how to achieve thread safety at element level in STL data structureslike hash map, vectors

G

grbgooglefan

Our application uses the caching heavily to store the data from
databases & also the runtime orders information.
All these caches are built on STL hash map, vectors & maps and data
format is the structures.
There are multiple threads accessing these caches simultaneously for
reading the data as well as updating the data.
Whenever any thread accesses the cache, it locks that cache & finds
the required element. Does the actions required & unlocks the cache.
I am finding that this is causing the other threads to wait for longer
time because the locking is at cache level.
I would like to make this locking quite finer & granular, in such a
way that only the single structure which is to be updated is locked.
This is somewhat same as the row level locking in databases.
How do we achieve this level of granular locking?
Thoughts please.
 
B

Boris

Our application uses the caching heavily to store the data from
databases & also the runtime orders information.
All these caches are built on STL hash map, vectors & maps and data
format is the structures.
There are multiple threads accessing these caches simultaneously for
reading the data as well as updating the data.
Whenever any thread accesses the cache, it locks that cache & finds
the required element. Does the actions required & unlocks the cache.
I am finding that this is causing the other threads to wait for longer
time because the locking is at cache level.
I would like to make this locking quite finer & granular, in such a
way that only the single structure which is to be updated is locked.
This is somewhat same as the row level locking in databases.
How do we achieve this level of granular locking?

From what I understand you are using a C++ standard library which does not
supported multithreading explicitly? Thus it's your job to make sure that
everything works fine in a multithreaded program? To improve performance
two different kind of locks (one for read- and one for write-access) come
to my mind. But as you didn't say which C++ standard library you use I
don't know if two threads may access your STL containers concurrently even
if it's only for read access.

Boris
 
J

James Kanze

Our application uses the caching heavily to store the data from
databases & also the runtime orders information.
All these caches are built on STL hash map, vectors & maps and data
format is the structures.
There are multiple threads accessing these caches simultaneously for
reading the data as well as updating the data.
Whenever any thread accesses the cache, it locks that cache & finds
the required element. Does the actions required & unlocks the cache.
I am finding that this is causing the other threads to wait for longer
time because the locking is at cache level.
I would like to make this locking quite finer & granular, in such a
way that only the single structure which is to be updated is locked.
This is somewhat same as the row level locking in databases.
How do we achieve this level of granular locking?

It depends. If you're not inserting or erasing on the map, then
you don't need a lock on it; only on the individual elements.
If you are (and if you're using it as a cache, you probably
are), then you need two locks for each transaction, one on the
element, and one on the table. Basically, you grab the lock on
the table, get the element, grab the lock associated with it,
and release the lock on the table. To insert, a lock on the
table is sufficient, but to erase, you need a lock on both the
table and the object, then erase the object from the map,
release the two locks, and delete.

Note that as described above, the second thread trying to
acquire the lock on an already locked object will hold the table
locked. You might want to consider using pthread_mutex_trylock,
or its equivalent under your system, and backing off, releasing
the lock on the table, and trying again later, when you can't
get the lock. More complicated (and fairer) schemes are also
possible.

If I were doing this, I'd probably wrap the table, so that the
user didn't have to worry about this, and have the getter return
a reference counted smart pointer which releases the lock on the
object when the last pointer (of the set of reference counted
smart pointers) disappears. Boost::shared_ptr works well for
this, provided you provide an appropriate destructor object when
you create the pointer.
 
G

grbgooglefan

It depends. If you're not inserting or erasing on the map, then
you don't need a lock on it; only on the individual elements.
If you are (and if you're using it as a cache, you probably
are), then you need two locks for each transaction, one on the
element, and one on the table. Basically, you grab the lock on
the table, get the element, grab the lock associated with it,
and release the lock on the table. To insert, a lock on the
table is sufficient, but to erase, you need a lock on both the
table and the object, then erase the object from the map,
release the two locks, and delete.

Note that as described above, the second thread trying to
acquire the lock on an already locked object will hold the table
locked. You might want to consider using pthread_mutex_trylock,
or its equivalent under your system, and backing off, releasing
the lock on the table, and trying again later, when you can't
get the lock. More complicated (and fairer) schemes are also
possible.

If I were doing this, I'd probably wrap the table, so that the
user didn't have to worry about this, and have the getter return
a reference counted smart pointer which releases the lock on the
object when the last pointer (of the set of reference counted
smart pointers) disappears. Boost::shared_ptr works well for
this, provided you provide an appropriate destructor object when
you create the pointer.

--
James Kanze (GABI Software) email:[email protected]
Conseils en informatique orientée objet/
Beratung in objektorientierter Datenverarbeitung
9 place Sémard, 78210 St.-Cyr-l'École, France, +33 (0)1 30 23 00 34

Great inputs & have helped me start thinking in bigger terms.
Yes, I am using the hash map, etc from default available STL library
on Linux (libstdc++). I am using them as memory cache for server
application.
Most of these caches are built using the string as key and the
structure as data.
Flow of functions happens somewhat as below in the application:
Thread 1 gets data from database using select query. Populates that
data in the structures & pushes that structure on the cache.
Thread 2 then picks up that structure & uses it for getting other live
real time data from other service. Once that real time data is
available, this Thread 2 keeps on updating that data in the structures
in the cache.
There Thread 3 which reads the data from this cache & uses for
processing the requests from the client application.

So all types of data structure operations - insertions, erasing,
updating, reading are happening on this cache with the strctures.
The cache holds more than 60000 data elements (structures) & searching
for each required structure takes long time. So when one thread is
trying to get the required structure, others have to wait & cannot do
any productive work. Because they also need data from the same cache
(even though for different type of actions).
 
J

Joe Seigh

grbgooglefan wrote:
[...]
Great inputs & have helped me start thinking in bigger terms.
Yes, I am using the hash map, etc from default available STL library
on Linux (libstdc++). I am using them as memory cache for server
application.
Most of these caches are built using the string as key and the
structure as data.
Flow of functions happens somewhat as below in the application:
Thread 1 gets data from database using select query. Populates that
data in the structures & pushes that structure on the cache.
Thread 2 then picks up that structure & uses it for getting other live
real time data from other service. Once that real time data is
available, this Thread 2 keeps on updating that data in the structures
in the cache.
There Thread 3 which reads the data from this cache & uses for
processing the requests from the client application.

So all types of data structure operations - insertions, erasing,
updating, reading are happening on this cache with the strctures.
The cache holds more than 60000 data elements (structures) & searching
for each required structure takes long time. So when one thread is
trying to get the required structure, others have to wait & cannot do
any productive work. Because they also need data from the same cache
(even though for different type of actions).

The STL isn't really thread-safe. If a conventional rwlock doesn't
solve your problem and scale well, you'll probably want to ask this
question in comp.programming.threads.
 
Y

yurec

Our application uses the caching heavily to store the data from
databases & also the runtime orders information.
All these caches are built on STL hash map, vectors & maps and data
format is the structures.
There are multiple threads accessing these caches simultaneously for
reading the data as well as updating the data.
Whenever any thread accesses the cache, it locks that cache & finds
the required element. Does the actions required & unlocks the cache.
I am finding that this is causing the other threads to wait for longer
time because the locking is at cache level.
I would like to make this locking quite finer & granular, in such a
way that only the single structure which is to be updated is locked.
This is somewhat same as the row level locking in databases.
How do we achieve this level of granular locking?
Thoughts please.

Are you sure, that such thread safe cache which you try to implement
by yourself will be more efficient, than using database (if it's on
the same hdd as application)?As I know f.e. Oracle has very efficient
row locks.Anyway I'm very interesting in such problem(i thought about
such task a year ago, but the only thing, which came to my mind was to
have some read-write maps in a bigger map.I found that it was bad idea
and decided not to use such cache).If you get efficiency growth,
please tell me (us) it in percents.
Thanks in advance.
Regards.
 
J

James Kanze

On Dec 5, 12:35 am, James Kanze <[email protected]> wrote:
Yes, I am using the hash map, etc from default available STL library
on Linux (libstdc++). I am using them as memory cache for server
application.
Most of these caches are built using the string as key and the
structure as data.
Flow of functions happens somewhat as below in the application:
Thread 1 gets data from database using select query. Populates that
data in the structures & pushes that structure on the cache.
Thread 2 then picks up that structure & uses it for getting other live
real time data from other service. Once that real time data is
available, this Thread 2 keeps on updating that data in the structures
in the cache.
There Thread 3 which reads the data from this cache & uses for
processing the requests from the client application.
So all types of data structure operations - insertions,
erasing, updating, reading are happening on this cache with
the strctures. The cache holds more than 60000 data elements
(structures) & searching for each required structure takes
long time. So when one thread is trying to get the required
structure, others have to wait & cannot do any productive
work. Because they also need data from the same cache (even
though for different type of actions).

Something's wrong here. If searching for each required
structure is what is taking the time, moving the locks down to
the individual elements won't help unless you can avoid the lock
on the map itself (which must be held during the search). And
you can only do this if there are no insertions or erases in the
map, ever. Look up in a hash table should be almost
instantaneaous, however, if the hash function is effective. If
the searching is what is taking time, you might try analysing
your hash function, for the set of keys you are using. (The one
used by default for strings with g++ has some known weaknesses,
but it should be quite adequate for all but a few special
cases.)

Other than that, remember that if you don't hold the lock while
you're waiting for other events (I/O, etc.), then using a lock
per element, rather than a single lock for the entire structure,
won't help, at least on a mono-processor system. Rather than
using a lock per element, you might consider trying to
reorganize the code so that you don't do this. Thread 2, for
example, probably doesn't need to hold the lock (or maintain
access) on the element while it's reading the updates. Only
once it actually has the data for the update should it acquire
the lock, get the element, modify it with the new data, and
release the lock. Similarly, thread 1 should construct the
entire new element before acquiring the lock to insert it. And
thread 3 would acquire the lock, copy the data out, and release
it, before using the data.

Remember too that using a lock per element, rather than only a
lock on the map, introduces a definite possibility of deadlock.
If each thread only handles one element at a time, being careful
to release it before acquiring the lock on another element,
there should be no problem. Otherwise, deadlocks are a distinct
possibility, and you have to take active steps to avoid them.
 
J

James Kanze

Are you sure, that such thread safe cache which you try to implement
by yourself will be more efficient, than using database (if it's on
the same hdd as application)?As I know f.e. Oracle has very efficient
row locks.Anyway I'm very interesting in such problem(i thought about
such task a year ago, but the only thing, which came to my mind was to
have some read-write maps in a bigger map.I found that it was bad idea
and decided not to use such cache).If you get efficiency growth,
please tell me (us) it in percents.

It depends on whether the updates have to be persistent. From
his description, I gather that this is not the case. Updating a
record with Oracle always involves at least one disk write (and
I don't think that Oracle has an option to turn off
synchronization for this); updating a record in a hash table
doesn't involve any. In the simplest case (i.e. incrementing a
counter), this could mean a difference of several orders of
magnitude: something like a microsecond or two (including the
mutex lock) in memory, 10 milliseconds with the synchronized
disk read.
 

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