function stack frames may overlap?

G

Good Guy

hey there
regarding following info at this address(http://en.wikipedia.org/wiki/Call_stack#Overlap):

For some purposes, the stack frame of a subroutine and that of its caller can be considered to overlap, the overlap consisting of the area where the parameters are passed from the caller to the callee. In some environments, the caller pushes each argument onto the stack, thus extending its stack frame, then invokes the callee. In other environments, the caller has a preallocated area at the top of its stack frame to hold the arguments it suppliesto other subroutines it calls. This area is sometimes termed the outgoing arguments area or callout area. Under this approach, the size of the area is calculated by the compiler to be the largest needed by any called subroutine.

may a C++ compiler ever do that? I think of following case for example assuming it's not inlined and only variables in local scopes of its callers arepassed to this function:

void bar(int & in){in++;}
 
B

Bart van Ingen Schenau

hey there
regarding following info at this
address(http://en.wikipedia.org/wiki/Call_stack#Overlap):

For some purposes, the stack frame of a subroutine and that of its
caller can be considered to overlap, the overlap consisting of the area
where the parameters are passed from the caller to the callee. In some
environments, the caller pushes each argument onto the stack, thus
extending its stack frame, then invokes the callee. In other
environments, the caller has a preallocated area at the top of its stack
frame to hold the arguments it supplies to other subroutines it calls.
This area is sometimes termed the outgoing arguments area or callout
area. Under this approach, the size of the area is calculated by the
compiler to be the largest needed by any called subroutine.

may a C++ compiler ever do that?

Yes. The C++ standard does not place any requirements on how function
arguments are passed around, nor on how local variables are allocated.
Both described mechanisms (allocating/deallocating stack memory as needed
and allocating the maximum needed at function entry) are consistent with
what little the C++ standard states about this.
I think of following case for example
assuming it's not inlined and only variables in local scopes of its
callers are passed to this function:

void bar(int & in){in++;}

What were your concerns with this example?
Note that it is a common implementation technique to pass reference
parameters as a pointer that gets automatically dereferenced when used in
the function.

Bart v Ingen Schenau
 

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