A
artik
Hi,
Could somebody help me resolve I think small problem for You but huge for me.
How to correctly support reconnecting client sockets.
I have one thread (it's name thrd1) for controlling connection (and reconnection if is it needed) and thread (it's name thrd2) for cyclical sending data to server (it is written in Delhi).
Some strange happends when I stop server and start it again after some time.
Server receives information that my client (java-android) wants to connect several times (it depends on time - how long server doesn't respond) - but after these attempts connection back to almost normal state.
Problem is in these too many attempts in connection and in this that when time not responding of server is enough long my application crushes.
In my opinion problem is in "not-cleaning" socket after my stop method? How to do it perfectly?
Could somebody help me to resolve my huge problem?
Regards
Artik
If I can I put my example code:
thrd2 = new Thread(new Runnable() {
public void run() {
while (!Thread.interrupted()) {
try {
if (sock != null) {
out.write("TEST DATA\n");
out.flush();
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
//if sock is null wait 300ms
else {
try {
Thread.sleep(300);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
} catch (IOException e) {
try {
sock=null;
Thread.sleep(1000);
} catch (InterruptedException e1) {
e.printStackTrace();
}
}
}
}
and
thrd1 = new Thread(new Runnable() {
public void run() {
while (!Thread.interrupted()) {
try {
Thread.sleep(100);
} catch (InterruptedException e1) {
}
if (sock==null)
try {
sock = new Socket();
sock.connect(new InetSocketAddress(
address, 5000), 300);
r = new BufferedReader(new InputStreamReader(
sock.getInputStream()));
out = new BufferedWriter(
new OutputStreamWriter(sock
.getOutputStream()));
if ((thrd2!=null)&&(!thrd2.isAlive()))
thrd2.start();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
;
}
});
if ((thrd1!=null)&&(!thrd1.isAlive())) thrd1.start();
Could somebody help me resolve I think small problem for You but huge for me.
How to correctly support reconnecting client sockets.
I have one thread (it's name thrd1) for controlling connection (and reconnection if is it needed) and thread (it's name thrd2) for cyclical sending data to server (it is written in Delhi).
Some strange happends when I stop server and start it again after some time.
Server receives information that my client (java-android) wants to connect several times (it depends on time - how long server doesn't respond) - but after these attempts connection back to almost normal state.
Problem is in these too many attempts in connection and in this that when time not responding of server is enough long my application crushes.
In my opinion problem is in "not-cleaning" socket after my stop method? How to do it perfectly?
Could somebody help me to resolve my huge problem?
Regards
Artik
If I can I put my example code:
thrd2 = new Thread(new Runnable() {
public void run() {
while (!Thread.interrupted()) {
try {
if (sock != null) {
out.write("TEST DATA\n");
out.flush();
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
//if sock is null wait 300ms
else {
try {
Thread.sleep(300);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
} catch (IOException e) {
try {
sock=null;
Thread.sleep(1000);
} catch (InterruptedException e1) {
e.printStackTrace();
}
}
}
}
and
thrd1 = new Thread(new Runnable() {
public void run() {
while (!Thread.interrupted()) {
try {
Thread.sleep(100);
} catch (InterruptedException e1) {
}
if (sock==null)
try {
sock = new Socket();
sock.connect(new InetSocketAddress(
address, 5000), 300);
r = new BufferedReader(new InputStreamReader(
sock.getInputStream()));
out = new BufferedWriter(
new OutputStreamWriter(sock
.getOutputStream()));
if ((thrd2!=null)&&(!thrd2.isAlive()))
thrd2.start();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
;
}
});
if ((thrd1!=null)&&(!thrd1.isAlive())) thrd1.start();