const reference vs. value

M

Michael Safyan

Dear members of comp.lang.c++,
I am a little bit confused about the differences between constant
references and values. I understand that it is faster to use a constant
reference ("const T&") than a value ("T") since the former does not
require copying whereas the latter does, is that correct? Also, I un
derstand that "const T&" allows for polymorphism whereas "T" will
generate code cuttting.
On the former points, I am fairly confident... But I'm somewhat
confused on how the two influence conversions. For example, suppose I
define the following type:

class Real{
public:
Real(int)
Real(float);
Real(double);
Real(long double);
...
Real operator+(Real);
};

Can I now write the following?
Real x = 5.0;
Real y = x + 3;
//is above legal now if I don't define Real::eek:perator+(int)?

Now, suppose I change the declaration+definition of
Real::eek:perator+(Real) to Real::eek:perator+(const Real&), is the above
still legal? Or do I need to modify the above to the following?

Real x = 5.0;
Real tmp = 3;
Real y = x + tmp;

**************************************

In short, can one convert an unnamed constant to a constant reference or
only to a value?
 
F

Frederick Gotham

Michael Safyan posted:
Dear members of comp.lang.c++,
I am a little bit confused about the differences between constant
references and values. I understand that it is faster to use a constant
reference ("const T&") than a value ("T") since the former does not
require copying whereas the latter does, is that correct?


Generalised answer: For large user-defined types, yes. For built-in types,
no.

In C++, references are "magical". The Standard says everything about how
they behave, but absolutely nothing about what they actually are.

In C, everything was passed by value, and everything was returned by value.
If you wanted to alter an object in the calling function, then you passed
its address. There was one other time, however, in C, where you passed the
object's address: when the object type was large and it would have been
more efficient to pass its address rather than passing the object by value.

As mysterious as references may be, they're still apart of our world, and
must obey the laws of our physics and so forth. If you have a scenario such
as:

struct PictureInfo {

unsigned width;
unsigned height;
unsigned colour_depth;

/* More members */
};

void Func(PictureInfo const &info)
{
/* Do stuff with the object */
}

Then the compiler will treat it as if you wrote:

void Func(PictureInfo const *const p)

For the most part, references are exactly like const pointers -- const
pointers which you don't have to dereference.

There's something special about "references to const" though. If you bind a
"reference to const" to an R-value, then an object is created which lives
until the reference goes out of scope. Writing the following:

{
int &r = 5;
}

is effectively like writing:

{
int const five = 5;
int &r = five;
}

Also, I un derstand that "const T&" allows for polymorphism whereas "T"
will generate code cuttting.


Indeed. In general though, you should always be passing user-defined
objects by reference to const, rather than by value.

On the former points, I am fairly confident... But I'm somewhat
confused on how the two influence conversions. For example, suppose I
define the following type:

class Real{
public:
Real(int)
Real(float);
Real(double);
Real(long double);
...
Real operator+(Real);
};

Can I now write the following?
Real x = 5.0;
Real y = x + 3;
//is above legal now if I don't define Real::eek:perator+(int)?


Question to Physics teacher:
"I have an apple in my hand; if I let go of it, will gravity pull it to
the ground?"

Answer from Physics teacher:
"Why are you asking *me* when you can try compile it with your own
compiler?"

Now, suppose I change the declaration+definition of
Real::eek:perator+(Real) to Real::eek:perator+(const Real&), is the above
still legal? Or do I need to modify the above to the following?


Would it be legal if you passed its address? References are just a fancy
way of passing around addresses.
 
M

Michael Safyan

Frederick said:
Michael Safyan posted:



Generalised answer: For large user-defined types, yes. For built-in types,
no.

In C++, references are "magical". The Standard says everything about how
they behave, but absolutely nothing about what they actually are.

In C, everything was passed by value, and everything was returned by value.
If you wanted to alter an object in the calling function, then you passed
its address. There was one other time, however, in C, where you passed the
object's address: when the object type was large and it would have been
more efficient to pass its address rather than passing the object by value.

As mysterious as references may be, they're still apart of our world, and
must obey the laws of our physics and so forth. If you have a scenario such
as:

struct PictureInfo {

unsigned width;
unsigned height;
unsigned colour_depth;

/* More members */
};

void Func(PictureInfo const &info)
{
/* Do stuff with the object */
}

Then the compiler will treat it as if you wrote:

void Func(PictureInfo const *const p)

For the most part, references are exactly like const pointers -- const
pointers which you don't have to dereference.

There's something special about "references to const" though. If you bind a
"reference to const" to an R-value, then an object is created which lives
until the reference goes out of scope. Writing the following:

{
int &r = 5;
}

is effectively like writing:

{
int const five = 5;
int &r = five;
}




Indeed. In general though, you should always be passing user-defined
objects by reference to const, rather than by value.




Question to Physics teacher:
"I have an apple in my hand; if I let go of it, will gravity pull it to
the ground?"

Answer from Physics teacher:
"Why are you asking *me* when you can try compile it with your own
compiler?"
Because not all compilers are conformant, and I have been having
difficulty getting it to work either way. Although, I submit, I have
been using a more complicated instance than the example given here.
Would it be legal if you passed its address? References are just a fancy
way of passing around addresses.
Yes, I understand that... Then I suppose I misstated the question.
The question is this:
Given the two definitions type::func(const type&) and type::func(type),
does the compiler use different rules to match these? Given
type::type(int) and either type::func(const type&) or type::func(type),
does the compiler accept type::func(5) in both cases? If not does it
accept it in any case?
 
P

Philip Potter

Frederick Gotham said:
Question to Physics teacher:
"I have an apple in my hand; if I let go of it, will gravity pull it to
the ground?"

Answer from Physics teacher:
"Why are you asking *me* when you can try compile it with your own
compiler?"

Because my compiler might accept non-standard code?
Would it be legal if you passed its address? References are just a fancy
way of passing around addresses.

References are just a way of renaming objects. That's all. They can be
implemented by passing around addresses, but that's no requirement. For
example:

void fn(int &x) { x = 2*x; }

This function would be horrible if implemented as pass-by-address, when x
could simply be passed in and out by value. The compiler is free to
implement the function this way, and it should.
 
G

Greg Comeau

In C++, references are "magical". The Standard says everything about how
they behave, but absolutely nothing about what they actually are.

This is true of many things though.
In C, everything was passed by value,

And how are they passed now? :)

Anyway, in C array's are not passed by value.
...
{
int &r = 5;
}

is effectively like writing:

{
int const five = 5;
int &r = five;
}

No, that's an error. Actually both forms are. You probably mean
const int &r
 
R

Ron Natalie

Michael said:
Dear members of comp.lang.c++,
I am a little bit confused about the differences between constant
references and values. I understand that it is faster to use a constant
reference ("const T&") than a value ("T") since the former does not
require copying whereas the latter does, is that correct?

Not necessarily. If the copying is trivial, you may introduce
worse performance with the reference. For example, it's probably
a lose with any numeric or pointer type. Small POD classes probably
also may not be a win. However, when you've got something with a
large amount of internally-managed dynamic memory, you are right.
Using the original (read-only) rather than a copy is going to win.

Can I now write the following?
Real x = 5.0;
Real y = x + 3;
//is above legal now if I don't define Real::eek:perator+(int)?

Yes, because you have converting constructors to go from int to Real.
Now, suppose I change the declaration+definition of
Real::eek:perator+(Real) to Real::eek:perator+(const Real&), is the above
still legal? Or do I need to modify the above to the following?

No problem, and this is specifically why you want to make it a
CONST reference. A non-const reference could not be bound to
the temporary converted value.
In short, can one convert an unnamed constant to a constant reference or
only to a value?

If it will convert to a value, it will convert to a const-reference.
 
N

Noah Roberts

Greg said:
This is true of many things though.


And how are they passed now? :)

Anyway, in C array's are not passed by value.

In C arrays are not passed at all. Arrays degrade to pointers any time
they are used as an r-value. The pointer is passed by value to the
function. Even when you use syntax such as:

void c(int arr[]);

arr is actually a pointer inside of 'c'. All the above syntax does is
inform the human reader that the input is expected to be an array. To
the compiler it means exactly the same thing as:

void c(int * arr);
 
M

Michael Safyan

Ron said:
Not necessarily. If the copying is trivial, you may introduce
worse performance with the reference. For example, it's probably
a lose with any numeric or pointer type. Small POD classes probably
also may not be a win. However, when you've got something with a
large amount of internally-managed dynamic memory, you are right.
Using the original (read-only) rather than a copy is going to win.



Yes, because you have converting constructors to go from int to Real.


No problem, and this is specifically why you want to make it a
CONST reference. A non-const reference could not be bound to
the temporary converted value.


If it will convert to a value, it will convert to a const-reference.

Thank you so much. That was exactly what I wanted to know.
 
G

Greg Comeau

In C arrays are not passed at all.

In some cross-breeding of terms, actually more informally it's
boinks into the realm of 'pass by reference' which is not
about C++ references though some of the underlying machinery
may be similar, and which has the semantics your desribe.
 

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