I've a requirement to find the elapsed time between two function
calls. I need to find the time elapsed accurate to 1 millisecond.
The problem I'm facing right now is that, I'm using the 'time()'
function call for the purpose and regardless of how many time I invoke
the function within my program, I get the same output!!!
For better clarity consider the code snippet below.
Code:
...
start_time = time(NULL);
...
...
...
printf(" - time elapsed: %li.\n", time(NULL) - start_time);
// the above statement always returns the value 0, why??
...
--
_ _ _]{5pitph!r3}[_ _ _
__________________________________________________
"I'm smart enough to know that I'm dumb."
- Richard P Feynman
19.37: How can I implement a delay, or time a user's response, with
sub-
second resolution?
A: Unfortunately, there is no portable way. V7 Unix, and derived
systems, provided a fairly useful ftime() function with
resolution up to a millisecond, but it has disappeared from
System V and POSIX. Other routines you might look for on your
system include clock(), delay(), gettimeofday(), msleep(),
nap(), napms(), nanosleep(), setitimer(), sleep(), times(), and
usleep(). (A function called wait(), however, is at least under
Unix *not* what you want.) The select() and poll() calls (if
available) can be pressed into service to implement simple
delays. On MS-DOS machines, it is possible to reprogram the
system timer and timer interrupts.
Of these, only clock() is part of the ANSI Standard. The
difference between two calls to clock() gives elapsed execution
time, and may even have subsecond resolution, if CLOCKS_PER_SEC
is greater than 1. However, clock() gives elapsed processor time
used by the current program, which on a multitasking system may
differ considerably from real time.
If you're trying to implement a delay and all you have available
is a time-reporting function, you can implement a CPU-intensive
busy-wait, but this is only an option on a single-user, single-
tasking machine as it is terribly antisocial to any other
processes. Under a multitasking operating system, be sure to
use a call which puts your process to sleep for the duration,
such as sleep() or select(), or pause() in conjunction with
alarm() or setitimer().
For really brief delays, it's tempting to use a do-nothing loop
like
long int i;
for(i = 0; i < 1000000; i++)
;
but resist this temptation if at all possible! For one thing,
your carefully-calculated delay loops will stop working properly
next month when a faster processor comes out. Perhaps worse, a
clever compiler may notice that the loop does nothing and
optimize it away completely.
References: H&S Sec. 18.1 pp. 398-9; PCS Sec. 12 pp. 197-8,215-
6; POSIX Sec. 4.5.2.