Interfacing python program to C++ program instance

J

Jim Langston

Windows. Situation: Using a Python program called OpenRPG. I have a program
that displays form data (a character sheet) in C++. I am able in the C++
program to build a string and copy it into the clipboard, then paste it into
the input in the running Python program.

I would like to somehow automate this, that is, have the python instance
communicate with the C++ instance and vice versa. I'm still trying to think
of a way to do this. There seems to be a number of options, but I'm not
sure which one is best, or there is a better one.

1. Write a new C++ program/library with extern C that Python could call.
This interface program would open up some shared memory that the C++
application would also open up, and python and C++ could communicate that
way. Python writing requests to the memory, C++ responding with responses.

2. Have the C++ program interface directly into the python form, reading
directly from controls. C++ could write to the input box with reponses.

3. Have Python write a small file with the request to the HD. Have the C++
program intermittedly check for the presense of this file. If it exists, it
would open the file, read the request, write a response file, then delete
the file Python wrote.

4. Find out if python can directly, somehow, open up shared memory and do
the same as 1 without the need for the extern C interface program.

5. Something else I'm not thinking of but you know.

Thanks.
 
J

Josiah Carlson

Jim said:
Windows. Situation: Using a Python program called OpenRPG. I have a program
that displays form data (a character sheet) in C++. I am able in the C++
program to build a string and copy it into the clipboard, then paste it into
the input in the running Python program.

If I remember correctly, OpenRPG uses wxPython for it's GUI. wxPython
offers fairly easy access to the clipboard contents, so it could check
the clipboard for the kind of data it wants.
I would like to somehow automate this, that is, have the python instance
communicate with the C++ instance and vice versa. I'm still trying to think
of a way to do this. There seems to be a number of options, but I'm not
sure which one is best, or there is a better one.

1. Write a new C++ program/library with extern C that Python could call.
This interface program would open up some shared memory that the C++
application would also open up, and python and C++ could communicate that
way. Python writing requests to the memory, C++ responding with responses.

mmap is the standard "shared memory communication" mechanism available
on pretty much all platforms of note (Windows, Linux, OSX, BSD, Solaris,
BeOS, etc.)

2. Have the C++ program interface directly into the python form, reading
directly from controls. C++ could write to the input box with reponses.

If OpenRPG uses any custom controls (which are very easy to write with
wxPython), this won't be easy. Also, controlling an application that
wasn't designed for such control can be a beast.

3. Have Python write a small file with the request to the HD. Have the C++
program intermittedly check for the presense of this file. If it exists, it
would open the file, read the request, write a response file, then delete
the file Python wrote.

This can work, but is unnecessary. See mmap, socket, etc.

4. Find out if python can directly, somehow, open up shared memory and do
the same as 1 without the need for the extern C interface program.

import mmap

5. Something else I'm not thinking of but you know.

sockets. In particular, XML-RPC for the call/return using structured
data in XML format. There exists XML-RPC server and client libraries in
Python, and XML-RPC server and client libraries exist for just about
every language worth discussing. Alternatively, you can pass your
queries/string directly via sockets (rather than the clipboard).


- Josiah
 

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