Jacksondf said:
What is that procedure for determining which events can be binded for a
particular widget? The docs don't seem to help. For example, how can I
know which events wx.SpinButton will send.
Thanks.
from the doc:
To process input from a spin button, use one of these event handler macros
to direct input to member functions that take a wxSpinEvent argument:
EVT_SPIN(id, func)
Generated whenever an arrow is pressed.
EVT_SPIN_UP(id, func)
Generated when left/up arrow is pressed.
EVT_SPIN_DOWN(id, func)
Generated when right/down arrow is pressed.
Note that if you handle both SPIN and UP or DOWN events, you will be
notified about each of them twice: first the UP/DOWN event will be
receieved and then, if it wasn't vetoed, the SPIN event will be sent. See
also
hg