T
Timothy
Hi,
The following code loaded an assembly from a file
objPlugin = CType(Activator.CreateInstanceFrom(AppPath() & "Plugins\" &
mnuItem.AssemblyName, mnuItem.ClassName).Unwrap, iGameModule)
But what if that assembly is in the GAC ?
So I could have an XML file for each plugin, and then specify the
filename and for those that are in the GAC just specify "GAC" or something.
But how do I load them then ?
thnx.
The following code loaded an assembly from a file
objPlugin = CType(Activator.CreateInstanceFrom(AppPath() & "Plugins\" &
mnuItem.AssemblyName, mnuItem.ClassName).Unwrap, iGameModule)
But what if that assembly is in the GAC ?
So I could have an XML file for each plugin, and then specify the
filename and for those that are in the GAC just specify "GAC" or something.
But how do I load them then ?
thnx.