S
sri2097
Hi all, I have written a Link list implementation in Python (Although
it's not needed with Lists and Dictionaries present. I tried it just
for the kicks !). Anyway here is the code -
# Creating a class comprising of node in Link List.
class linklist:
def __init__(self, data=None,link=None):
self.data = data
self.link = link
def __str__(self):
return str(self.data)
def printing(node):
print "-"*80
print ("[data][link] ---> [data][link] and so on till the end")
print "-"*80
while 1:
if node.link:
print node.data, node.link,"--->",
node = node.link
else:
# Printing the last node and exiting.
print node.data, node.link
print ("All nodes printed")
break
def assigning():
global node1, node2, node3, node4
node1 = linklist([raw_input("Enter name: "), raw_input("Enter
address: ")])
node2 = linklist([raw_input("Enter name: "), raw_input("Enter
address: ")])
node3 = linklist([raw_input("Enter name: "), raw_input("Enter
address: ")])
node4 = linklist([raw_input("Enter name: "), raw_input("Enter
address: ")])
# Checking to see if all the node.data are getting populated.
print node1
print node2
print node3
print node4
print
linking()
def linking():
node1.link = node2
node2.link = node3
node3.link = node4
# Passing the node1 to the print function so that it prints the
rest of the nodes using the links.
printing(node1)
if __name__ == "__main__":
assigning()
Doubt -
Now, Here I needed only 4 nodes. But what if I need more nodes. Is
there any way to create the number of nodes at runtime. Since I plan to
'import' this module later. I wouldn't know how many nodes I need even
before executing it. So, my doubt is - Is there any way to create 'n'
number of object (here nodes) at runtime ?
Any general criticisms about the code are also welcome...
it's not needed with Lists and Dictionaries present. I tried it just
for the kicks !). Anyway here is the code -
# Creating a class comprising of node in Link List.
class linklist:
def __init__(self, data=None,link=None):
self.data = data
self.link = link
def __str__(self):
return str(self.data)
def printing(node):
print "-"*80
print ("[data][link] ---> [data][link] and so on till the end")
print "-"*80
while 1:
if node.link:
print node.data, node.link,"--->",
node = node.link
else:
# Printing the last node and exiting.
print node.data, node.link
print ("All nodes printed")
break
def assigning():
global node1, node2, node3, node4
node1 = linklist([raw_input("Enter name: "), raw_input("Enter
address: ")])
node2 = linklist([raw_input("Enter name: "), raw_input("Enter
address: ")])
node3 = linklist([raw_input("Enter name: "), raw_input("Enter
address: ")])
node4 = linklist([raw_input("Enter name: "), raw_input("Enter
address: ")])
# Checking to see if all the node.data are getting populated.
print node1
print node2
print node3
print node4
linking()
def linking():
node1.link = node2
node2.link = node3
node3.link = node4
# Passing the node1 to the print function so that it prints the
rest of the nodes using the links.
printing(node1)
if __name__ == "__main__":
assigning()
Doubt -
Now, Here I needed only 4 nodes. But what if I need more nodes. Is
there any way to create the number of nodes at runtime. Since I plan to
'import' this module later. I wouldn't know how many nodes I need even
before executing it. So, my doubt is - Is there any way to create 'n'
number of object (here nodes) at runtime ?
Any general criticisms about the code are also welcome...