D
Divick
Is there a way in C++ to have a file stream which is directly mapped to
memory(virtual memory) without actually having to create a file and
then memory mapping that file using system dependent calls?
I need this because I don't want to create a regular file on disk
(reasons for which are many , say directory permissions ), but being a
file pointer, someone can use that pointer as a regular file descriptor
for reading and writing.
Thanks,
Divick
memory(virtual memory) without actually having to create a file and
then memory mapping that file using system dependent calls?
I need this because I don't want to create a regular file on disk
(reasons for which are many , say directory permissions ), but being a
file pointer, someone can use that pointer as a regular file descriptor
for reading and writing.
Thanks,
Divick