is None or == None ?

M

mk

Hello,

Some claim that one should test for None using:

if x is None:

...but the standard equality which is theoretically safer works as well:

if x == None:

So, which one is recommended?

Can there be two None objects in interpreter's memory? Is testing for
identity of some variable with None safe? Does language guarantee that?
Or is it just property of implementation?

Regards,
mk
 
S

Stefan Behnel

mk, 06.11.2009 14:20:
Some claim that one should test for None using:

if x is None:

Which is the correct and safe way of doing it.

..but the standard equality which is theoretically safer works as well:

if x == None:

Absolutely not safe, think of

class Test(object):
def __eq__(self, other):
return other == None

print Test() == None, Test() is None

Stefan
 
A

Alf P. Steinbach

* mk:
Hello,

Some claim that one should test for None using:

if x is None:

..but the standard equality which is theoretically safer works as well:

if x == None:

So, which one is recommended?

Can there be two None objects in interpreter's memory? Is testing for
identity of some variable with None safe? Does language guarantee that?
Or is it just property of implementation?

As I understand it, 'is' will always work and will always be efficient (it just
checks the variable's type), while '==' can depend on the implementation of
equality checking for the other operand's class.


Cheers & hth.,

- Alf
 
J

John Machin

* mk:








As I understand it, 'is' will always work and will always be efficient (it just
checks the variable's type),

It doesn't check the type. It doesn't need to. (x is y) is true if x
and y are the same object. If that is so, then of course (type(x) is
type(y)) is true, and if not so, their types are irrelevant. "is"
testing is very efficient in the CPython implementation: addressof(x)
== addressof(y)
 
M

Marco Mariani

Alf said:
As I understand it, 'is' will always work and will always be efficient
(it just checks the variable's type), while '==' can depend on the
implementation of equality checking for the other operand's class.

"== None" makes sense, for instance, in the context of the SQLAlchemy
sql construction layer, where the underlying machinery defines __eq__()
/ __ne__() and generates the appropriate 'IS NULL' SQL code when
appropriate.
 
M

mk

Stefan said:
mk, 06.11.2009 14:20:

Which is the correct and safe way of doing it.
ok


Absolutely not safe, think of

class Test(object):
def __eq__(self, other):
return other == None

print Test() == None, Test() is None

Err, I don't want to sound daft, but what is wrong in this example? It
should work as expected:
.... def __eq__(self, other):
.... return other == None
....True

My interpretation of 1st call is that it is correct: instance Test() is
not None (in terms of identity), but it happens to have value equal to
None (2nd call).

Or perhaps your example was supposed to show that I should test for
identity with None, not for value with None?

That, however, opens a can of worms, sort of: whether one should compare
Test() for identity with None or for value with None depends on what
programmer meant at the moment.

Regards,
mk
 
A

Alf P. Steinbach

* John Machin:
It doesn't check the type.
It doesn't need to. (x is y) is true if x
and y are the same object. If that is so, then of course (type(x) is
type(y)) is true, and if not so, their types are irrelevant. "is"
testing is very efficient in the CPython implementation: addressof(x)
== addressof(y)

Maybe.

I imagined it wouldn't waste additional space for e.g. (Python 2.x) int values,
but just use the same space as used for pointer in the case of e.g. string, in
which case it would have to check the type -- an integer can very easily have
the same bitpattern as a pointer residing there.

If you imagine that instead, for an integer variable x it stores the integer
value in the variable in some other place than ordinarily used for pointer, and
let the pointer point to that place in the same variable, then without checking
type the 'is' operator should report false for 'x = 3; y = 3; x is y', but it
doesn't with my Python installation, so if it doesn't check the type then even
this half-measure (just somewhat wasteful of space) optimization isn't there.

In short, you're saying that there is an extreme inefficiency with every integer
dynamically allocated /plus/, upon production of an integer by e.g. + or *,
inefficiently finding the previously allocated integer of that value and
pointing there, sort of piling inefficiency on top of inefficiency, which is
absurd but I have seen absurd things before so it's not completely unbelievable.

I hope someone else can comment on these implications of your statement.


Cheers,

- Alf
 
M

Marco Mariani

Alf said:
If you imagine that instead, for an integer variable x it stores the
integer value in the variable in some other place than ordinarily used
for pointer, and let the pointer point to that place in the same
variable, then without checking type the 'is' operator should report
false for 'x = 3; y = 3; x is y', but it doesn't with my Python

Yes, CPython caches a handful of small, "commonly used" integers, and
creates objects for them upon startup. Using "x is y" with integers
makes no sense and has no guaranteed behaviour AFAIK
In short, you're saying that there is an extreme inefficiency with every
integer dynamically allocated /plus/, upon production of an integer by
e.g. + or *, inefficiently finding the previously allocated integer of
that value and pointing there,

no, it doesn't "point there":
 
A

Alf P. Steinbach

* Marco Mariani:
Yes, CPython caches a handful of small, "commonly used" integers, and
creates objects for them upon startup. Using "x is y" with integers
makes no sense and has no guaranteed behaviour AFAIK


no, it doesn't "point there":

I stand corrected on that issue, I didn't think of cache for small values.

On my CPython 3.1.1 the cache seems to support integer values -5 to +256,
inclusive, apparently using 16 bytes of storage per value (this last assuming
id() just returns the address).

But wow. That's pretty hare-brained: dynamic allocation for every stored value
outside the cache range, needless extra indirection for every operation.

Even Microsoft COM managed to get this right.

On the positive side, except that it would probably break every C module (I
don't know), in consultant speak that's definitely a potential for improvement. :p


Cheers,

- Alf
 
R

Rami Chowdhury

But wow. That's pretty hare-brained: dynamic allocation for every stored
value outside the cache range, needless extra indirection for every
operation.

Perhaps I'm not understanding this thread at all but how is dynamic
allocation hare-brained, and what's the 'needless extra indirection'?
 
R

Raymond Hettinger

Some claim that one should test for None using:

if x is None:

..but the standard equality which is theoretically safer works as well:

if x == None:

So, which one is recommended?

In the standard library, we use "x is None".

The official recommendation in PEP 8 reads:
'''
Comparisons to singletons like None should always be done with
'is' or 'is not', never the equality operators.

Also, beware of writing "if x" when you really mean "if x is not
None"
-- e.g. when testing whether a variable or argument that
defaults to
None was set to some other value. The other value might have a
type
(such as a container) that could be false in a boolean context!
'''


Raymond
 
H

Hrvoje Niksic

Alf P. Steinbach said:
But wow. That's pretty hare-brained: dynamic allocation for every
stored value outside the cache range, needless extra indirection for
every operation.

Even Microsoft COM managed to get this right.

On the positive side, except that it would probably break every C
module (I don't know), in consultant speak that's definitely a
potential for improvement. :p

Tagged integers have been tried, shown not really worth it, and
ultimately rejected by the BDFL:

http://mail.python.org/pipermail/python-dev/2004-July/thread.html#46139
 
A

Alf P. Steinbach

* Rami Chowdhury:
Perhaps I'm not understanding this thread at all but how is dynamic
allocation hare-brained, and what's the 'needless extra indirection'?

Dynamic allocation isn't hare-brained, but doing it for every stored integer
value outside a very small range is, because dynamic allocation is (relatively
speaking, in the context of integer operations) very costly even with a
(relatively speaking, in the context of general dynamic allocation) very
efficient small-objects allocator - here talking order(s) of magnitude.

A typical scheme for representing dynamically typed objects goes like, in C++,

enum TypeId { int_type_id, dyn_object_type_id };

struct Object
{
int type_id;
union
{
void* p;
int i;
// Perhaps other special cased type's values in this union.
};
};

This would then be the memory layout of what's regarded as a variable at the
script language level.

Then getting the integer value reduces to

int intValueOf( Object const& o )
{
if( o.type_id != int_type_id ) { throw TypeError(); }
return o.i;
}

If on the other hand int (and perhaps floating point type, whatever) isn't
special-cased, then it goes like

int intValueOf( Object const& o )
{
if( o.type_id != int_type_id ) { throw TypeError(); }
return static_cast<IntType*>( o.p )->value; // Extra indirection
}

and depending on where the basic type id is stored it may be more extra
indirection, and worse, creating that value then involves a dynamic allocation.


Cheers & hth.

- Alf
 
A

Alf P. Steinbach

* Hrvoje Niksic:
Tagged integers have been tried, shown not really worth it, and
ultimately rejected by the BDFL:

http://mail.python.org/pipermail/python-dev/2004-July/thread.html#46139

Yah, as I suspected. I looked at the first few postings in that thread and it
seems an inefficient baroque implementation was created and tested, not
realizing more than 50% speedup in a test not particularly much exercising its
savings, and against that counts as mentioned in the thread and as I mentioned
in quoted material above, breaking lots of existing C code.

Speedup would likely be more realistic with normal implementation (not fiddling
with bit-fields and stuff) not to mention when removing other inefficiencies
that likely dwarf and hide the low-level performance increase, but still I agree
wholeheartedly with those who argue compatibility, not breaking code.

As long as it Works, don't fix it... ;-)


Cheers, (still amazed, though)

- Alf
 
C

Carl Banks

* Rami Chowdhury:



Dynamic allocation isn't hare-brained, but doing it for every stored integer
value outside a very small range is, because dynamic allocation is (relatively
speaking, in the context of integer operations) very costly even with a
(relatively speaking, in the context of general dynamic allocation) very
efficient small-objects allocator - here talking order(s) of magnitude.


Python made a design trade-off, it chose a simpler implementation and
uniform object semantic behavior, at a cost of speed. C# made a
different trade-off, choosing a more complex implementation, a
language with two starkly different object semantic behaviors, so as
to allow better performance.

You don't have to like the decision Python made, but I don't think
it's fair to call a deliberate design trade-off hare-brained.


Carl Banks
 
R

Rami Chowdhury

* Rami Chowdhury:

Dynamic allocation isn't hare-brained, but doing it for every stored
integer value outside a very small range is, because dynamic allocation
is (relatively speaking, in the context of integer operations) very
costly even with a (relatively speaking, in the context of general
dynamic allocation) very efficient small-objects allocator - here
talking order(s) of magnitude.

Well, sure, it may seem that way. But how large a cache would you want to
preallocate? I can't see the average Python program needing to use the
integers from -10000 to 10000, for instance. In my (admittedly limited)
experience Python programs typically deal with rather more complex objects
than plain integers.
int intValueOf( Object const& o )
{
if( o.type_id != int_type_id ) { throw TypeError(); }
return static_cast<IntType*>( o.p )->value; // Extra
indirection
}

If a large cache were created and maintained, would it not be equally
indirect to check for the presence of a value in the cache, and return
that value if it's present?
creating that value then involves a dynamic allocation.

Creating which value, sorry -- the type object?
 
A

Alf P. Steinbach

* Carl Banks:
Python made a design trade-off, it chose a simpler implementation

Note that the object implementation's complexity doesn't have to affect to any
other code since it's trivial to provide abstract accessors (even macros), i.e.,
this isn't part of a trade-off except if the original developer(s) had limited
resources -- and if so then it wasn't a trade-off at the language design level
but a trade-off of getting things done then and there.

and uniform object semantic behavior,

Also note that the script language level semantics of objects is /unaffected/ by
the implementation, except for speed, i.e., this isn't part of a trade-off
either. ;-)

at a cost of speed.

In summary, the trade-off, if any, couldn't as I see it be what you describe,
but there could have been a different kind of getting-it-done trade-off.

It is usually better with Something Usable than waiting forever (or too long)
for the Perfect... ;-)

Or, it could be that things just evolved, constrained by frozen earlier
decisions. That's the main reason for the many quirks in C++. Not unlikely that
it's also that way for Python.

C# made a
different trade-off, choosing a more complex implementation, a
language with two starkly different object semantic behaviors, so as
to allow better performance.

Don't know about the implementation of C#, but whatever it is, if it's bad in
some respect then that has nothing to do with Python.

You don't have to like the decision Python made, but I don't think
it's fair to call a deliberate design trade-off hare-brained.

OK. :)


Cheers,

- Alf
 
M

Mel

Alf said:
Note that the object implementation's complexity doesn't have to affect to
any other code since it's trivial to provide abstract accessors (even
macros), i.e., this isn't part of a trade-off except if the original
developer(s) had limited
resources -- and if so then it wasn't a trade-off at the language design
level but a trade-off of getting things done then and there.

But remember what got us in here: your belief (which followed from your
assumptions) that computing `is` required testing the object types. You
might optimize out the "extra indirection" to get an object's value, but
you'd need the "extra indirection" anyway to find out what type it was
before you could use it.

Mel.
 
R

Rami Chowdhury

* Rami Chowdhury:

Uhm, you've misunderstood or failed to understand something basic, but
what?

Oh, I see, you were referring to a tagging scheme as an alternative. Sorry
for the misunderstanding.
Well it's an out-of-context quote, but t'was about creating the value
object that a variable contains a pointer to with the current CPython
implementation.

Again, perhaps I'm just misunderstanding what you're saying, but as I
understand it, in CPython if you're looking for the value of a
PyIntObject, that's stored right there in the structure, so no value
object needs to be created...
 
A

Alf P. Steinbach

* Mel:
But remember what got us in here: your belief (which followed from your
assumptions) that computing `is` required testing the object types.

Yes, I couldn't believe what I've now been hearing. Uh, reading. :)

You
might optimize out the "extra indirection" to get an object's value, but
you'd need the "extra indirection" anyway to find out what type it was
before you could use it.

No, that type checking is limited (it just checks whether the type is special
cased), doesn't involve indirection, and is there anyway except for 'is'. It can
be moved around but it's there, or something more costly is there. 'is' is about
the only operation you /can/ do without checking the type, but I don't see the
point in optimizing 'is' at cost of all other operations on basic types.


Cheers & hth.,

- Alf
 

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