P
phil
you haven't answered my question, btw: why are you using __del__
After more reading it seems I have made an ass of my self on this
subject. Here is my problem at length.
I teach high school geometry. I have created a program with a
scalable graph on which to make drawings to illustrate concepts.
This is working well.
I like to MOVE the objects one pixel at a time or ROTATE them
one degree at a time so the students can follow the progress of
the lesson.
A script of a simple drawing might be:
scale 100
color red
tr1 = triangle from x y base baselength angles 30 60
rotate centerx centery degrees objlist # eg tr1
This would create an instance of triangle which would
create an instance of polygon which would create 3
instances of lines, which are point pairs.
class line:
def __init__(s,glob,argl,color=''):
s.glob = glob
:::
:::
x0 = a0 * s.glob.scale + 400
y0 = 300 - b0 * s.glob.scale
x1 = a1 * s.glob.scale + 400
y1 = 300 - b1 * s.glob.scale
s.obj = glob.can.create_line(x0,y0,x1,y1,
width=glob.width,fill=s.color)
def __del__(s):
s.glob.can.delete(s.obj)
This calls Canvas.create_line. Tkinter keeps its own list of
drawn objects. I store the ref in s.obj
NOW when I rotate the triangle 45 degrees, recomputing the points
each time, it creates 45 new instances of triangle but dels the
old one. __del__ then deletes the Canvas line object.
Without that, the list of objects grows very long,
and refresh gets slow.
This is a very complex program, 1000 lines now, propably 2000
lines eventually. There are dozens of places where I depend on
__del__ deleteting canvas objects.
SO: without significant rewrite of each class such as triangle
and line, how can I ensure those canvas lines get deleted?
You don't really need to understand Canvas, just trust me
I have to delete those objects and they are not properties of the
class which go away with garbage collection.
Thanks.
to do something that the garbage collector should do for you?
After more reading it seems I have made an ass of my self on this
subject. Here is my problem at length.
I teach high school geometry. I have created a program with a
scalable graph on which to make drawings to illustrate concepts.
This is working well.
I like to MOVE the objects one pixel at a time or ROTATE them
one degree at a time so the students can follow the progress of
the lesson.
A script of a simple drawing might be:
scale 100
color red
tr1 = triangle from x y base baselength angles 30 60
rotate centerx centery degrees objlist # eg tr1
This would create an instance of triangle which would
create an instance of polygon which would create 3
instances of lines, which are point pairs.
class line:
def __init__(s,glob,argl,color=''):
s.glob = glob
:::
:::
x0 = a0 * s.glob.scale + 400
y0 = 300 - b0 * s.glob.scale
x1 = a1 * s.glob.scale + 400
y1 = 300 - b1 * s.glob.scale
s.obj = glob.can.create_line(x0,y0,x1,y1,
width=glob.width,fill=s.color)
def __del__(s):
s.glob.can.delete(s.obj)
This calls Canvas.create_line. Tkinter keeps its own list of
drawn objects. I store the ref in s.obj
NOW when I rotate the triangle 45 degrees, recomputing the points
each time, it creates 45 new instances of triangle but dels the
old one. __del__ then deletes the Canvas line object.
Without that, the list of objects grows very long,
and refresh gets slow.
This is a very complex program, 1000 lines now, propably 2000
lines eventually. There are dozens of places where I depend on
__del__ deleteting canvas objects.
SO: without significant rewrite of each class such as triangle
and line, how can I ensure those canvas lines get deleted?
You don't really need to understand Canvas, just trust me
I have to delete those objects and they are not properties of the
class which go away with garbage collection.
Thanks.