D
dinks
Hi,
I'm new to C++ and have been assigned a task which i dont completely
understand. Any help would be greately appreciated.
Here is the problem:
The class "linkedListType" use the "assert" facility. I am to get rid
of them and replace them with exceptions. I need to create a
"linkedListException" class that's declared and implemented in my
"linkedListType" class. This class needs to inherit from the base
"exception" class and return an error code (courtesy of a member
function of the "linkedListException" class). I don't understand
exceptions at all so i dont even know how to begin.
Here is the code for the "linkedListType" class (on the long side so
just copy and paste into your compiler):
/*--------------------- begin linkedList.h ------------------------*/
#ifndef H_LinkedListType
#define H_LinkedListType
#include <iostream>
#include <cassert>
using namespace std;
template <class Type>
struct nodeType
{
Type info;
nodeType<Type> *link;
};
template<class Type>
class linkedListType
{
friend ostream& operator<< <Type> (ostream&, const
linkedListType<Type>&);
public:
const linkedListType<Type>& operator=
(const linkedListType<Type>&);
//Overload the assignment operator.
void initializeList();
//Initializes the list to an empty state.
//Postcondition: first = NULL, last = NULL,
// count = 0
bool isEmptyList();
//Function to determine whether the list is empty.
//Postcondition: Returns true if the list is empty;
// otherwise, returns false.
int length();
//Function to return the number of nodes in the
//list.
//Postcondition: The value of count is returned.
void destroyList();
//Function to delete all the nodes from the list.
//Postcondition: first = NULL, last = NULL,
// count = 0
Type front();
//Function to return the first element of the list.
//Precondition: The list must exist and must not be
//empty.
//Postcondition: If the list is empty, then the
// program terminates; otherwise,
// the first element of the list is
// returned.
Type back();
//Function to return the last element of the
//list.
//Precondition: The list must exist and must not
//be empty.
//Postcondition: If the list is empty, then the
// program terminates; otherwise,
// the last element of the list is
// returned.
bool search(const Type& searchItem);
//Function to determine whether searchItem is in
//the list.
//Postcondition: Returns true if searchItem is found
// in the list; otherwise, it returns
// false.
void insertFirst(const Type& newItem);
//Function to insert newItem in the list.
//Postcondition: first points to the new list
// and newItem is inserted at the
// beginning of the list.
void insertLast(const Type& newItem);
//Function to return newItem at the end of the
//list.
//Postcondition: first points to the new list,
// newItem is inserted at the end
// of the list, and last points to
// the last node in the list.
void deleteNode(const Type& deleteItem);
//Function to delete deleteItem from the list.
//Postcondition: If found, the node containing
// deleteItem is deleted from the
// list, first points to the first
// node, and last points to the last
// node of the updated list.
linkedListType();
//default constructor
//Initializes the list to an empty state.
//Postcondition: first = NULL, last = NULL,
// count = 0
linkedListType(const linkedListType<Type>& otherList);
//copy constructor
~linkedListType();
//destructor
//Deletes all the nodes from the list.
//Postcondition: The list object is destroyed.
protected:
int count; //variable to store the number of
//elements in the list
nodeType<Type> *first; //pointer to the first node of
//the list
nodeType<Type> *last; //pointer to the last node of
//the list
private:
void copyList(const linkedListType<Type>& otherList);
//Function to make a copy of otherList.
//Postcondition: A copy of otherList is created
// and assigned to this list.
};
template<class Type>
bool linkedListType<Type>::isEmptyList()
{
return(first == NULL);
}
template<class Type>
linkedListType<Type>::linkedListType() // default constructor
{
first = NULL;
last = NULL;
count = 0;
}
template<class Type>
void linkedListType<Type>::destroyList()
{
nodeType<Type> *temp; //pointer to deallocate the memory
//occupied by the node
while(first != NULL) //while there are nodes in the list
{
temp = first; //set temp to the current node
first = first->link; //advance first to the next node
delete temp; //deallocate memory occupied by temp
}
last = NULL; //initialize last to NULL; first has already
//been set to NULL by the while loop
count = 0;
}
template<class Type>
void linkedListType<Type>::initializeList()
{
destroyList(); //if the list has any nodes, delete them
}
template<class Type>
int linkedListType<Type>::length()
{
return count;
} // end length
template<class Type>
Type linkedListType<Type>::front()
{
assert(first != NULL);
return first->info; //return the info of the first node
}//end front
template<class Type>
Type linkedListType<Type>::back()
{
assert(last != NULL);
return last->info; //return the info of the first node
}//end back
template<class Type>
bool linkedListType<Type>::search(const Type& searchItem)
{
nodeType<Type> *current; //pointer to traverse the list
bool found;
current = first; //set current to point to the
//first node in the list
found = false; //set found to false
while(current != NULL && !found) //search the list
if(current->info == searchItem) //the item is found
found = true;
else
current = current->link; //make current point
//to the next node
return found;
}//end search
template<class Type>
void linkedListType<Type>::insertFirst(const Type& newItem)
{
nodeType<Type> *newNode; //pointer to create the new node
newNode = new nodeType<Type>; //create the new node
assert(newNode != NULL); //If unable to allocate memory,
//terminate the program
newNode->info = newItem; //store the new item in the node
newNode->link = first; //insert newNode before first
first = newNode; //make first point to the
//actual first node
count++; //increment count
if(last == NULL) //if the list was empty, newNode is also
//the last node in the list
last = newNode;
}
template<class Type>
void linkedListType<Type>::insertLast(const Type& newItem)
{
nodeType<Type> *newNode; //pointer to create the new node
newNode = new nodeType<Type>; //create the new node
assert(newNode != NULL); //If unable to allocate memory,
//terminate the program
newNode->info = newItem; //store the new item in the node
newNode->link = NULL; //set the link field of newNode
//to NULL
if(first == NULL) //if the list is empty, newNode is
//both the first and last node
{
first = newNode;
last = newNode;
count++; //increment count
}
else //the list is not empty, insert newNode after last
{
last->link = newNode; //insert newNode after last
last = newNode; //make last point to the actual last node
count++; //increment count
}
}//end insertLast
template<class Type>
void linkedListType<Type>::deleteNode(const Type& deleteItem)
{
nodeType<Type> *current; //pointer to traverse the list
nodeType<Type> *trailCurrent; //pointer just before current
bool found;
if(first == NULL) //Case 1; list is empty.
cerr<<"Can not delete from an empty list.\n";
else
{
if(first->info == deleteItem) //Case 2
{
current = first;
first = first->link;
count--;
if(first == NULL) //list has only one node
last = NULL;
delete current;
}
else //search the list for the node with the given info
{
found = false;
trailCurrent = first; //set trailCurrent to point to
//the first node
current = first->link; //set current to point to the
//second node
while(current != NULL && !found)
{
if(current->info != deleteItem)
{
trailCurrent = current;
current = current->link;
}
else
found = true;
} // end while
if(found) //Case 3; if found, delete the node
{
trailCurrent->link = current->link;
count--;
if(last == current) //node to be deleted was
//the last node
last = trailCurrent; //update the value of last
delete current; //delete the node from the list
}
else
cout<<"Item to be deleted is not in the list."<<endl;
} //end else
} //end else
} //end deleteNode
//Overloading the stream insertion operator
template<class Type>
ostream& operator<<(ostream& osObject, const linkedListType<Type>&
list)
{
nodeType<Type> *current; //pointer to traverse the list
current = list.first; //set current so that it points to
//the first node
while(current != NULL) //while more data to print
{
osObject<<current->info<<" ";
current = current->link;
}
return osObject;
}
template<class Type>
linkedListType<Type>::~linkedListType() // destructor
{
destroyList();
}//end destructor
template<class Type>
void linkedListType<Type>::copyList
(const linkedListType<Type>& otherList)
{
nodeType<Type> *newNode; //pointer to create a node
nodeType<Type> *current; //pointer to traverse the list
if(first != NULL) //if the list is nonempty, make it empty
destroyList();
if(otherList.first == NULL) //otherList is empty
{
first = NULL;
last = NULL;
count = 0;
}
else
{
current = otherList.first; //current points to the
//list to be copied
count = otherList.count;
//copy the first node
first = new nodeType<Type>; //create the node
assert(first != NULL);
first->info = current->info; //copy the info
first->link = NULL; //set the link field of
//the node to NULL
last = first; //make last point to the
//first node
current = current->link; //make current point to
//the next node
//copy the remaining list
while(current != NULL)
{
newNode = new nodeType<Type>; //create a node
assert(newNode!= NULL);
newNode->info = current->info; //copy the info
newNode->link = NULL; //set the link of
//newNode to NULL
last->link = newNode; //attach newNode after last
last = newNode; //make last point to
//the actual last node
current = current->link; //make current point to
//the next node
}//end while
}//end else
}//end copyList
//copy constructor
template<class Type>
linkedListType<Type>::linkedListType
(const linkedListType<Type>& otherList)
{
first = NULL;
copyList(otherList);
}//end copy constructor
//overload the assignment operator
template<class Type>
const linkedListType<Type>& linkedListType<Type>:perator=
(const linkedListType<Type>& otherList)
{
if(this != &otherList) //avoid self-copy
copyList(otherList);
return *this;
}
#endif
I'm new to C++ and have been assigned a task which i dont completely
understand. Any help would be greately appreciated.
Here is the problem:
The class "linkedListType" use the "assert" facility. I am to get rid
of them and replace them with exceptions. I need to create a
"linkedListException" class that's declared and implemented in my
"linkedListType" class. This class needs to inherit from the base
"exception" class and return an error code (courtesy of a member
function of the "linkedListException" class). I don't understand
exceptions at all so i dont even know how to begin.
Here is the code for the "linkedListType" class (on the long side so
just copy and paste into your compiler):
/*--------------------- begin linkedList.h ------------------------*/
#ifndef H_LinkedListType
#define H_LinkedListType
#include <iostream>
#include <cassert>
using namespace std;
template <class Type>
struct nodeType
{
Type info;
nodeType<Type> *link;
};
template<class Type>
class linkedListType
{
friend ostream& operator<< <Type> (ostream&, const
linkedListType<Type>&);
public:
const linkedListType<Type>& operator=
(const linkedListType<Type>&);
//Overload the assignment operator.
void initializeList();
//Initializes the list to an empty state.
//Postcondition: first = NULL, last = NULL,
// count = 0
bool isEmptyList();
//Function to determine whether the list is empty.
//Postcondition: Returns true if the list is empty;
// otherwise, returns false.
int length();
//Function to return the number of nodes in the
//list.
//Postcondition: The value of count is returned.
void destroyList();
//Function to delete all the nodes from the list.
//Postcondition: first = NULL, last = NULL,
// count = 0
Type front();
//Function to return the first element of the list.
//Precondition: The list must exist and must not be
//empty.
//Postcondition: If the list is empty, then the
// program terminates; otherwise,
// the first element of the list is
// returned.
Type back();
//Function to return the last element of the
//list.
//Precondition: The list must exist and must not
//be empty.
//Postcondition: If the list is empty, then the
// program terminates; otherwise,
// the last element of the list is
// returned.
bool search(const Type& searchItem);
//Function to determine whether searchItem is in
//the list.
//Postcondition: Returns true if searchItem is found
// in the list; otherwise, it returns
// false.
void insertFirst(const Type& newItem);
//Function to insert newItem in the list.
//Postcondition: first points to the new list
// and newItem is inserted at the
// beginning of the list.
void insertLast(const Type& newItem);
//Function to return newItem at the end of the
//list.
//Postcondition: first points to the new list,
// newItem is inserted at the end
// of the list, and last points to
// the last node in the list.
void deleteNode(const Type& deleteItem);
//Function to delete deleteItem from the list.
//Postcondition: If found, the node containing
// deleteItem is deleted from the
// list, first points to the first
// node, and last points to the last
// node of the updated list.
linkedListType();
//default constructor
//Initializes the list to an empty state.
//Postcondition: first = NULL, last = NULL,
// count = 0
linkedListType(const linkedListType<Type>& otherList);
//copy constructor
~linkedListType();
//destructor
//Deletes all the nodes from the list.
//Postcondition: The list object is destroyed.
protected:
int count; //variable to store the number of
//elements in the list
nodeType<Type> *first; //pointer to the first node of
//the list
nodeType<Type> *last; //pointer to the last node of
//the list
private:
void copyList(const linkedListType<Type>& otherList);
//Function to make a copy of otherList.
//Postcondition: A copy of otherList is created
// and assigned to this list.
};
template<class Type>
bool linkedListType<Type>::isEmptyList()
{
return(first == NULL);
}
template<class Type>
linkedListType<Type>::linkedListType() // default constructor
{
first = NULL;
last = NULL;
count = 0;
}
template<class Type>
void linkedListType<Type>::destroyList()
{
nodeType<Type> *temp; //pointer to deallocate the memory
//occupied by the node
while(first != NULL) //while there are nodes in the list
{
temp = first; //set temp to the current node
first = first->link; //advance first to the next node
delete temp; //deallocate memory occupied by temp
}
last = NULL; //initialize last to NULL; first has already
//been set to NULL by the while loop
count = 0;
}
template<class Type>
void linkedListType<Type>::initializeList()
{
destroyList(); //if the list has any nodes, delete them
}
template<class Type>
int linkedListType<Type>::length()
{
return count;
} // end length
template<class Type>
Type linkedListType<Type>::front()
{
assert(first != NULL);
return first->info; //return the info of the first node
}//end front
template<class Type>
Type linkedListType<Type>::back()
{
assert(last != NULL);
return last->info; //return the info of the first node
}//end back
template<class Type>
bool linkedListType<Type>::search(const Type& searchItem)
{
nodeType<Type> *current; //pointer to traverse the list
bool found;
current = first; //set current to point to the
//first node in the list
found = false; //set found to false
while(current != NULL && !found) //search the list
if(current->info == searchItem) //the item is found
found = true;
else
current = current->link; //make current point
//to the next node
return found;
}//end search
template<class Type>
void linkedListType<Type>::insertFirst(const Type& newItem)
{
nodeType<Type> *newNode; //pointer to create the new node
newNode = new nodeType<Type>; //create the new node
assert(newNode != NULL); //If unable to allocate memory,
//terminate the program
newNode->info = newItem; //store the new item in the node
newNode->link = first; //insert newNode before first
first = newNode; //make first point to the
//actual first node
count++; //increment count
if(last == NULL) //if the list was empty, newNode is also
//the last node in the list
last = newNode;
}
template<class Type>
void linkedListType<Type>::insertLast(const Type& newItem)
{
nodeType<Type> *newNode; //pointer to create the new node
newNode = new nodeType<Type>; //create the new node
assert(newNode != NULL); //If unable to allocate memory,
//terminate the program
newNode->info = newItem; //store the new item in the node
newNode->link = NULL; //set the link field of newNode
//to NULL
if(first == NULL) //if the list is empty, newNode is
//both the first and last node
{
first = newNode;
last = newNode;
count++; //increment count
}
else //the list is not empty, insert newNode after last
{
last->link = newNode; //insert newNode after last
last = newNode; //make last point to the actual last node
count++; //increment count
}
}//end insertLast
template<class Type>
void linkedListType<Type>::deleteNode(const Type& deleteItem)
{
nodeType<Type> *current; //pointer to traverse the list
nodeType<Type> *trailCurrent; //pointer just before current
bool found;
if(first == NULL) //Case 1; list is empty.
cerr<<"Can not delete from an empty list.\n";
else
{
if(first->info == deleteItem) //Case 2
{
current = first;
first = first->link;
count--;
if(first == NULL) //list has only one node
last = NULL;
delete current;
}
else //search the list for the node with the given info
{
found = false;
trailCurrent = first; //set trailCurrent to point to
//the first node
current = first->link; //set current to point to the
//second node
while(current != NULL && !found)
{
if(current->info != deleteItem)
{
trailCurrent = current;
current = current->link;
}
else
found = true;
} // end while
if(found) //Case 3; if found, delete the node
{
trailCurrent->link = current->link;
count--;
if(last == current) //node to be deleted was
//the last node
last = trailCurrent; //update the value of last
delete current; //delete the node from the list
}
else
cout<<"Item to be deleted is not in the list."<<endl;
} //end else
} //end else
} //end deleteNode
//Overloading the stream insertion operator
template<class Type>
ostream& operator<<(ostream& osObject, const linkedListType<Type>&
list)
{
nodeType<Type> *current; //pointer to traverse the list
current = list.first; //set current so that it points to
//the first node
while(current != NULL) //while more data to print
{
osObject<<current->info<<" ";
current = current->link;
}
return osObject;
}
template<class Type>
linkedListType<Type>::~linkedListType() // destructor
{
destroyList();
}//end destructor
template<class Type>
void linkedListType<Type>::copyList
(const linkedListType<Type>& otherList)
{
nodeType<Type> *newNode; //pointer to create a node
nodeType<Type> *current; //pointer to traverse the list
if(first != NULL) //if the list is nonempty, make it empty
destroyList();
if(otherList.first == NULL) //otherList is empty
{
first = NULL;
last = NULL;
count = 0;
}
else
{
current = otherList.first; //current points to the
//list to be copied
count = otherList.count;
//copy the first node
first = new nodeType<Type>; //create the node
assert(first != NULL);
first->info = current->info; //copy the info
first->link = NULL; //set the link field of
//the node to NULL
last = first; //make last point to the
//first node
current = current->link; //make current point to
//the next node
//copy the remaining list
while(current != NULL)
{
newNode = new nodeType<Type>; //create a node
assert(newNode!= NULL);
newNode->info = current->info; //copy the info
newNode->link = NULL; //set the link of
//newNode to NULL
last->link = newNode; //attach newNode after last
last = newNode; //make last point to
//the actual last node
current = current->link; //make current point to
//the next node
}//end while
}//end else
}//end copyList
//copy constructor
template<class Type>
linkedListType<Type>::linkedListType
(const linkedListType<Type>& otherList)
{
first = NULL;
copyList(otherList);
}//end copy constructor
//overload the assignment operator
template<class Type>
const linkedListType<Type>& linkedListType<Type>:perator=
(const linkedListType<Type>& otherList)
{
if(this != &otherList) //avoid self-copy
copyList(otherList);
return *this;
}
#endif