K
KAY
Hi,
I am trying to implement a graphics controller that takes initial X,Y coordinates and final X,Y coordinates to first store the data in the SRAM frame buffer then display the simple lines to a monitor.
I can get the CPU to write to all the memory locations one after another but I would like to increase the speed of the process by only taking the initial address of the X,Y coordinates and burst the rest of the data till the final pixel location.
How would I be able to implement this?
Thanks,
Kei
I am trying to implement a graphics controller that takes initial X,Y coordinates and final X,Y coordinates to first store the data in the SRAM frame buffer then display the simple lines to a monitor.
I can get the CPU to write to all the memory locations one after another but I would like to increase the speed of the process by only taking the initial address of the X,Y coordinates and burst the rest of the data till the final pixel location.
How would I be able to implement this?
Thanks,
Kei