it is preceded by a & operator (in C99), for example.
The argument was that "*a" counts as an
access of the struct of type a no matter its context, and "a->x" does
not count as an access of the (whole?) struct. I think near the end of
the discussion the silly side backed down and said that they don't
know, and are waiting for the C committee to clear this up.
Agreed. First C needs to figure out its own rules though. There does
not appear to be a clear consensus on if and why the following program
has undefined behavior in C and/or C++.
#include <stddef.h>
#include <stdlib.h>
int main()
{
typedef struct T1 { int x; int y; } T1;
typedef struct T2 { int x; int y; } T2;
void* p = 0;
T1* a = 0;
T2* b = 0;
int* y = 0;
if (offsetof(T1, y) != offsetof(T2, y))
return 1;
if (sizeof(T1) != sizeof(T2))
return 2;
p = malloc(sizeof(T1));
a = (T1*) p;
b = (T2*) p;
y = & a->y;
*y = 1;
y = & b->y;
return *y;
}

There is one place here where C and C++ are different. In
C (IIRC), if you leave out the first T1/T2 in the typedef's, T1
and T2 would be "compatible types". C++ doesn't have the notion
of "compatbile type", and would continue to treat them as two
distinct types.
The interesting part is:
y = & b->y;
return *y;
My naive understanding is that
y = & b->y;
is not meant to be UB, nor is UB as Rules As Written. Moreover, for
the read
return *y;
we know that y has the same bit-value as y did when we made a write
through it. That is, under a naive understanding, it is the same
pointer value, and it points to the same memory location. In the C
parlance, it is reading a (sub-)object whose effective type is int
through an int lvalue. No UB there.

I'm not sure. The real question is what is the type of the
object in the malloc'ed memory. In the above, we're dealing
with a corner case where I don't think the committee really
cares if it is defined or not---they'll take whatever falls out
of the definitions made to handle the more general cases.

Of course, in practice, something like the above will always
work. Even if T1 and T2 were full C++ classes, with
constructors, virtual functions, and the works. As long as T1
and T2 had the same layout, and they will have the same layout
as long as their data members are the same, and they are
"similar enough" on other grounds (e.g. either both have virtual
functions, or neither; both have the same base classes, if any,
etc.). In general, C++ wants this to be undefined behavior, at
least when non-PODs are involved; the committee almost certainly
doesn't want to get into the issues defining how similar is
"similar enough". And as I said, they don't really care whether
the case in the example is UB, so they don't make a special case
of it.
However, when you combine these two things, the intent and consensus
seems to be UB, but this is not Rules As Written anywhere where I can
find. That's the first interesting problem.

I think that the intent is clearly UB, at least in C++. With
regards to the rules, the real question is when malloc'ed memory
becomes an object with a specific type. Once it has become an
object with a specific type, accessing it as another object with
a specific type is clearly undefined behavior. And although *y
has type int, the "complete object" being accessed does depend
on how the pointer was initialized. And whether the expression
*y = 1; has "created" an object of type T1 (since y was
initialized with a pointer into a T1) or not. And while the
standard definitly does forbid accessing an object of one type
through an lvalue expression of another type, it doesn't say
anything about when memory acquired by calling malloc or the
operator new function becomes an object of a specific type
(unless the object is a non-POD class, in which case, it's when
the constructor runs).

There is also an interesting variant on the above example.
Suppose, instead of y, I have:
int* y1 = &a->y;
int* y2 = &b->y;
assert(y1 == y2);
If y1 == y2, then they point to the same object. So *y1 = 1;
return *y2 is definitely legal. Unless, of course, something
previous triggered undefined behavior. (But at this point,
we've not yet accessed the actual memory returned by malloc, so
its type is indeterminate. Or?)

Until we know when (if ever) the memory returned by malloc
becomes a T1 or a T2, we can't really answer these questions.
And both the C and the C++ standards are completely silent about
this.
In a related DR, the C standards committee is talking about the
"Providence" of the pointer - that is a sort of data dependency
analysis of its origins. That might be a way to resolve that
particular mess.
The second interesting problem is the following program:
/* Program 2, version 1 */
#include <stdlib.h>
#include <stdio.h>
int main()
{
void* p = 0;
float* f = 0;
int* i = 0;
p = malloc(sizeof(float) + sizeof(int));
f = (float*) p;
*f = 1;
printf("%f\n", *f);
i = (int*) p;
*i = 1;
printf("%d\n", *i);
}
Which naively can be rewritten as:
#include <stdlib.h>
#include <stdio.h>
int main()
{
void* p = 0;
float* f = 0;
int* i = 0;
p = malloc(sizeof(float) + sizeof(int));
f = (float*) p;
i = (int*) p;
*f = 1;
printf("%f\n", *f);
*i = 1;
printf("%d\n", *i);
}
Which naively can be rewritten as:
#include <stdlib.h>
#include <stdio.h>
void foo(float* f, int* i)
{
*f = 1;
printf("%f\n", *f);
*i = 1;
printf("%d\n", *i);
}
int main()
{
void* p = 0;
float* f = 0;
int* i = 0;
p = malloc(sizeof(float) + sizeof(int));
f = (float*) p;
i = (int*) p;
foo(f, i);
}
Which naively can be optimized as the following, which of course
breaks things:
#include <stdlib.h>
#include <stdio.h>
void foo(float* f, int* i)
{
*f = 1;
*i = 1;
printf("%f\n", *f);
printf("%d\n", *i);
}
int main()
{
void* p = 0;
float* f = 0;
int* i = 0;
p = malloc(sizeof(float) + sizeof(int));
f = (float*) p;
i = (int*) p;
foo(f, i);
}
"Program 2, version 1" needs to have defined behavior if you want
userspace portable conforming general purpose pooling memory
allocators written on top of malloc or new. I argue that we definitely
need to allow that. The last program needs to have UB.

I agree whole heartedly. I think that that is the intent, or at
least it should be.
The question of
course is where exactly is it broken. The C standards committee,
judging from its DR notes and meeting minutes, wants to say it breaks
when we introduce the function foo. That is of course sensible, but
not Rules As Written, and definitely not anything official yet.

Yes. There are at least two problems: one (at least for C++) is
when the raw memory allocated with malloc or the operator new
function starts being an object with a definite type (or in
other words, when does it start being illegal to access it as
a different type); the other is defining the exact aliasing
rules, so that they do depend on the compiler being able to see
aliases: as the standard is currently written, I think your
Program 2, version 1 has undefined behavior (although the intent
is clearly that it should work), and the following program:

int foo(int* p1, float* p2)
{
int result = *p1;
*p2 = 3.14159;
return result;
}

int main()
{
union { int i; float f; } u;
u.i = 42;
printf("%d\n", foo(&u.i, &u.f));
return 0;
}

is clearly legal, although it doesn't work with g++, I don't
think it was the intent that it be well defined, and there are
very good reasons for making it undefined. But I don't know
quite how to formulate this in standardese: intuitively, I'd say
that anytime there was a reinterpret_cast or a union in
a function, the compiler must assume that pointers and
references to any of the involved types may be aliases, and in
all other cases, it may assume that pointers and references to
different types are not aliases, unless one of the types is char
or unsigned char. But that isn't conform with the way the
standard is written.
 

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