G
gamename
Hi,
I've just started using ctypes and so far, its great. But I'm running
to some problems with complex datatypes. I'm not sure how to wrap
something like this:
/* This defines the Handle type in a header file. I don't think
this needs wrapping, its just to show the handle definition for
context*/
typedef struct DFFTSHandle_s *DFFTSHANDLE;
....
/* Then, the handle is used like this later on. This *is* what I
want to wrap.*/
status = DFFTSCreateSession(&Handle);
status = DFFTSSetSessionOption(Handle, DFFTSOPT_ITERATIONS,
&iteration, sizeof(iteration));
Any ideas?
I've just started using ctypes and so far, its great. But I'm running
to some problems with complex datatypes. I'm not sure how to wrap
something like this:
/* This defines the Handle type in a header file. I don't think
this needs wrapping, its just to show the handle definition for
context*/
typedef struct DFFTSHandle_s *DFFTSHANDLE;
....
/* Then, the handle is used like this later on. This *is* what I
want to wrap.*/
status = DFFTSCreateSession(&Handle);
status = DFFTSSetSessionOption(Handle, DFFTSOPT_ITERATIONS,
&iteration, sizeof(iteration));
Any ideas?