How to make enemy (with custom texture/material) flash when hit in Unity3d

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Hi, I was wondering how to make an enemy flash when hit in unity3d. My enemies, though, have a custom texture (an image) and I'm not sure if the solutions on the internet which use IEnumerators and coroutines and stuff would work on such gameobjects. Can someone please help? thanks.
 
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Coroutines work just fine on GameObjects and they're used very frequently. I've read that many games have very little code in the Update functions as all the animation/etc code is done via coroutines. I'd spawn a coroutine, change or toggle the material of the object, and have the coroutine increment a counter, sleep, and then yield. When the counter hits a certain value, stop yielding and the coroutine will exit. One of the first tutorials I did suggested using coroutines for anything that has a defined stop condition. Anything that needs to sleep will also need to be in a coroutine. They're very handy, get used to them.
 

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