Newbie

U

ursus.kirk

Hi all,

I am an absolute newbie on C++. Have done VisualBasic premarily and some
pascal (but that was in 1986). I want to adapt an almost ready plug-in.

I have all the source code for the plug in and all the sourcecode for the
function I want to add. When I look at the sourcecode for the function (or
sub, what do you call it here?) there is no entry point. The code starts
with some define's. What I need to figure out is how to interpret the new
function so I can insert it into the first source code.

The function will get a name (surname) and must return a DoubleMetaphone
string.

The wrapper looks like this and must be adapted somewhat to hold the call to
the new function. The dataVect comes from an other program (Filemaker Pro)
that will call this plug-in and pass parameter, which is cought by dataVect.

FMX_PROC(fmx::errcode) Do_XMpl_CommonFormatNumber(short funcId, const
fmx::ExprEnv& environment, const fmx::DataVect& dataVect, fmx::Data&
results)
{
fmx::errcode errorResult = -1;

errorResult = Do_MyNewFunc(dataVect);

return(errorResult);
}

Then comes the function I want to implement, which is quite large, but I
will post all of it. Thanks for your time and trouble.

/**
* ShortDoubleMetaphone.cs
*
* An implemenatation of Lawrence Phillips' Double Metaphone phonetic
matching
* algorithm, published in C/C++ Users Journal, June, 2000. This
implementation
* implements Lawrence's proposed optimization, whereby four-character
metaphone keys
* are represented as four nibbles in an unsigned short. This dramatically
improves
* storage and search efficiency.
*
* This implementation was written by Adam J. Nelson
([email protected]).
* It is based on the general C# implementation, also by Adam Nelson.
* For the latest version of this implementation, implementations
* in other languages, and links to articles I've written on the use of my
various
* Double Metaphone implementations, see:
* http;//www.nullpointer.net/anelson/
*
* Note that since this impl implements IComparable, it can be used to key
associative containers,
* thereby easily implementing phonetic matching within a simple container.
Examples of this
* should have been included in the archive from which you obtained this
file.
*
* Current Version: 1.0.0
* Revision History:
* 1.0.0 - ajn - First release
*
* This implemenatation, and optimizations, Copyright (C) 2003, Adam J.
Nelson
* The Double Metaphone algorithm was written by Lawrence Phillips, and is
* Copyright (c) 1998, 1999 by Lawrence Philips.
*/
using System;
using System.Text;

namespace nullpointer.Metaphone
{
/// <summary>Subclass of DoubleMetaphone, Adam Nelson's
([email protected])
/// C# implementation of Lawrence Phillips' Double Metaphone
algorithm,
/// published in C/C++ Users Journal, June, 2000.
///
/// This subclass implements Lawrence's suggested optimization,
whereby
/// four-letter metaphone keys are represented as four nibbles in an
/// unsigned short. This greatly improves storage and search
efficiency.</summary>
public class ShortDoubleMetaphone : DoubleMetaphone
{
//Constants representing the characters in a metaphone key
public const ushort METAPHONE_A = 0x01;
public const ushort METAPHONE_F = 0x02;
public const ushort METAPHONE_FX = ((METAPHONE_F << 4) |
METAPHONE_X);
public const ushort METAPHONE_H = 0x03;
public const ushort METAPHONE_J = 0x04;
public const ushort METAPHONE_K = 0x05;
public const ushort METAPHONE_KL = ((METAPHONE_K << 4) |
METAPHONE_L);
public const ushort METAPHONE_KN = ((METAPHONE_K << 4) |
METAPHONE_N);
public const ushort METAPHONE_KS = ((METAPHONE_K << 4) |
METAPHONE_S);
public const ushort METAPHONE_L = 0x06;
public const ushort METAPHONE_M = 0x07;
public const ushort METAPHONE_N = 0x08;
public const ushort METAPHONE_P = 0x09;
public const ushort METAPHONE_S = 0x0A;
public const ushort METAPHONE_SK = ((METAPHONE_S << 4) |
METAPHONE_K);
public const ushort METAPHONE_T = 0x0B;
public const ushort METAPHONE_TK = ((METAPHONE_T << 4) |
METAPHONE_K);
public const ushort METAPHONE_TS = ((METAPHONE_T << 4) |
METAPHONE_S);
public const ushort METAPHONE_R = 0x0C;
public const ushort METAPHONE_X = 0x0D;
public const ushort METAPHONE_0 = 0x0E;
public const ushort METAPHONE_SPACE = 0x0F;
public const ushort METAPHONE_NULL = 0x00;

/// Sentinel value, used to denote an invalid key
public const ushort METAPHONE_INVALID_KEY = 0xffff;

/// The ushort versions of the primary and alternate keys
private ushort m_primaryShortKey, m_alternateShortKey;

/// <summary>Default ctor, initializes to an empty string and 0
keys</summary>
public ShortDoubleMetaphone() : base()
{
m_primaryShortKey = m_alternateShortKey = 0;
}

/// <summary>Initializes the base class with the given word, then
computes
/// ushort representations of the metaphone keys computed by the
/// base class</summary>
///
/// <param name="word">Word for which to compute metaphone
keys</param>
public ShortDoubleMetaphone(String word) : base(word)
{
m_primaryShortKey =
ShortDoubleMetaphone.metaphoneKeyToShort(this.PrimaryKey);
if (this.AlternateKey != null) {
m_alternateShortKey =
ShortDoubleMetaphone.metaphoneKeyToShort(this.AlternateKey);
} else {
m_alternateShortKey = METAPHONE_INVALID_KEY;
}
}

/// <summary>Sets a new current word, computing the string and
ushort representations
/// of the metaphone keys of the given word.
///
/// Note that this uses the new modifier, which hides the base
class
/// computeKeys. The base class's computeKeys is then
explicitly
/// called as part of the function body. It is important to
note that
/// this is NOT equivalent to overriding a virtual function, in
that
/// polymorphism is not provided. In this case, polymorphism is
of no
/// value, while the potential efficiency gained by not using
virtual
/// methods is quite valuable.</summary>
///
/// <param name="word">New current word for which to compute
metaphone keys</param>
new public void computeKeys(String word) {
base.computeKeys(word);

m_primaryShortKey =
ShortDoubleMetaphone.metaphoneKeyToShort(this.PrimaryKey);
if (this.AlternateKey != null) {
m_alternateShortKey =
ShortDoubleMetaphone.metaphoneKeyToShort(this.AlternateKey);
} else {
m_alternateShortKey = METAPHONE_INVALID_KEY;
}
}

/// <summary>The primary metaphone key, represented as a
ushort</summary>
public ushort PrimaryShortKey {
get {
return m_primaryShortKey;
}
}

/// <summary>The alternative metaphone key, or METAPHONE_INVALID_KEY
if the current
/// word has no alternate key by double metaphone</summary>
public ushort AlternateShortKey {
get {
return m_alternateShortKey;
}
}

/// <summary>Represents a string metaphone key as a ushort</summary>
///
/// <param name="metaphoneKey">String metaphone key. Must be four
chars long; if you change
/// METAPHONE_KEY_LENGTH in DoubleMetaphone, this will break.
Length
/// tests are not performed, for performance reasons.</param>
///
/// <returns>ushort representation of the given metahphone
key</returns>
static private ushort metaphoneKeyToShort(String metaphoneKey) {
ushort result, charResult;
Char currentChar;

result = 0;

for (int currentCharIdx = 0; currentCharIdx < metaphoneKey.Length;
currentCharIdx++) {
currentChar = metaphoneKey[currentCharIdx];
if (currentChar == 'A')
charResult = METAPHONE_A;
else if (currentChar == 'P')
charResult = METAPHONE_P;
else if (currentChar == 'S')
charResult = METAPHONE_S;
else if (currentChar == 'K')
charResult = METAPHONE_K;
else if (currentChar == 'X')
charResult = METAPHONE_X;
else if (currentChar == 'J')
charResult = METAPHONE_J;
else if (currentChar == 'T')
charResult = METAPHONE_T;
else if (currentChar == 'F')
charResult = METAPHONE_F;
else if (currentChar == 'N')
charResult = METAPHONE_N;
else if (currentChar == 'H')
charResult = METAPHONE_H;
else if (currentChar == 'M')
charResult = METAPHONE_M;
else if (currentChar == 'L')
charResult = METAPHONE_L;
else if (currentChar == 'R')
charResult = METAPHONE_R;
else if (currentChar == ' ')
charResult = METAPHONE_SPACE;
else if (currentChar == '\0')
charResult = METAPHONE_0;
else
charResult = 0x00; //This should never happen

result <<= 4;
result |= charResult;
};
return result;
}
}
}
 
U

ursus.kirk

Could you please enlighten me? As said I am a newbie, am willing to learn,
butyour answer only confused me.

Ursus
 
I

Ioannis Vranos

ursus.kirk said:
Could you please enlighten me? As said I am a newbie, am willing to learn,
butyour answer only confused me.

Ursus


C# is a different language than C++.
 
V

Victor Bazarov

ursus.kirk said:
Could you please enlighten me? As said I am a newbie, am willing to learn,
butyour answer only confused me.

Ursus

How else to enlighten you? The code you posted is not C++. It is in
another language. The name of the other language is C# (pronounced
'See sharp'). Try microsoft.public.dotnet.languages.csharp newsgroup.

And please don't top-post.

V
 
U

ursus.kirk

In what is it different? (Yeah I know: syntax) but how can I discern the one
from the other and should I care to one or the other?

Ursus
 
H

Howard

Ioannis Vranos said:
C# is a different language than C++.

....and the code you've shown is C# code, not C++ code. You need to use C++
source code, if your intent is to write a C++ program. If you're getting
your code from some outside source, go to that source and look for (or ask
for) a C++ version.

-Howard
 
H

Howard

[re-ordered: please post responses at the end, or interspersed, as needed]
In what is it different? (Yeah I know: syntax) but how can I discern the
one from the other and should I care to one or the other?
Ursus

Well, one way to discern that this code is C# is that the comments in it
explicitly state that it is. Aside from that, well, if you know C# and you
know C++, it's usually pretty easy to tell. I'm not going to list the
differences.

Does it matter which you use - C++ or C#? Not to us, but to a C++ compiler,
yes! You can only compile C++ source code with a C++ compiler, and C# with
a C# compiler. But it's up to you which language (and thus which compiler)
you want to use.

-Howard
 
K

Karl Heinz Buchegger

ursus.kirk said:
In what is it different? (Yeah I know: syntax) but how can I discern the one
from the other and should I care to one or the other?

In which way is italian different from english?
It is a different language. It has different rules.
 

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