M
Marc-antoine Kruzik
Chipmunk seems to be a pretty cool 2D physics engine, but does a 3D
physics engine exist for Ruby ?
I would like to develop an Alundra-like game :
I developed a very simple 3D physics engine by myself some years ago,
but I lacked the mathematics competencies.
Here's a poor sample of what I have done :
Maybe it could help : I don't need rotations.
When the player kicks a box, the box slides on the ground and can go
down a slope, but it never overturns.
If there are no 3D physics engine, I will try to create a basic one from
a 2D engine, such as Chipmunk.
--
So :
1- does a (simple) 3D physics engine exist for Ruby ?
2- if no 3D engine exists, which 2D engine do you recommend me to make
what I want ?
Thank you for your answer.
(I'm french, sorry for my mistakes.)
physics engine exist for Ruby ?
I would like to develop an Alundra-like game :
I developed a very simple 3D physics engine by myself some years ago,
but I lacked the mathematics competencies.
Here's a poor sample of what I have done :
Maybe it could help : I don't need rotations.
When the player kicks a box, the box slides on the ground and can go
down a slope, but it never overturns.
If there are no 3D physics engine, I will try to create a basic one from
a 2D engine, such as Chipmunk.
--
So :
1- does a (simple) 3D physics engine exist for Ruby ?
2- if no 3D engine exists, which 2D engine do you recommend me to make
what I want ?
Thank you for your answer.
(I'm french, sorry for my mistakes.)