J
Jamie Riotto
I have an app that uses Python scripting. When a user creates a new object:
objName = newObject()
I'd like the newObject be able to use objName as its internal name.
So, if a user says:
cube1 = Cube()
A "cube1" object should apear in the scene list. I believe this means I need
to determine that a namespace assignment is going on from inside the
object's init code
or by using properties.
I've searched the web but can't find a simple answer. Is there some
way to use the inspect
module get source code functoins? How would I get the code for "the
current interpreter line"
causing the init code to execute?
Thanks very much in advance,
Jamie Riotto
objName = newObject()
I'd like the newObject be able to use objName as its internal name.
So, if a user says:
cube1 = Cube()
A "cube1" object should apear in the scene list. I believe this means I need
to determine that a namespace assignment is going on from inside the
object's init code
or by using properties.
I've searched the web but can't find a simple answer. Is there some
way to use the inspect
module get source code functoins? How would I get the code for "the
current interpreter line"
causing the init code to execute?
Thanks very much in advance,
Jamie Riotto