S
Steve T
I have been searching for a language to help with a product I am
developing - last week I discovered PYOpenGL - looks really useful. I
found some demos which I studied to create part of what I need (a heap
of boxes) but when I try and add an image to the box faces it looks as
if I have to delve into OpenGLContext. Now from here drawing boxes is
no longer as simple. My main driver is speed of _development_ (not
graphics speed) so I would really like to be able to say
box(position_vector, size_vector,texture_file).
Am I on the wrong track entirely here, should I pursue OpenGLContext
or am I misusing the visual.* parts of PYOpenGL?
TIA
PS Couldn't find a FAQ that helped.
developing - last week I discovered PYOpenGL - looks really useful. I
found some demos which I studied to create part of what I need (a heap
of boxes) but when I try and add an image to the box faces it looks as
if I have to delve into OpenGLContext. Now from here drawing boxes is
no longer as simple. My main driver is speed of _development_ (not
graphics speed) so I would really like to be able to say
box(position_vector, size_vector,texture_file).
Am I on the wrong track entirely here, should I pursue OpenGLContext
or am I misusing the visual.* parts of PYOpenGL?
TIA
PS Couldn't find a FAQ that helped.