Dynamically allocating a fixed-size multidimensional array?

M

mx

Actually, I'm not even sure it's possible to dynamically allocate a
fixed size one dimensional array.
So here's the problem:
I have a type 'board' defined as so:
typedef char board[8][8]
and I am supposed to write a function with the following prototype:
Board *new_board();
which would require me to use malloc for allocation.
I've tried many different things that I'd be ashamed to post here but
have found no solution.
The problem is that it doesn't seem possible to cast a char* or char**
to a fixed length array (e.g. char[8] or char[8][8] or board in this case)
I'll add that this exercise I have been given specifies the 'board' type
and new_board() function exactly as I have said and I would find a
workaround if I had the choice.
 
P

Paul N

Actually, I'm not even sure it's possible to dynamically allocate a
fixed size one dimensional array.
So here's the problem:
I have a type 'board' defined as so:
typedef char board[8][8]
and I am supposed to write a function with the following prototype:
Board *new_board();
which would require me to use malloc for allocation.
I've tried many different things that I'd be ashamed to post here but
have found no solution.
The problem is that it doesn't seem possible to cast a char* or char**
to a fixed length array (e.g. char[8] or char[8][8] or board in this case)
I'll add that this exercise I have been given specifies the 'board' type
and new_board() function exactly as I have said and I would find a
workaround if I had the choice.

malloc returns a void *, there's no need to mess about with char *.

This works for me:

#include <stdlib.h>

typedef char board[8][8];

board *new_board(void) {
board *b;

b = malloc(sizeof(*b));
return b;
}

And it seems to be what you want, though you'll have to decide whether
to call the type Board or board. And the typedef needs a semicolon.

Hope that helps.
Paul.
 
M

mx

Actually, I'm not even sure it's possible to dynamically allocate a
fixed size one dimensional array.
So here's the problem:
I have a type 'board' defined as so:
typedef char board[8][8]
and I am supposed to write a function with the following prototype:
Board *new_board();
which would require me to use malloc for allocation.
I've tried many different things that I'd be ashamed to post here but
have found no solution.
The problem is that it doesn't seem possible to cast a char* or char**
to a fixed length array (e.g. char[8] or char[8][8] or board in this case)
I'll add that this exercise I have been given specifies the 'board' type
and new_board() function exactly as I have said and I would find a
workaround if I had the choice.

malloc returns a void *, there's no need to mess about with char *.

This works for me:

#include<stdlib.h>

typedef char board[8][8];

board *new_board(void) {
board *b;

b = malloc(sizeof(*b));
return b;
}

And it seems to be what you want, though you'll have to decide whether
to call the type Board or board. And the typedef needs a semicolon.

Hope that helps.
Paul.
Thank you. I was under the impression that a char[8][8] was not a
contiguous space and that each b was a pointer to a char[8] that
needed to be allocated.
 
J

James Kuyper

On 04/16/2012 03:48 PM, mx wrote:
....
Thank you. I was under the impression that a char[8][8] was not a
contiguous space and that each b was a pointer to a char[8] that
needed to be allocated.


A structure like that could be declared in C as follows:
char (*board[8])[8];

However, it would be more idiomatic to store 8 pointers to the first
char of each row, rather than to the entire row:

char *board[8];

Either way, it would be a very wasteful way to store 64 chars; each of
the 8 pointers would, on typical modern machines, take up 4 additional
bytes. Every access to the array would involve two levels of
indirection, which is unnecessarily inefficient if the dimensions of the
array are small and fixed. On the other hand, such a structure would
make it easy to swap rows: is that something you'll be needing to do
frequently?
 
J

Joe Pfeiffer

James Kuyper said:
On 04/16/2012 03:48 PM, mx wrote:
...
Thank you. I was under the impression that a char[8][8] was not a
contiguous space and that each b was a pointer to a char[8] that
needed to be allocated.


A structure like that could be declared in C as follows:
char (*board[8])[8];

However, it would be more idiomatic to store 8 pointers to the first
char of each row, rather than to the entire row:

char *board[8];

Either way, it would be a very wasteful way to store 64 chars; each of
the 8 pointers would, on typical modern machines, take up 4 additional
bytes. Every access to the array would involve two levels of
indirection, which is unnecessarily inefficient if the dimensions of the
array are small and fixed. On the other hand, such a structure would
make it easy to swap rows: is that something you'll be needing to do
frequently?


It's called an Iliffe vector. There have at the very least been
suggestions that arrays be implemented in exactly that way; the
wikipedia article claims a bunch of languages (including Java and
Python) have actually done it.

If you've got a really, really slow multiplication, it can be a win.
Not quite sure why it's a win for modern languages, though -- I'd think
a dope vector would be a better bet.

None of which has anything to do with C!

What might have something to do with the OP's homework question, though,
is the instructor might have asked for it to have been done that way.
If so, rather than give the answer, I'll just say it can be done with a
malloc() for the first dimension, and then a bunch of malloc()s for the
second.
 
M

Malcolm McLean

בת×ריך ×™×•× ×©× ×™,16 ב×פריל 2012 20:07:19 UTC+1, מ×ת mx:
I have a type 'board' defined as so:
typedef char board[8][8]
and I am supposed to write a function with the following prototype:
Board *new_board();
Allocating 2 dimensional arrays gets messy and confusing.

What you shiuld do is declare a structure

typedef struct
{
char board[8][8];
} CHESSBOARD;

Then pass everything around as a CHESSBOARD *. It also means that if you want to tag the board with some extra data, like whether castling is allowed (I think it's not if the king has been in check), ypu can do that easily.
 
J

James Kuyper

James Kuyper said:
On 04/16/2012 03:48 PM, mx wrote:
...
Thank you. I was under the impression that a char[8][8] was not a
contiguous space and that each b was a pointer to a char[8] that
needed to be allocated.


A structure like that could be declared in C as follows:
char (*board[8])[8];

However, it would be more idiomatic to store 8 pointers to the first
char of each row, rather than to the entire row:

char *board[8];

Either way, it would be a very wasteful way to store 64 chars; each of
the 8 pointers would, on typical modern machines, take up 4 additional
bytes. Every access to the array would involve two levels of
indirection, which is unnecessarily inefficient if the dimensions of the
array are small and fixed. On the other hand, such a structure would
make it easy to swap rows: is that something you'll be needing to do
frequently?


It's called an Iliffe vector. There have at the very least been
suggestions that arrays be implemented in exactly that way; the
wikipedia article claims a bunch of languages (including Java and
Python) have actually done it.


There's lots of good reasons for using this technique, in the right
circumstances. I doubt that an array of char with fixed dimensions of
8x8 is likely to be one of those circumstances, unless there's a fairly
common need to quickly swap rows. For an array of that size, the
benefits of being able to quickly swap rows by swapping pointers are
likely to be small (they could be negative, depending upon the machine
architecture), and the costs of using this technique are likely to
overwhelm those benefits.
None of which has anything to do with C!

How to do it in C is on-topic. Whether it's a good idea to do it in C is
also on-topic.
What might have something to do with the OP's homework question, though,
is the instructor might have asked for it to have been done that way.
If so, rather than give the answer, I'll just say it can be done with a
malloc() for the first dimension, and then a bunch of malloc()s for the
second.

His statement "I was under the impression ..." suggests to me that
expecting to use such a structure was due to a misunderstanding of how C
works, on the OP's part. I doubt that it was specified as part of the
homework problem by the teacher.
 
B

Barry Schwarz

?????? ??? ???, 16 ?????? 2012 20:07:19 UTC+1, ??? mx:
I have a type 'board' defined as so:
typedef char board[8][8]
and I am supposed to write a function with the following prototype:
Board *new_board();
Allocating 2 dimensional arrays gets messy and confusing.

What you shiuld do is declare a structure

typedef struct
{
char board[8][8];
} CHESSBOARD;

Then pass everything around as a CHESSBOARD *. It also means that if you want to tag the board with some extra data, like
whether castling is allowed (I think it's not if the king has been in check), ypu can do that easily.

Castling is not allowed if either the king or the castle has already
been moved, if the king is CURRENTLY in check, if there are any pieces
in the intervening squares, or if any of the squares the king will
pass over is "under attack" by an opposing piece. As with any move
involving the king, it cannot end up in check.
 
B

Barry Schwarz

Actually, I'm not even sure it's possible to dynamically allocate a
fixed size one dimensional array.

Why do you say that. I would guess that well over 90% of the calls to
malloc are to do exactly that.
So here's the problem:
I have a type 'board' defined as so:
typedef char board[8][8]
and I am supposed to write a function with the following prototype:
Board *new_board();
which would require me to use malloc for allocation.
I've tried many different things that I'd be ashamed to post here but
have found no solution.

What problem have you run into using
board *b_ptr = malloc(sizeof(board));
The problem is that it doesn't seem possible to cast a char* or char**

Since an object of type board does not have type char* or char**, why
is this even a consideration?

You can cast an expression of type board to a char* though I don't
know you would want to. (Some might want to use this char* with
subscripts 0 through 63 to access the squares on the board but that is
a questionable (tm) practice.)
to a fixed length array (e.g. char[8] or char[8][8] or board in this case)

While you cannot cast a board*, char*, or char** to an array, you can
cast it to a pointer to array. Using b_ptr above
char (*arr_ptr)[8] = (char (*)[8])b_ptr;
/*actually the cast is unnecessary */
will let you access the squares of the chess board with
arr_ptr[j]
where 0 <= i,j <= 7.
I'll add that this exercise I have been given specifies the 'board' type
and new_board() function exactly as I have said and I would find a
workaround if I had the choice.

Non-problems don't need workarounds.
 
B

Barry Schwarz

Actually, I'm not even sure it's possible to dynamically allocate a
fixed size one dimensional array.

Why do you say that. I would guess that well over 90% of the calls to
malloc are to do exactly that.
So here's the problem:
I have a type 'board' defined as so:
typedef char board[8][8]
and I am supposed to write a function with the following prototype:
Board *new_board();
which would require me to use malloc for allocation.
I've tried many different things that I'd be ashamed to post here but
have found no solution.

What problem have you run into using
board *b_ptr = malloc(sizeof(board));
The problem is that it doesn't seem possible to cast a char* or char**

Since an object of type board does not have type char* or char**, why
is this even a consideration?

You can cast an expression of type board to a char* though I don't
know you would want to. (Some might want to use this char* with
subscripts 0 through 63 to access the squares on the board but that is
a questionable (tm) practice.)
to a fixed length array (e.g. char[8] or char[8][8] or board in this case)

While you cannot cast a board*, char*, or char** to an array, you can
cast it to a pointer to array. Using b_ptr above
char (*arr_ptr)[8] = (char (*)[8])b_ptr;
/*actually the cast is unnecessary */

Unfortunately, in this case the cast is necessary. It would not be
necessary when the right hand side has type board, as in
char (*arr_ptr)[8] = b_ptr[0]; /* or *b_ptr *?
 
J

Joe keane

What you shiuld do is declare a structure

typedef struct
{
char board[8][8];
} CHESSBOARD;

indeed

or not typedef

struct board
{
char board_squares[8][8];
int board_flags;
struct board *board_jxt_chain;
};

It removes this problem:

typedef char (*Board)[8];

typedef char (*Bitmap)[8];

...
*boardp = *bitmapp; // oops probably
 
8

88888 Dihedral

Joe keaneæ–¼ 2012å¹´4月19日星期四UTC+8上åˆ7時07分28秒寫é“:
What you shiuld do is declare a structure

typedef struct
{
char board[8][8];
} CHESSBOARD;

indeed

or not typedef

struct board
{
char board_squares[8][8];
int board_flags;
struct board *board_jxt_chain;
};

It removes this problem:

typedef char (*Board)[8];

typedef char (*Bitmap)[8];

...
*boardp = *bitmapp; // oops probably

Well, I suggest you can try the following alternative method.

static char sbuf[64];
static *char psbuf[8];

// inthe initial lization
psbuf[0]=sbuf;
psbuf[1]=sbuf+8;

.......
psbuf[7]=sbuf+56;

//if it's critical loop unrolling to 1 D is better
 
8

88888 Dihedral

88888 Dihedralæ–¼ 2012å¹´4月23日星期一UTC+8上åˆ8時03分46秒寫é“:
Joe keaneæ–¼ 2012å¹´4月19日星期四UTC+8上åˆ7時07分28秒寫é“:
What you shiuld do is declare a structure

typedef struct
{
char board[8][8];
} CHESSBOARD;

indeed

or not typedef

struct board
{
char board_squares[8][8];
int board_flags;
struct board *board_jxt_chain;
};

It removes this problem:

typedef char (*Board)[8];

typedef char (*Bitmap)[8];

...
*boardp = *bitmapp; // oops probably

Well, I suggest you can try the following alternative method.

static char sbuf[64];
static *char psbuf[8];

// inthe initial lization
psbuf[0]=sbuf;
psbuf[1]=sbuf+8;

......
psbuf[7]=sbuf+56;

//if it's critical loop unrolling to 1 D is better
 
T

Tim Rentsch

Paul N said:
Actually, I'm not even sure it's possible to dynamically allocate a
fixed size one dimensional array.
So here's the problem:
I have a type 'board' defined as so:
typedef char board[8][8]
and I am supposed to write a function with the following prototype:
Board *new_board();
which would require me to use malloc for allocation.
I've tried many different things that I'd be ashamed to post here but
have found no solution.
The problem is that it doesn't seem possible to cast a char* or char**
to a fixed length array (e.g. char[8] or char[8][8] or board in this case)
I'll add that this exercise I have been given specifies the 'board' type
and new_board() function exactly as I have said and I would find a
workaround if I had the choice.

malloc returns a void *, there's no need to mess about with char *.

This works for me:

#include <stdlib.h>

typedef char board[8][8];

board *new_board(void) {
board *b;

b = malloc(sizeof(*b));
return b;
}

Or just:

board *
new_board( void ){
return malloc( sizeof *new_board() );
}
 

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