Handling data in games done in Ruby

J

J. Cooper

For those of you who write games in Ruby, what is your preferred method
of accessing data? Dialog, monster stats, what have you.

I'm doing a final fantasy clone as a little learning project and I'm
curious.

I suppose either online or offline methods would work; offhand I'd say
I'd prefer not having to access a non-local database.

Thanks!
 
J

Jason Roelofs

To start, definitely go with YAML. Any actual database really is
overkill IMO until you're dealing with multiplayer and lots of
generated information that needs to be saved.

Jason

I'm playing with sqlite3-ruby. Also XML might be good.
 

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