C
Clifford Heath
(Repost from the ruby-gnome2 developers list, where there seems
to be no-one home)
Folk,
I've subclassed the CellRendererPixbuf to make a renderer that
has a "state" property that displays an appropriate icon for each
state, and I want to add mouse button event handlers to it.
Problem is, there doesn't seem to be any way to get the TreeView
object which is the necessary Widget. In the C API, the _GtkTreeView
object (in gtktreeview.h), there's a "parent" member, but no supported
way of accessing it. What am I missing? Is there some standard Gtk
method or property for getting the parent of a Gtk::Object? If not,
why not?
The code, such as it is, is below. The images for <state> are
simply loaded from <state.png>.
Clifford Heath.
module Gtk
class CellRendererIconSet < CellRendererPixbuf
type_register
install_property(GLib:aram::String.new(
"state",
"state",
"The state of an IconSet",
"",
GLib:aram::READABLE|GLib:aram::WRITABLE))
def initialize(*args)
super()
@state = nil
@states = {}
if (args.size > 0)
states = args[0]
if (states.is_a? Hash)
@states = states
elsif (states.is_a? Array)
states.each{|s| @states = nil }
end
# More handling needed here...
end
# and here...
end
attr_reader :state
def state=(s)
throw "CellRendererIconSet: no such state #{s.inspect} in
#{@states}" if [email protected]?(s)
@state = s
self.pixbuf=(icon)
end
def icon(s = nil)
s ||= @state
puts "loading icon for #{s}" if (!@states)
# Needs a directory path from which to load here:
@states ||= Gdk:ixbuf.new(s.to_s.downcase+".png")
end
end
end
I want to move something like the following code into the class:
treeview.add_events(Gdk::Event::BUTTON_PRESS_MASK)
treeview.signal_connect("button_press_event") { |w, e|
path, column, cell_x, cell_y = treeview.get_path_at_pos(e.x,
e.y)
puts "button #{e.button} at (#{e.x}, #{e.y}) row #{path},
column #{column}, at (#{cell_x}, #{cell_y})"
next if column != self
on_click(path, e.button, e.state)
}
.... so I can then write (or similar with signals):
def on_click(path, button, state)
next if e.button != 3
# Get current state and calculate next state:
storeRow = store[path]
state = storeRow[Column::IconState]
newstate = States[(States.index(state)+1) % States.size]
storeRow[Column::IconState] = newstate
true
end
to be no-one home)
Folk,
I've subclassed the CellRendererPixbuf to make a renderer that
has a "state" property that displays an appropriate icon for each
state, and I want to add mouse button event handlers to it.
Problem is, there doesn't seem to be any way to get the TreeView
object which is the necessary Widget. In the C API, the _GtkTreeView
object (in gtktreeview.h), there's a "parent" member, but no supported
way of accessing it. What am I missing? Is there some standard Gtk
method or property for getting the parent of a Gtk::Object? If not,
why not?
The code, such as it is, is below. The images for <state> are
simply loaded from <state.png>.
Clifford Heath.
module Gtk
class CellRendererIconSet < CellRendererPixbuf
type_register
install_property(GLib:aram::String.new(
"state",
"state",
"The state of an IconSet",
"",
GLib:aram::READABLE|GLib:aram::WRITABLE))
def initialize(*args)
super()
@state = nil
@states = {}
if (args.size > 0)
states = args[0]
if (states.is_a? Hash)
@states = states
elsif (states.is_a? Array)
states.each{|s| @states
end
# More handling needed here...
end
# and here...
end
attr_reader :state
def state=(s)
throw "CellRendererIconSet: no such state #{s.inspect} in
#{@states}" if [email protected]?(s)
@state = s
self.pixbuf=(icon)
end
def icon(s = nil)
s ||= @state
puts "loading icon for #{s}" if (!@states
# Needs a directory path from which to load here:
@states
end
end
end
I want to move something like the following code into the class:
treeview.add_events(Gdk::Event::BUTTON_PRESS_MASK)
treeview.signal_connect("button_press_event") { |w, e|
path, column, cell_x, cell_y = treeview.get_path_at_pos(e.x,
e.y)
puts "button #{e.button} at (#{e.x}, #{e.y}) row #{path},
column #{column}, at (#{cell_x}, #{cell_y})"
next if column != self
on_click(path, e.button, e.state)
}
.... so I can then write (or similar with signals):
def on_click(path, button, state)
next if e.button != 3
# Get current state and calculate next state:
storeRow = store[path]
state = storeRow[Column::IconState]
newstate = States[(States.index(state)+1) % States.size]
storeRow[Column::IconState] = newstate
true
end