nearest neighbor in 2D

J

John Hunter

I have a list of two tuples containing x and y coord

(x0, y0)
(x1, y1)
...
(xn, yn)

Given a new point x,y, I would like to find the point in the list
closest to x,y. I have to do this a lot, in an inner loop, and then I
add each new point x,y to the list. I know the range of x and y in
advance.

One solution that comes to mind is to partition to space into
quadrants and store the elements by quadrant. When a new element
comes in, identify it's quadrant and only search the appropriate
quadrant for nearest neighbor. This could be done recursively, a 2D
binary search of sorts....

Can anyone point me to some code or module that provides the
appropriate data structures and algorithms to handle this task
efficiently? The size of the list will likely be in the range of
10-1000 elements.

Thanks,
John Hunter
 
I

Isaac To

John> Given a new point x,y, I would like to find the point in the list
John> closest to x,y. I have to do this a lot, in an inner loop, and
John> then I add each new point x,y to the list. I know the range of x
John> and y in advance.

John> One solution that comes to mind is to partition to space into
John> quadrants and store the elements by quadrant. When a new element
John> comes in, identify it's quadrant and only search the appropriate
John> quadrant for nearest neighbor. This could be done recursively, a
John> 2D binary search of sorts....

By recursion your solution would work in O(log n) time. The construction
would take O(n log n) time. Unluckily, it can return the wrong point, as
the nearest point within the nearest quadrant might not be the nearest
point.

The problem is a well-studied basic computational geometry problem, although
I don't really know any Python code that actually do it. Try to look at the
web for "Voronoi diagrams" and "radial triangulation" to understand how to
solve it properly in the above mentioned (perhaps randomized) time
complexity.

Regards,
Isaac.
 
N

Noen

John said:
I have a list of two tuples containing x and y coord

(x0, y0)
(x1, y1)
...
(xn, yn)

Given a new point x,y, I would like to find the point in the list
closest to x,y. I have to do this a lot, in an inner loop, and then I
add each new point x,y to the list. I know the range of x and y in
advance.

One solution that comes to mind is to partition to space into
quadrants and store the elements by quadrant. When a new element
comes in, identify it's quadrant and only search the appropriate
quadrant for nearest neighbor. This could be done recursively, a 2D
binary search of sorts....

Can anyone point me to some code or module that provides the
appropriate data structures and algorithms to handle this task
efficiently? The size of the list will likely be in the range of
10-1000 elements.

Thanks,
John Hunter
You could to a for loop, and inside that loop you will have a variable
lessest_distance. I dont know much geometric mathematics, but Im pretty
sure you can use pytagoras stuff to find the lenght from (Xn,Yn) to
(X,Y) using sinus cosinus and such.

And when the function is finished, you should return lessest_distance
 
G

Graham Lee

John said:
One solution that comes to mind is to partition to space into
quadrants and store the elements by quadrant. When a new element
comes in, identify it's quadrant and only search the appropriate
quadrant for nearest neighbor. This could be done recursively, a 2D
binary search of sorts....

What happens when you put a particle in near/at the boundary of a quadrant
though? It's possible for the nearest neighbour to be in the nearest
neighbour quadrant...although you could search over these as well.
However, the number of independent areas implied by use of the word
'quadrant' suggests that this would be the same as iterating over all
space.... :)
 
R

Ron Adam

I have a list of two tuples containing x and y coord

(x0, y0)
(x1, y1)
...
(xn, yn)

Given a new point x,y, I would like to find the point in the list
closest to x,y. I have to do this a lot, in an inner loop, and then I
add each new point x,y to the list. I know the range of x and y in
advance.

One solution that comes to mind is to partition to space into
quadrants and store the elements by quadrant. When a new element
comes in, identify it's quadrant and only search the appropriate
quadrant for nearest neighbor. This could be done recursively, a 2D
binary search of sorts....

Can anyone point me to some code or module that provides the
appropriate data structures and algorithms to handle this task
efficiently? The size of the list will likely be in the range of
10-1000 elements.

Thanks,
John Hunter


This is how I would do it. Maybe it's how you are already doing it?


import math
import random

n_points = 1000
max_x = 1000
max_y = 1000
closest_distance = 10000
closest_point = (max_x,max_y)

p = []
for i in xrange(n_points):
x = round(max_x*random.random())
y = round(max_y*random.random())
p.append((x, y))

new_point = (round(max_x*random.random()), \
round(max_y*random.random()))

for point in p:
distance = math.sqrt((new_point[0]-point[0])**2 \
+(new_point[1]-point[1])**2)
if distance < closest_distance:
closest_distance = distance
closest_point = point

print 'new_point:', new_point
print 'closest_point:', closest_point,' \
out of',n_points,'points.'


I really don't know how you can make this faster. There might be a
library that has a distance between two points function that could
speed it up.

Ronald R. Adam
(e-mail address removed)
 
D

David Eppstein

I have a list of two tuples containing x and y coord
Here's some not-very-heavily-tested code for doing this using a kD-tree.

Worst case efficiency is still linear per point or quadratic total
(unlike some other more sophisticated data structures) but in practice
if your points are reasonably well behaved this should be pretty good;
e.g. I tried it with 10000 random points (each queried then added) and
it made only 302144 recursive calls to nearestNeighbor.

Also note that only the test code at the end restricts to two
dimensions, everything else works in arbitrary numbers of dimensions.

def dist2(p,q):
"""Squared distance between p and q."""
d = 0
for i in range(len(p)):
d += (p-q)**2
return d

class kdtree:
def __init__(self,dim=2,index=0):
self.dim = dim
self.index = index
self.split = None

def addPoint(self,p):
"""Include another point in the kD-tree."""
if self.split is None:
self.split = p
self.left = kdtree(self.dim, (self.index + 1) % self.dim)
self.right = kdtree(self.dim, (self.index + 1) % self.dim)
elif self.split[self.index] < p[self.index]:
self.left.addPoint(p)
else:
self.right.addPoint(p)

def nearestNeighbor(self,q,maxdist2):
"""Find pair (d,p) where p is nearest neighbor and d is squared
distance to p. Returned distance must be within maxdist2; if
not, no point itself is returned.
"""
solution = (maxdist2+1,None)
if self.split is not None:
solution = min(solution, (dist2(self.split,q),self.split))
d2split = (self.split[self.index] - q[self.index])**2
if self.split[self.index] < p[self.index]:
solution = min(solution,
self.left.nearestNeighbor(q,solution[0]))
if d2split < solution[0]:
solution = min(solution,
self.right.nearestNeighbor(q,solution[0]))
else:
solution = min(solution,
self.right.nearestNeighbor(q,solution[0]))
if d2split < solution[0]:
solution = min(solution,
self.left.nearestNeighbor(q,solution[0]))
return solution

if __name__ == "__main__":
import math
import random

n_points = 50
max_x = 1000
max_y = 1000
max_dist2 = max_x**2 + max_y**2

k = kdtree()
for i in range(n_points):
x = round(max_x*random.random())
y = round(max_y*random.random())
p = (x,y)

if i == 0:
print 'new point',p
else:
d,q = k.nearestNeighbor(p,max_dist2)
print 'new point', p, 'has neighbor',
print q, 'at distance', math.sqrt(d)

k.addPoint(p)
 
B

Bengt Richter

I have a list of two tuples containing x and y coord

(x0, y0)
(x1, y1)
...
(xn, yn)

Given a new point x,y, I would like to find the point in the list
closest to x,y. I have to do this a lot, in an inner loop, and then I
add each new point x,y to the list. I know the range of x and y in
advance.

Are you trying to find closest location to a mouse cursor as it moves,
and then adding a point when there's a click? I.e., your particular use case
might suggest a strategy that's different from, e.g., what you'd do if
each new point's coordinates where read from file or came from a generator,
and you had exactly one search leading to exactly one update of the set.
And also what you wanted to do with the completed set.
One solution that comes to mind is to partition to space into
quadrants and store the elements by quadrant. When a new element
comes in, identify it's quadrant and only search the appropriate
quadrant for nearest neighbor. This could be done recursively, a 2D
binary search of sorts....

This might be a way of pruning, but you'd have to take into account that
nearest square doesn't guarantee nearest diagonal distance. Just blathering
off the top of my head, ... I think I would try dividing x and y into maybe a
16*16 grid of squares. A new point will fall into one of those, and then if
you find some existing points in that square, you could brute force find the
closest (remembering that comparing squared radial distances works as well as
comparing their square roots ;-) and then see if that shortest distance can
reach into any adjacent squares, and search those too if so, since there could be
a point just the other side of the border, or diagonally across an adjacent
corner that could be closer than your currently determined distance.

You could keep info about points in a square in lists or dicts (16*16 might
be sparsely populated, best in a dict of squares accessed by grid coordinates
(i.e., 4 bits apiece, maybe as tuple or combined as a single number (but then
you could use a list pre-populated with None's instead of a dict, so either way).

I guess in the extreme you could compute a complete table of nearest point
coordinates for every possible x,y point, so you'd have a raster map of voronoi
regions, with each region colored by the coordinates of its nearest point. The more
points you had, the less info would have to be updated for each new point.
I wonder when the crossover would occur ;-)
Can anyone point me to some code or module that provides the
appropriate data structures and algorithms to handle this task
efficiently? The size of the list will likely be in the range of
10-1000 elements.
What are the ranges of x and y?

Regards,
Bengt Richter
 
J

John Hunter

Bengt> Are you trying to find closest location to a mouse cursor
Bengt> as it moves, and then adding a point when there's a click?
Bengt> I.e., your particular use case might suggest a strategy
Bengt> that's different from, e.g., what you'd do if each new
Bengt> point's coordinates where read from file or came from a
Bengt> generator, and you had exactly one search leading to
Bengt> exactly one update of the set. And also what you wanted to
Bengt> do with the completed set.

I had two use cases just yesterday. The one that prompted the
question arose in making a contour plot. I'm defining a contour as an
ordered sequence of values over a 2D MxN matrix where the values
differ from some target value by at most some tolerance. I maintain a
list of i,j indices into the matrix for a given contour value, and
follow the contour from a given i,j location by examining its
neighbors. In order to close the loop (eg, when the contour finder
has passed once around a level curve of a mountain, I want to test
whether a given point i,j is close to a previously discovered point
k,l. Since I have a list of these 2 tuple coordinates, I want to find
the nearest neighbor in the list and terminate the contour when the
nearest neighbor falls within some minimum distance

3 4 5
2 6
13 1 7
12 8
11 10 9

In the example above, I am traversing a contour identifying points in
the order 1,2,3...; as above each point represents an i,j tuple which
is an index into the matrix I am contouring. I would like to
terminate the search at 13 rather than spiral around the existing
contour 1-12. Each time I add a new point to the contour, I would like
to query the existing list (excluding the most recently added points
which are close by construction) of locations and find the minimum
distance. If I'm not too close to the preexisting contour, I add the
new point and proceed.

As I write this I realize there is an important efficiency. Since
from an existing point I add the closest neighbor, the biggest step I
can make is 1,1. If on the last nearest neighbor query I find a
minimum distance of d, it will take me d minimum steps to approach the
existing contour. So I don't need to check the distance again for at
least d steps. So the algorithm can proceed 1) obtain the distance d
from the existing contour to the most recently obtained point 2) make
d steps adding points that meet the value criteria 3) repeat.

The second use case arose with gdmodule, which can only allocate 256
colors, which I cache as a dict from rgb tuples (eg, 0.0, 0.05, 1.0)
to color. When the total number of color allocations is made, and a
new rgb request comes into the color manager, I pick the already
allocated point in rgb space closest to the requested point.

I'll try David Eppstein's approach tomorrow and see how this fares.

Thanks to all for suggestions,
John Hunter
 
A

Andrew Dalke

Ron Adam
for point in p:
distance = math.sqrt((new_point[0]-point[0])**2 \
+(new_point[1]-point[1])**2)
I really don't know how you can make this faster. There might be a
library that has a distance between two points function that could
speed it up.

An easy way is to move the math.sqrt call outside the loop, since
sqrt(d1) < sqrt(d2) iff d1 < d2 (when d1,d2>=0)

Andrew
(e-mail address removed)
 
G

G.J.Giezeman

Isaac said:
John> Given a new point x,y, I would like to find the point in the list
John> closest to x,y. I have to do this a lot, in an inner loop, and
John> then I add each new point x,y to the list. I know the range of x
John> and y in advance.

John> One solution that comes to mind is to partition to space into
John> quadrants and store the elements by quadrant. When a new element
John> comes in, identify it's quadrant and only search the appropriate
John> quadrant for nearest neighbor. This could be done recursively, a
John> 2D binary search of sorts....

By recursion your solution would work in O(log n) time. The construction
would take O(n log n) time. Unluckily, it can return the wrong point, as
the nearest point within the nearest quadrant might not be the nearest
point.

The problem is a well-studied basic computational geometry problem, although
I don't really know any Python code that actually do it. Try to look at the
web for "Voronoi diagrams" and "radial triangulation" to understand how to
solve it properly in the above mentioned (perhaps randomized) time
complexity.

Regards,
Isaac.

A solution in C++ is using the CGAL-library (www.cgal.org). Look in the
index of the basic library and search for 'nearest'. It will point you
to Delaunay triangulations, which, together with a triangulation
hierarchy, will give O(log n) time complexity, except in pathological
cases. You can call C++ code from python.
B.t.w., there will be a new release of the CGAL library very soon
(probably this week).
 
A

Alex Martelli

Andrew said:
Ron Adam
for point in p:
distance = math.sqrt((new_point[0]-point[0])**2 \
+(new_point[1]-point[1])**2)
I really don't know how you can make this faster. There might be a

Hmmm, that's what math.hypot is for, isn't it...?

[alex@lancelot Lib]$ timeit.py -c -s'import math; p=1.6,2.5; np=2.4,1.3'
'math.sqrt((np[0]-p[0])**2 + (np[1]-p[1])**2)'
100000 loops, best of 3: 3 usec per loop

[alex@lancelot Lib]$ timeit.py -c -s'import math; p=1.6,2.5; np=2.4,1.3'
'math.hypot(np[0]-p[0], np[1]-p[1])'
100000 loops, best of 3: 1.9 usec per loop

An easy way is to move the math.sqrt call outside the loop, since
sqrt(d1) < sqrt(d2) iff d1 < d2 (when d1,d2>=0)

Yes, omitting the math.sqrt gives the same speed as calling math.hypot,
and it's the classic solution to speed up minimum-distance problems.

I vaguely suspect you could shave some further fraction of a microsecond
by saving those differences as dx and dy and then computing dx*dx+dy*dy --
since another classic tip is that a**2 is slower than a*2. Let's see...:

[alex@lancelot Lib]$ timeit.py -c -s'import math; p=1.6,2.5; np=2.4,1.3'
'dx=np[0]-p[0]; dy=np[1]-p[1]; disq=dx*dx+dy*dy'
1000000 loops, best of 3: 1.39 usec per loop

....yep, another small enhancement. Ain't measuring _FUN_?-)


Alex
 
P

Peter Otten

Alex said:
Andrew said:
Ron Adam
for point in p:
distance = math.sqrt((new_point[0]-point[0])**2 \
+(new_point[1]-point[1])**2)
I really don't know how you can make this faster. There might be a

Hmmm, that's what math.hypot is for, isn't it...?

[alex@lancelot Lib]$ timeit.py -c -s'import math; p=1.6,2.5; np=2.4,1.3'
'math.sqrt((np[0]-p[0])**2 + (np[1]-p[1])**2)'
100000 loops, best of 3: 3 usec per loop

[alex@lancelot Lib]$ timeit.py -c -s'import math; p=1.6,2.5; np=2.4,1.3'
'math.hypot(np[0]-p[0], np[1]-p[1])'
100000 loops, best of 3: 1.9 usec per loop

An easy way is to move the math.sqrt call outside the loop, since
sqrt(d1) < sqrt(d2) iff d1 < d2 (when d1,d2>=0)

Yes, omitting the math.sqrt gives the same speed as calling math.hypot,
and it's the classic solution to speed up minimum-distance problems.

I vaguely suspect you could shave some further fraction of a microsecond
by saving those differences as dx and dy and then computing dx*dx+dy*dy --
since another classic tip is that a**2 is slower than a*2. Let's see...:

[alex@lancelot Lib]$ timeit.py -c -s'import math; p=1.6,2.5; np=2.4,1.3'
'dx=np[0]-p[0]; dy=np[1]-p[1]; disq=dx*dx+dy*dy'
1000000 loops, best of 3: 1.39 usec per loop

...yep, another small enhancement. Ain't measuring _FUN_?-)

Finally found an application for complex numbers:

....> timeit.py -s"p= 1.6+2.5j; np=2.4+1.3j" "d=abs(p-np)"
1000000 loops, best of 3: 0.436 usec per loop

....> timeit.py -s"p= 1.6,2.5; np=2.4,1.3" "dx=np[0]-p[0];
dy=np[1]-p[1];d=dx*dx+dy*dy"
1000000 loops, best of 3: 1.15 usec per loop

This is of course all premature optimization as the most promising approach
is to try hard to reduce the number of candidate points, as David Eppstein
seems to have done. But then, he could use complex numbers, too.

Peter
 
D

David Eppstein

Peter Otten said:
This is of course all premature optimization as the most promising approach
is to try hard to reduce the number of candidate points, as David Eppstein
seems to have done. But then, he could use complex numbers, too.

Well, yes, but then my code wouldn't work very well in dimensions higher
than two...
 
R

Ron Levine

I have a list of two tuples containing x and y coord

(x0, y0)
(x1, y1)
...
(xn, yn)

Given a new point x,y, I would like to find the point in the list
closest to x,y. I have to do this a lot, in an inner loop, and then I
add each new point x,y to the list. I know the range of x and y in
advance.

One solution that comes to mind is to partition to space into
quadrants and store the elements by quadrant. When a new element
comes in, identify it's quadrant and only search the appropriate
quadrant for nearest neighbor.
This could be done recursively, a 2D
binary search of sorts....

Can anyone point me to some code or module that provides the
appropriate data structures and algorithms to handle this task
efficiently? The size of the list will likely be in the range of
10-1000 elements.

Thanks,
John Hunter


This is how I would do it. Maybe it's how you are already doing it?


import math
import random

n_points = 1000
max_x = 1000
max_y = 1000
closest_distance = 10000
closest_point = (max_x,max_y)

p = []
for i in xrange(n_points):
x = round(max_x*random.random())
y = round(max_y*random.random())
p.append((x, y))

new_point = (round(max_x*random.random()), \
round(max_y*random.random()))

for point in p:
distance = math.sqrt((new_point[0]-point[0])**2 \
+(new_point[1]-point[1])**2)
if distance < closest_distance:
closest_distance = distance
closest_point = point

print 'new_point:', new_point
print 'closest_point:', closest_point,' \
out of',n_points,'points.'


I really don't know how you can make this faster. There might be a

For one thing, you do not have to evaluate the square root. The
minimum distance occurs for the same point as the minimum distance
squared.
 
J

John Hunter

Ron> I really don't know how you can make this faster. There
Ron> might be a library that has a distance between two points
Ron> function that could speed it up.

If you only had to compare one point to all the other points, then the
brute force approach -- check every point -- will work great. This is
O(N) and I don't think you can beat it. The idea is that I will be
repeatedly checking and adding points to the list, so it is worthwhile
at the outset to set up a data structure which allows a more efficient
search.

The analogy is a binary search in 1D. If you plan to repeatedly
search a (possibly growing) list of numbers to see whether it contains
some number or find the nearest neighbor to a number, it is worthwhile
at the outset to put them in a data structure that allows a binary
search. Setting up the initial data structure costs you some time,
but subsequent searches are O(log2(N)). See google for 'binary
search' and the python module bisect.

So roughly, for a list with 1,000,000 elements, your brute force
approach requires a million comparisons per search. If the data is
setup for binary search, on average only 13-14 comparisons will be
required. Well worth the effort if you need to do a lot of searches,
as I do.

John Hunter
 
K

Kirk Strauser

At 2003-11-03T04:12:47Z said:
One solution that comes to mind is to partition to space into quadrants
and store the elements by quadrant. When a new element comes in, identify
it's quadrant and only search the appropriate quadrant for nearest
neighbor.

Erm, no. Imagine that your new point is in one corner of a quadrant. The
other point in the quadrant is in the opposite corner. There is a point in
the adjacent quadrant that is infinitessimaly close to your new point.
That's where your algorithm breaks down.
 
J

Jack Diederich

Ron> I really don't know how you can make this faster. There
Ron> might be a library that has a distance between two points
Ron> function that could speed it up.

If you only had to compare one point to all the other points, then the
brute force approach -- check every point -- will work great. This is
O(N) and I don't think you can beat it. The idea is that I will be
repeatedly checking and adding points to the list, so it is worthwhile
at the outset to set up a data structure which allows a more efficient
search.

The analogy is a binary search in 1D. If you plan to repeatedly
search a (possibly growing) list of numbers to see whether it contains
some number or find the nearest neighbor to a number, it is worthwhile
at the outset to put them in a data structure that allows a binary
search. Setting up the initial data structure costs you some time,
but subsequent searches are O(log2(N)). See google for 'binary
search' and the python module bisect.

So roughly, for a list with 1,000,000 elements, your brute force
approach requires a million comparisons per search. If the data is
setup for binary search, on average only 13-14 comparisons will be
required. Well worth the effort if you need to do a lot of searches,
as I do.

John Hunter

Breaking into the thread late, I've been busy enough to put down c.l.py
for a couple weeks.

If you only need to compare 10-1000 points, try this approach below. I
wrote it for the ICFP programming contest where I was sorting lots and
lots of points lots and lots of times. It sorts a list of points for
their manhattan distance from a particular point. I tweaked it until
it was just fast enough to do what I wanted. I won't pretend it is
optimal for all N, just that it was good enough for _my_ N. The speed
trick is that the point we are sorting around is stored in an object that
is created only once, and then we make the object's __call__ be the
comparison function.

Since it uses the list.sort() method we don't have to do anything more
clever than write our comparison function in C. I trust the Timbot
has written a better list.sort() than I ever will, so let's use it.

it is used thusly:

import icfp

l = [your big list of point tuples like (1, 10)]
p = (99, 22) # find nearest point in l to p

sort_ob = icfp.manhattan_sort(p) # creates a callable Manhat object that remembers p

l.sort(sort_ob) # sorts around p
print "closest", l[0]
print "farthest", l[-1]

The below code is from my CVS tree, so it should probably work. It was
written in a rush for a contest (JDH, you may recognize parts that are
cut-n-pasted from "probstat") so YMMV.

-jack

NB, if there is a boost or pyrex guy listening you might want to
throw in an easilly derived class that makes this [ab]use of __call__ easy.
It was a big performance win for me for very little effort.


""" icfp_module.c """

#include "Python.h"
#include <stdio.h>
#include <stdlib.h>

/*
* stats module interface
*/

static PyObject *ErrorObject;

PyObject *manhat_new(PyObject *self, PyObject *args);

static PyTypeObject Manhat_Type;

static PyObject *
heur1(PyObject *self, PyObject *args)
{
PyObject *tup1;
PyObject *tup2;
long x,y;

if (!PyArg_ParseTuple(args, "O!O!", &PyTuple_Type, &tup1, &PyTuple_Type, &tup2)) {
return NULL;
}
x = PyInt_AsLong(PyTuple_GET_ITEM(tup1,0)) - PyInt_AsLong(PyTuple_GET_ITEM(tup2,0));
y = PyInt_AsLong(PyTuple_GET_ITEM(tup1,1)) - PyInt_AsLong(PyTuple_GET_ITEM(tup2,1));
return PyInt_FromLong(labs(x * x) + labs(y * y));
}

static PyMethodDef stats_methods[] = {
{"manhattan", heur1, METH_VARARGS},
{"manhattan_sort", manhat_new, METH_VARARGS},
{NULL, NULL} /* sentinel */
};

DL_EXPORT(void)
initicfp(void)
{
PyObject *m, *d;

PyPQueue_Type.ob_type = &PyType_Type;
Manhat_Type.ob_type = &PyType_Type;

/* Create the module and add the functions */
m = Py_InitModule("icfp", stats_methods);

/* Add some symbolic constants to the module */
d = PyModule_GetDict(m);
ErrorObject = PyErr_NewException("icfp.error", NULL, NULL);
}

""" manhattan.c """
#include "Python.h"
#include <stdio.h>

#define ManhatObject_Check(v) ((v)->ob_type == &Manhat_Type)

staticforward PyTypeObject Manhat_Type;

typedef struct {
PyObject_HEAD
long x;
long y;
} ManhatObject;


static void
Manhat_dealloc(ManhatObject *self) {
PyObject_Del(self);
}

static PyObject *
Manhat_call(ManhatObject *self, PyObject *args)
{
PyObject *tup1;
PyObject *tup2;
long a;
long b;
long x;
long y;

if (!PyArg_ParseTuple(args, "O!O!", &PyTuple_Type, &tup1, &PyTuple_Type, &tup2)) {
return NULL;
}
x = PyInt_AsLong(PyTuple_GET_ITEM(tup1,0)) - self->x;
y = PyInt_AsLong(PyTuple_GET_ITEM(tup1,1)) - self->y;
a = labs(x * x) + labs(y * y);

x = PyInt_AsLong(PyTuple_GET_ITEM(tup2,0)) - self->x;
y = PyInt_AsLong(PyTuple_GET_ITEM(tup2,1)) - self->y;
b = labs(x * x) + labs(y * y);

if (a == b)
return PyInt_FromLong(0);
else if (a < b)
return PyInt_FromLong(-1);
else
return PyInt_FromLong(1);
}

static PyMethodDef Manhat_methods[] = {
{NULL, NULL} /* sentinel */
};

statichere PyTypeObject Manhat_Type = {
/* The ob_type field must be initialized in the module init function
* to be portable to Windows without using C++. */
PyObject_HEAD_INIT(&PyType_Type)
0, /*ob_size*/
"Manhat", /*tp_name*/
sizeof(ManhatObject), /*tp_basicsize*/
0, /*tp_itemsize*/
/* methods */
(destructor)Manhat_dealloc, /*tp_dealloc*/
0, /*tp_print*/
0, /*tp_getattr*/
0, //(setattrfunc)Permute_setattr, /*tp_setattr*/
0, /*tp_compare*/
0, /*tp_repr*/
0, /*tp_as_number*/
0, /*tp_as_sequence*/
0, /*tp_as_mapping*/
0, /*tp_hash*/
(ternaryfunc)Manhat_call, /*tp_call*/
0, /*tp_str*/
PyObject_GenericGetAttr, /*tp_getattro*/
0, /*tp_setattro*/
0, /*tp_as_buffer*/
Py_TPFLAGS_DEFAULT, /*tp_flags*/
0, /*tp_doc*/
0, /*tp_traverse*/
0, /*tp_clear*/
0, /*tp_richcompare*/
0, /*tp_weaklistoffset*/
0, /*tp_iter*/
0, /*tp_iternext*/
Manhat_methods, /*tp_methods*/
0, /*tp_members*/
0, /*tp_getset*/
0, /*tp_base*/
0, /*tp_dict*/
0, /*tp_descr_get*/
0, /*tp_descr_set*/
0, /*tp_dictoffset*/
0, /*tp_init*/
0, /*tp_alloc*/
0, /*tp_new*/
0, /*tp_free*/
0, /*tp_is_gc*/
};

// not static so ifcp_module.c can see it
PyObject *
manhat_new(PyObject *self, PyObject *args)
{
ManhatObject *mh;
PyObject *tup1;

if (!PyArg_ParseTuple(args, "O!", &PyTuple_Type, &tup1)) {
return NULL;
}
// call object create function and return
mh = PyObject_New(ManhatObject, &Manhat_Type);
if (mh == NULL)
return NULL;

mh->x = PyInt_AsLong(PyTuple_GET_ITEM(tup1,0));
mh->y = PyInt_AsLong(PyTuple_GET_ITEM(tup1,1));
return (PyObject *)mh;
}

""" setup.py """

from distutils.core import setup, Extension

files = [
'manhattan.c',
'icfp_module.c',
]

libraries = []
#libraries = ["efence"] # uncomment to use ElectricFence
includes = []
if (__name__ == '__main__'):
setup(name = "icfp", version = "0.2",
ext_modules = [Extension("icfp", files,
libraries = libraries,
include_dirs = includes,
)
]
)
 
R

Ron Adam

Well, yes, but then my code wouldn't work very well in dimensions higher
than two...


I rearranged my first example to match the output of yours and used a
random number seed to get identical results.

Moving the square root to the return line of the find shortest
distance function increased the speed of my routine about 20%. Then
using the p*p form instead of p**2 added anouther 4%.

With printing turned there is only a very small difference. Of course
printing is the bottle neck. Turning off printing resulted in the
following. All are best of 3 runs.

1000 points:
Standard loop: 0:00:00.958192
Kdtree: 0:00:00.248096

Quite a difference. I'm not quite sure how kdtree's work. (yet) But
they can be worth while when working with large data sets.

The standard loop seems to be better for small lists of < 100 points.

100 points:
Standard loop: 0:00:00.009966
kdtree 0:00:00.015247

But for really large lists.

10000 points:
Standard loop: 0:01:39.246454
kdtree 0:00:03.424873

Hehe.... no comparison.

The number of calculations the standard loop does:

100 new points, 4950 distance calculations.
1000 new points, 499500 distance calculations.
10000 new points, 49995000 distance calculations.

And I don't know how to figure it for kdtree. But we can estimate it
by using the ratio of the speeds.

1000 points:
kdtree (3.42/99.25)*49995000 = 1722749.62 est. dist. calculations.

There's probably a better way to do that. Python is fun to do this
stuff with. Playing around like this with other languages is just too
much trouble.

_Ron
 
J

Jim Richardson

Alex said:
Andrew said:
Ron Adam
for point in p:
distance = math.sqrt((new_point[0]-point[0])**2 \
+(new_point[1]-point[1])**2)

I really don't know how you can make this faster. There might be a

Hmmm, that's what math.hypot is for, isn't it...?

[alex@lancelot Lib]$ timeit.py -c -s'import math; p=1.6,2.5; np=2.4,1.3'
'math.sqrt((np[0]-p[0])**2 + (np[1]-p[1])**2)'
100000 loops, best of 3: 3 usec per loop

[alex@lancelot Lib]$ timeit.py -c -s'import math; p=1.6,2.5; np=2.4,1.3'
'math.hypot(np[0]-p[0], np[1]-p[1])'
100000 loops, best of 3: 1.9 usec per loop

library that has a distance between two points function that could
speed it up.

An easy way is to move the math.sqrt call outside the loop, since
sqrt(d1) < sqrt(d2) iff d1 < d2 (when d1,d2>=0)

Yes, omitting the math.sqrt gives the same speed as calling math.hypot,
and it's the classic solution to speed up minimum-distance problems.

I vaguely suspect you could shave some further fraction of a microsecond
by saving those differences as dx and dy and then computing dx*dx+dy*dy --
since another classic tip is that a**2 is slower than a*2. Let's see...:

[alex@lancelot Lib]$ timeit.py -c -s'import math; p=1.6,2.5; np=2.4,1.3'
'dx=np[0]-p[0]; dy=np[1]-p[1]; disq=dx*dx+dy*dy'
1000000 loops, best of 3: 1.39 usec per loop

...yep, another small enhancement. Ain't measuring _FUN_?-)

Finally found an application for complex numbers:

...> timeit.py -s"p= 1.6+2.5j; np=2.4+1.3j" "d=abs(p-np)"
1000000 loops, best of 3: 0.436 usec per loop

...> timeit.py -s"p= 1.6,2.5; np=2.4,1.3" "dx=np[0]-p[0];
dy=np[1]-p[1];d=dx*dx+dy*dy"
1000000 loops, best of 3: 1.15 usec per loop

This is of course all premature optimization as the most promising approach
is to try hard to reduce the number of candidate points, as David Eppstein
seems to have done. But then, he could use complex numbers, too.

Peter


I am new to timeit.py, but this is odd.

jim@grendel:~$ /usr/lib/python2.3/timeit.py -c ' p=1.6+2.5j;np=2.4+1.3j; d=abs(p-np)'
100000 loops, best of 3: 3.1 usec per loop

vs

jim@grendel:~$ /usr/lib/python2.3/timeit.py -c -s'import math; p=1.6+2.5j;np=2.4+1.3j; d=abs(p-np)'
10000000 loops, best of 3: 0.141 usec per loop

Is it because the builtin math functions are much slower?
 
R

Ron Adam

I had two use cases just yesterday. The one that prompted the
question arose in making a contour plot. I'm defining a contour as an
ordered sequence of values over a 2D MxN matrix where the values
differ from some target value by at most some tolerance. I maintain a
list of i,j indices into the matrix for a given contour value, and
follow the contour from a given i,j location by examining its
neighbors. In order to close the loop (eg, when the contour finder
has passed once around a level curve of a mountain, I want to test
whether a given point i,j is close to a previously discovered point
k,l. Since I have a list of these 2 tuple coordinates, I want to find
the nearest neighbor in the list and terminate the contour when the
nearest neighbor falls within some minimum distance

3 4 5
2 6
13 1 7
12 8
11 10 9

In the example above, I am traversing a contour identifying points in
the order 1,2,3...; as above each point represents an i,j tuple which
is an index into the matrix I am contouring. I would like to
terminate the search at 13 rather than spiral around the existing
contour 1-12. Each time I add a new point to the contour, I would like
to query the existing list (excluding the most recently added points
which are close by construction) of locations and find the minimum
distance. If I'm not too close to the preexisting contour, I add the
new point and proceed.

As I write this I realize there is an important efficiency. Since
from an existing point I add the closest neighbor, the biggest step I
can make is 1,1. If on the last nearest neighbor query I find a
minimum distance of d, it will take me d minimum steps to approach the
existing contour. So I don't need to check the distance again for at
least d steps. So the algorithm can proceed 1) obtain the distance d
from the existing contour to the most recently obtained point 2) make
d steps adding points that meet the value criteria 3) repeat.

The second use case arose with gdmodule, which can only allocate 256
colors, which I cache as a dict from rgb tuples (eg, 0.0, 0.05, 1.0)
to color. When the total number of color allocations is made, and a
new rgb request comes into the color manager, I pick the already
allocated point in rgb space closest to the requested point.

I'll try David Eppstein's approach tomorrow and see how this fares.

Thanks to all for suggestions,
John Hunter


Ah, a contour map. Maybe something like this?


"""
Where pointA and pointB are constitutive points in a list, and pointC
is a new point from a list of new points.

For each pointC in a list of new points.
For each consecutive 2 points in a list of sequential points.
If lineAC < lineAB and lineBC < lineAB
Insert pointC between pointA and pointB

If pointC was not placed in list of sequential points.
Where pointA and pointB are the beginning and
end points of the list.

IF lineAC < lineBC
Add pointC to beginning of list.
Else add pointC to end of list.

When done copy point from beginning of list to end of list
to complete polygon.
"""


Just knowing the closest point isn't quite enough because it doesn't
tell you weather to put it in front or behind the point in the list.
Storing the distance to the next point along with each point might
make it work faster. This method has an advantage in that it doesn't
have to go through the whole list. You could start from the closest
end of the list and maybe make it quicker.

One catch is you need to know in advance that the set of points are
not divided by a hill or valley.

I'm not sure what this would do with a list of random points. Maybe a
long squiggly line where the beginning to end segment cuts across
them. I don't think you will have that problem.

_Ron
 

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