ctypes & Wrapping Complex Datatypes

G

gamename

Hi,

I've just started using ctypes and so far, its great. But I'm running
to some problems with complex datatypes. I'm not sure how to wrap
something like this:

/* This defines the Handle type in a header file. I don't think
this needs wrapping, its just to show the handle definition for
context*/
typedef struct DFFTSHandle_s *DFFTSHANDLE;
....
/* Then, the handle is used like this later on. This *is* what I
want to wrap.*/
status = DFFTSCreateSession(&Handle);
status = DFFTSSetSessionOption(Handle, DFFTSOPT_ITERATIONS,
&iteration, sizeof(iteration));


Any ideas?

TIA,
-T
 

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