P
P. Flavin
Our US Military uses 3d Simulations for Combat Training.
Specialized Tools including games such as the
Unreal and Quake Quake Game Engines are used for 3d sims
and modern languages optimized for safe and efficient
networking that are portable across CPUS & OSes: eg. Java.
VRML / X3D can be used, but solutions optimized for
the highly interactive, multiuser and multiple screens
of an emersive CAVE enviroment beg for better tools.
Here's the question, and several solutions to consider.
US Army Research programmer wrote:
|
| I would like to model the interior of buildings for
| rehearsal of MOUT ( Military Operations in Urban Terrain )
| by our troops.
|
| I have been ... reading a VRML text and understanding
| the language itself. But now I am trying to figure
| where to begin, having only an understanding of this 1 tool.
|
| If anyone has suggestions on books, software
| (free or commercial), ... I would be indebted.
|
| My goal is to have a tool for our soldiers for
| securing a building by moving through it room by room.
| I would like the building as realistic as possible
| by populating it with furniture, objects, etc and then
| placing terrorists and friendly forces ... inside.
|
|
| Thank you.
|
| - Andrew M. Neiderer
| Computer Programmer
| US Army Research Laboratory
|
http://groups.google.com/groups?&[email protected]
America's Army Game / Recruiting tool
-------------------------------------
http://www.americasarmy.com/
It works, it's available, it runs on Windows & Linux.
Defense Modeling and Simulation Office (DMSO) for DoD
-----------------------------------------------------
|
| The Defense Modeling and Simulation Office (DMSO)
| is the catalyst organization for Department of Defense
| (DoD) modeling and simulation (M&S) and ensures that
| M&S technology development is consistent with other
| related initiatives.
|
| The DMSO performs those key corporate level functions
| necessary to encourage cooperation, synergism, and
| cost-effectiveness among the M&S activities of the
| DoD Components.
|
| The DMSO supports the warfighter by leading a
| defense-wide team in fostering the
|
| interoperability, reuse, and affordability
|
| of M&S and the responsive application of these
| tools to provide revolutionary warfighting capabilities
|
https://www.dmso.mil
Military Operations on Urbanized Terrain
-----------------------------------------
|
| Modern military doctrine places a strong emphasis
| on urban warfare, commonly referred to as
| Military Operations on Urbanized Terrain (MOUT).
|
| Trainee instrumentation, called Player Detection Devices
| (PDDs), has a key role in generating data for
| real-time situational awareness of engagement scenarios
| and After-Action Reviews (AAR) of MOUT live simulation
| exercises.
|
http://www.tspi.swri.org/technology/dist_sim_systems/subsection_mout.shtm
VIRTE MOUT USN/Office of Naval Research.
-------------------------------------------
|
| Development of realistic autonomous intelligent adversaries
| for training Marines in virtual simulations of urban battlefields.
| Working in tandem with the AI Laboratory at U of Michigan and
| Dr. John Laird. November 2001 - September 2003.
|
http://www.soartech.com/htmlonly/projects.html
Urban Warfare Simulation Helps Train Company Commanders
-------------------------------------------------------
|
| A new high-tech simulation is now available to
| U.S. Army captains who are preparing to lead infantry
| units in urban warfare scenarios.
|
| The computer game, called Full Spectrum Command,
| is the first of its kind, because it was specifically
| designed to make trainees ?think through the challenges
| associated with urban combat, ...
|
http://www.nationaldefensemagazine.org/article.cfm?Id=1026
RAPID BUILDING GENERATION AND STRUCTURAL WEAPONS EFFECTS FOR MOUT
-----------------------------------------------------------------
http://www.asc2002.com/summaries/h/HP-07.pdf
http://www.eecs.umich.edu/~soar/workshop23/talks/Laird - VIRTE-MOUT.pdf
http://www.eecs.umich.edu/~soar/workshop23/talks/index.html
http://www.eecs.umich.edu/~soar/
http://www.asc2002.com/summaries/h/HP-07.pdf
Multiplayer Games Research
--------------------------
http://tail.eecs.umich.edu/warriors/games
http://www.army-technology.com/contractors/training/
Combat Simulation - Distributed Interactive Simulation
------------------------------------------------------
( DIS-Java-VRML Working Group )
|
Savage --- Scenario Authoring and Visualization
----------- for Advanced Graphical Environments
|
|
http://web.nps.navy.mil/~brutzman/vrtp/dis-java-vrml/download.html
http://web.nps.navy.mil/~brutzman/Savage/contents.html
http://www.stl.nps.navy.mil/~brutzman/java/
| The purpose of VIRTE is to develop, demonstrate and
| transition virtual and augmented technologies for
| training supplementing and complementing
| live combat training. ...
|
| VIRTE provides a compendium of technologies focusing
| on the human perpetual and cognitive functions in a
| virtual environment to simulate human natural direct
| interaction.
|
http://www.movesinstitute.org/darken/virte/demonstrations.html
http://www.movesinstitute.org/researchdir.html
JIST3 - Warfare Systems - Urban Operations
------------------------------------------
http://jcs.mil/technology/uo.html
http://www.urbanoperations.com/training.htm
Xith3d ( Formerly Magicosm ) 3d Networked Game
----------------------------
https://xith3d.dev.java.net/
http://www.cosm-game.com/screenshots.php
Java3d Game SDK ( one project of many )
------------------------------------------
https://java3dgamesdk.dev.java.net/source/browse/java3dgamesdk/demo/
https://java3dgamesdk.dev.java.net/servlets/ProjectDocumentList
http://awaredreams.com/java3dgamesdk/screenshots.jsp
Java Gaming ( 2d, 3d, Desktop, Phones, etc )
--------------------------------------------
http://javagaming.org/cgi-bin/JGNetForums/YaBB.cgi
http://community.java.net/games/
| Web3d.org's H-Anim Models are used by
|
| Don Brutzman's US Navy Postgraduate School
|
| Web based DIS-VRML-Java combat simulation,
|
| NSF funded American Sign Language and Finger Spelling
| Avatars, and NIST Humanoid animation projects ...
|
|
| Finger Spelling, Darts & Chess VRML file animates with Java3d
| -------------------------------------------------------------
http://www.frontiernet.net/~imaging/java3d_and_vrml.html
http://home.rochester.rr.com/javajava/media/darts_animation_movie.mov
http://www.frontiernet.net/~imaging/shout3d/models/H-Anim/darts_animation_VRML.wrl
http://www.frontiernet.net/~imaging/shout3d/models/H-Anim/nancy_H-Anim_x3d.wrl
|
http://www.web3d.org/www-vrml/hypermail/2002/06/1325.html
http://archives.java.sun.com/cgi-bin/wa?A2=ind0305&L=java3d-interest&P=R25128
Sensor to Shooter, Networked Combat Systems: Java Kills
-------------------------------------------------------
Distributed Real-Time with Java ? Really!
-----------------------------------------
http://pitfall.mitre.org/library/tog-ballsorter-slides.pdf
http://www.iwar.org.uk/iwar/resources/info-superiority1999/
http://cgsc.leavenworth.army.mil/MILREV/English/JulAug98/caravell.htm
http://www.missionsystems.lockheedmartin.com/about/index.html
" 3D WarGames, for Real : Battle Management in the US Army "
------------------------------------------------------------
http://www.motorola.com/GSS/SSTG/ISD/
Sensor_to_Shooter/sensor_to_shooter.html
$50 Million Dollars, Motorola, Sun, & the US Army
----------------------------------------------------
| Openwings, the proposed architecture, uses Sun
| Jini and Java technologies that will enable the
| Army to "plug-and-play" situational awareness
| systems into next-generation C4I infrastructures.
|
| The project is a joint research and development
| effort conducted in cooperation with the U.S. Army.
| Motorola and Sun will develop Openwings as a
| non-proprietary, open specification using a
| community-process model similar to the one Sun
| uses on the development of its Java technologies.
|
| [ See a demo in June ... @ JavaOne or on the web. ]
|
http://www.motorola.com/GSS/SSTG/ISD/press/20000210.html
|
http://archives.java.sun.com/cgi-bin/wa?A2=ind0106&L=java3d-interest&P=R1967
First-Person Shooter: Game, Tutorial, Sourcecode ( Java )
----------------------
http://fivedots.coe.psu.ac.th/~ad/jg/ch15/index.html
http://fivedots.coe.psu.ac.th/~ad/jg/ch15/ch15.zip
| (Web) Distributed Interactive Simulation ( VRML & Java ); US Navy
| -----------------------------------------------------------------
| http://www.web3d.org/WorkingGroups/vrtp/dis-java-vrml/
| - requires a VRML plug-in : Cosmo or Contact; note: Cortona fails.
|
| RoboForge : Robot Combat Warfare, Networked Game ( Java3D )
| -----------------------------------------------------------
| http://www.roboforge.net
| http://www.roboforge.net/movies/rfdemo2.mpg ( 10 Meg )
|
| Robot Simulation Competition ( Java 1.2, OpenGl, Java3D? )
| http://www.cyberbotics.com/webots/screenshots/index.html
| http://www.cyberbotics.com/webots/index.html
|
| JRobots (Autonomous Virtual Robot Competition ) -- ( Java )
| http://www.cfxweb.net/jrobots/
|
|
http://www.web3d.org/www-vrml/hypermail/2001/02/0008.html
MODELLING OF URBAN SERVICES BY VRML & JAVA
------------------------------------------
http://st.itim.unige.it/itim/websim1999/w134.html
Training of Football Players in the Virtual Reality CAVE
--------------------------------------------------------
| The CAVE (Cave Automatic Virtual Environment) is
| currently the most advanced system for
| immersive virtual reality.
|
| The University of Michigan operates such a system ...
|
| A CAVE provides its users with the convincing illusion
| of being fully immersed in a three-dimensional world that
| is computer-generated and presented to the viewer in
| realistic full scale as well as in stereo.
|
http://www-vrl.umich.edu/project/football/index.html
|
| Architectural Walk-Through: (VRML model ...
| ----------------------------------------
http://www-vrl.umich.edu/project/barcelona/vrml2/barcelona.wrl
http://www-vrl.umich.edu/project/barcelona/index.html
|
| Virtual Reality-Enhanced Medical Readiness Trainer - MRT
| ---------------------------------------------------------
| This ongoing project is an interdisciplinary effort at
| the University of Michigan involving the Medical Center,
| the Department of Emergency Medicine, the Media Union,
| and the Virtual Reality Laboratory at the College of Engineering.
|
| The objective is the development of a
| "Virtual Reality-Enhanced Medical Readiness Trainer" (MRT)
| that integrates advanced technologies like human patient
| simulators, immersive virtual reality CAVE systems,
| next generation Internet technology, virtual video conferencing,
| and more in the context of distributed and shared
| virtual environments for the training of emergency personnel
| in a variety of common as well as extreme situations.
|
http://www-vrl.umich.edu/mrt/AndreVRML/Combo.wrl
|
| [ This be rendered with Java3d using the Sun VRML Loaders ]
|
http://www-vrl.umich.edu/mrt/index.html
|
| IBM Educational Project
| -------------------------
| This Web site presents the results of a pilot study
| conducted by the University of Michigan Virtual Reality
| Laboratory for IBM, Inc. The study explores
| the usefulness of VRML, the Virtual Reality Modeling
| Language on the World Wide Web, for the development of
| educational material on the Web.
|
| The following two Pilot Applications were developed:
|
| Conic Sections : An interactive tool to visualize
| -------------- the intersection of a cone with a plane
|
| VRML is a standard for the distribution of
| 3-D models over the Web. The models can be
| functional and interactive. To view VRML models,
| a VRML plug-in is required for your favorite
| Web browser.
|
| We recommend the CosmoPlayer plug-in ..
| ------------------------------------
|
http://www-vrl.umich.edu/projects.html
US Navy PGS Diver, NIST CAESAR Animations, NSF Finger Spelling
----------------------------------------------------------------
|
| VRML Animations work in your browser with the Sun VRML Loaders
|
http://ovrt.nist.gov/projects/wear/caesarsegment/index.html
http://www.web3d.org/TaskGroups/x3d/translation/examples/HumanoidAnimation/NancyDiving.wrl
http://www.web3d.org/TaskGroups/x3d/translation/examples/HumanoidAnimation/AllenDutton.wrl
http://ovrt.nist.gov/projects/wear/caesarsegment/csr0099a/csr0099a.wrl
|
http://www.frontiernet.net/~imaging/vrml_loaders_working.html
Combat Simulation ( Networked, Mult-user 3d Tank Combat Game )
------------------------------------------------------------
http://home.rochester.rr.com/javajava/sc_tanks_and_robots.jpg
|
http://www.frontiernet.net/~imaging/java3d_and_vrml.html
Java3d Animates Web3d.org's H-Anim Avtars in a browser
------ without certificates with Sun's VRML Loaders.
-- Paul, Java Developer & Web Animator
Specialized Tools including games such as the
Unreal and Quake Quake Game Engines are used for 3d sims
and modern languages optimized for safe and efficient
networking that are portable across CPUS & OSes: eg. Java.
VRML / X3D can be used, but solutions optimized for
the highly interactive, multiuser and multiple screens
of an emersive CAVE enviroment beg for better tools.
Here's the question, and several solutions to consider.
US Army Research programmer wrote:
|
| I would like to model the interior of buildings for
| rehearsal of MOUT ( Military Operations in Urban Terrain )
| by our troops.
|
| I have been ... reading a VRML text and understanding
| the language itself. But now I am trying to figure
| where to begin, having only an understanding of this 1 tool.
|
| If anyone has suggestions on books, software
| (free or commercial), ... I would be indebted.
|
| My goal is to have a tool for our soldiers for
| securing a building by moving through it room by room.
| I would like the building as realistic as possible
| by populating it with furniture, objects, etc and then
| placing terrorists and friendly forces ... inside.
|
|
| Thank you.
|
| - Andrew M. Neiderer
| Computer Programmer
| US Army Research Laboratory
|
http://groups.google.com/groups?&[email protected]
America's Army Game / Recruiting tool
-------------------------------------
http://www.americasarmy.com/
It works, it's available, it runs on Windows & Linux.
Defense Modeling and Simulation Office (DMSO) for DoD
-----------------------------------------------------
|
| The Defense Modeling and Simulation Office (DMSO)
| is the catalyst organization for Department of Defense
| (DoD) modeling and simulation (M&S) and ensures that
| M&S technology development is consistent with other
| related initiatives.
|
| The DMSO performs those key corporate level functions
| necessary to encourage cooperation, synergism, and
| cost-effectiveness among the M&S activities of the
| DoD Components.
|
| The DMSO supports the warfighter by leading a
| defense-wide team in fostering the
|
| interoperability, reuse, and affordability
|
| of M&S and the responsive application of these
| tools to provide revolutionary warfighting capabilities
|
https://www.dmso.mil
Military Operations on Urbanized Terrain
-----------------------------------------
|
| Modern military doctrine places a strong emphasis
| on urban warfare, commonly referred to as
| Military Operations on Urbanized Terrain (MOUT).
|
| Trainee instrumentation, called Player Detection Devices
| (PDDs), has a key role in generating data for
| real-time situational awareness of engagement scenarios
| and After-Action Reviews (AAR) of MOUT live simulation
| exercises.
|
http://www.tspi.swri.org/technology/dist_sim_systems/subsection_mout.shtm
VIRTE MOUT USN/Office of Naval Research.
-------------------------------------------
|
| Development of realistic autonomous intelligent adversaries
| for training Marines in virtual simulations of urban battlefields.
| Working in tandem with the AI Laboratory at U of Michigan and
| Dr. John Laird. November 2001 - September 2003.
|
http://www.soartech.com/htmlonly/projects.html
Urban Warfare Simulation Helps Train Company Commanders
-------------------------------------------------------
|
| A new high-tech simulation is now available to
| U.S. Army captains who are preparing to lead infantry
| units in urban warfare scenarios.
|
| The computer game, called Full Spectrum Command,
| is the first of its kind, because it was specifically
| designed to make trainees ?think through the challenges
| associated with urban combat, ...
|
http://www.nationaldefensemagazine.org/article.cfm?Id=1026
RAPID BUILDING GENERATION AND STRUCTURAL WEAPONS EFFECTS FOR MOUT
-----------------------------------------------------------------
http://www.asc2002.com/summaries/h/HP-07.pdf
http://www.eecs.umich.edu/~soar/workshop23/talks/Laird - VIRTE-MOUT.pdf
http://www.eecs.umich.edu/~soar/workshop23/talks/index.html
http://www.eecs.umich.edu/~soar/
http://www.asc2002.com/summaries/h/HP-07.pdf
Multiplayer Games Research
--------------------------
http://tail.eecs.umich.edu/warriors/games
http://www.army-technology.com/contractors/training/
Combat Simulation - Distributed Interactive Simulation
------------------------------------------------------
( DIS-Java-VRML Working Group )
|
Savage --- Scenario Authoring and Visualization
----------- for Advanced Graphical Environments
|
|
http://web.nps.navy.mil/~brutzman/vrtp/dis-java-vrml/download.html
http://web.nps.navy.mil/~brutzman/Savage/contents.html
http://www.stl.nps.navy.mil/~brutzman/java/
| The purpose of VIRTE is to develop, demonstrate and
| transition virtual and augmented technologies for
| training supplementing and complementing
| live combat training. ...
|
| VIRTE provides a compendium of technologies focusing
| on the human perpetual and cognitive functions in a
| virtual environment to simulate human natural direct
| interaction.
|
http://www.movesinstitute.org/darken/virte/demonstrations.html
http://www.movesinstitute.org/researchdir.html
JIST3 - Warfare Systems - Urban Operations
------------------------------------------
http://jcs.mil/technology/uo.html
http://www.urbanoperations.com/training.htm
Xith3d ( Formerly Magicosm ) 3d Networked Game
----------------------------
https://xith3d.dev.java.net/
http://www.cosm-game.com/screenshots.php
Java3d Game SDK ( one project of many )
------------------------------------------
https://java3dgamesdk.dev.java.net/source/browse/java3dgamesdk/demo/
https://java3dgamesdk.dev.java.net/servlets/ProjectDocumentList
http://awaredreams.com/java3dgamesdk/screenshots.jsp
Java Gaming ( 2d, 3d, Desktop, Phones, etc )
--------------------------------------------
http://javagaming.org/cgi-bin/JGNetForums/YaBB.cgi
http://community.java.net/games/
| Web3d.org's H-Anim Models are used by
|
| Don Brutzman's US Navy Postgraduate School
|
| Web based DIS-VRML-Java combat simulation,
|
| NSF funded American Sign Language and Finger Spelling
| Avatars, and NIST Humanoid animation projects ...
|
|
| Finger Spelling, Darts & Chess VRML file animates with Java3d
| -------------------------------------------------------------
http://www.frontiernet.net/~imaging/java3d_and_vrml.html
http://home.rochester.rr.com/javajava/media/darts_animation_movie.mov
http://www.frontiernet.net/~imaging/shout3d/models/H-Anim/darts_animation_VRML.wrl
http://www.frontiernet.net/~imaging/shout3d/models/H-Anim/nancy_H-Anim_x3d.wrl
|
http://www.web3d.org/www-vrml/hypermail/2002/06/1325.html
http://archives.java.sun.com/cgi-bin/wa?A2=ind0305&L=java3d-interest&P=R25128
Sensor to Shooter, Networked Combat Systems: Java Kills
-------------------------------------------------------
Distributed Real-Time with Java ? Really!
-----------------------------------------
http://pitfall.mitre.org/library/tog-ballsorter-slides.pdf
http://www.iwar.org.uk/iwar/resources/info-superiority1999/
http://cgsc.leavenworth.army.mil/MILREV/English/JulAug98/caravell.htm
http://www.missionsystems.lockheedmartin.com/about/index.html
" 3D WarGames, for Real : Battle Management in the US Army "
------------------------------------------------------------
http://www.motorola.com/GSS/SSTG/ISD/
Sensor_to_Shooter/sensor_to_shooter.html
$50 Million Dollars, Motorola, Sun, & the US Army
----------------------------------------------------
| Openwings, the proposed architecture, uses Sun
| Jini and Java technologies that will enable the
| Army to "plug-and-play" situational awareness
| systems into next-generation C4I infrastructures.
|
| The project is a joint research and development
| effort conducted in cooperation with the U.S. Army.
| Motorola and Sun will develop Openwings as a
| non-proprietary, open specification using a
| community-process model similar to the one Sun
| uses on the development of its Java technologies.
|
| [ See a demo in June ... @ JavaOne or on the web. ]
|
http://www.motorola.com/GSS/SSTG/ISD/press/20000210.html
|
http://archives.java.sun.com/cgi-bin/wa?A2=ind0106&L=java3d-interest&P=R1967
First-Person Shooter: Game, Tutorial, Sourcecode ( Java )
----------------------
http://fivedots.coe.psu.ac.th/~ad/jg/ch15/index.html
http://fivedots.coe.psu.ac.th/~ad/jg/ch15/ch15.zip
| (Web) Distributed Interactive Simulation ( VRML & Java ); US Navy
| -----------------------------------------------------------------
| http://www.web3d.org/WorkingGroups/vrtp/dis-java-vrml/
| - requires a VRML plug-in : Cosmo or Contact; note: Cortona fails.
|
| RoboForge : Robot Combat Warfare, Networked Game ( Java3D )
| -----------------------------------------------------------
| http://www.roboforge.net
| http://www.roboforge.net/movies/rfdemo2.mpg ( 10 Meg )
|
| Robot Simulation Competition ( Java 1.2, OpenGl, Java3D? )
| http://www.cyberbotics.com/webots/screenshots/index.html
| http://www.cyberbotics.com/webots/index.html
|
| JRobots (Autonomous Virtual Robot Competition ) -- ( Java )
| http://www.cfxweb.net/jrobots/
|
|
http://www.web3d.org/www-vrml/hypermail/2001/02/0008.html
MODELLING OF URBAN SERVICES BY VRML & JAVA
------------------------------------------
http://st.itim.unige.it/itim/websim1999/w134.html
Training of Football Players in the Virtual Reality CAVE
--------------------------------------------------------
| The CAVE (Cave Automatic Virtual Environment) is
| currently the most advanced system for
| immersive virtual reality.
|
| The University of Michigan operates such a system ...
|
| A CAVE provides its users with the convincing illusion
| of being fully immersed in a three-dimensional world that
| is computer-generated and presented to the viewer in
| realistic full scale as well as in stereo.
|
http://www-vrl.umich.edu/project/football/index.html
|
| Architectural Walk-Through: (VRML model ...
| ----------------------------------------
http://www-vrl.umich.edu/project/barcelona/vrml2/barcelona.wrl
http://www-vrl.umich.edu/project/barcelona/index.html
|
| Virtual Reality-Enhanced Medical Readiness Trainer - MRT
| ---------------------------------------------------------
| This ongoing project is an interdisciplinary effort at
| the University of Michigan involving the Medical Center,
| the Department of Emergency Medicine, the Media Union,
| and the Virtual Reality Laboratory at the College of Engineering.
|
| The objective is the development of a
| "Virtual Reality-Enhanced Medical Readiness Trainer" (MRT)
| that integrates advanced technologies like human patient
| simulators, immersive virtual reality CAVE systems,
| next generation Internet technology, virtual video conferencing,
| and more in the context of distributed and shared
| virtual environments for the training of emergency personnel
| in a variety of common as well as extreme situations.
|
http://www-vrl.umich.edu/mrt/AndreVRML/Combo.wrl
|
| [ This be rendered with Java3d using the Sun VRML Loaders ]
|
http://www-vrl.umich.edu/mrt/index.html
|
| IBM Educational Project
| -------------------------
| This Web site presents the results of a pilot study
| conducted by the University of Michigan Virtual Reality
| Laboratory for IBM, Inc. The study explores
| the usefulness of VRML, the Virtual Reality Modeling
| Language on the World Wide Web, for the development of
| educational material on the Web.
|
| The following two Pilot Applications were developed:
|
| Conic Sections : An interactive tool to visualize
| -------------- the intersection of a cone with a plane
|
| VRML is a standard for the distribution of
| 3-D models over the Web. The models can be
| functional and interactive. To view VRML models,
| a VRML plug-in is required for your favorite
| Web browser.
|
| We recommend the CosmoPlayer plug-in ..
| ------------------------------------
|
http://www-vrl.umich.edu/projects.html
US Navy PGS Diver, NIST CAESAR Animations, NSF Finger Spelling
----------------------------------------------------------------
|
| VRML Animations work in your browser with the Sun VRML Loaders
|
http://ovrt.nist.gov/projects/wear/caesarsegment/index.html
http://www.web3d.org/TaskGroups/x3d/translation/examples/HumanoidAnimation/NancyDiving.wrl
http://www.web3d.org/TaskGroups/x3d/translation/examples/HumanoidAnimation/AllenDutton.wrl
http://ovrt.nist.gov/projects/wear/caesarsegment/csr0099a/csr0099a.wrl
|
http://www.frontiernet.net/~imaging/vrml_loaders_working.html
Combat Simulation ( Networked, Mult-user 3d Tank Combat Game )
------------------------------------------------------------
http://home.rochester.rr.com/javajava/sc_tanks_and_robots.jpg
|
http://www.frontiernet.net/~imaging/java3d_and_vrml.html
Java3d Animates Web3d.org's H-Anim Avtars in a browser
------ without certificates with Sun's VRML Loaders.
-- Paul, Java Developer & Web Animator