Performance of code compiled with the g++

W

Wojciech Waga

I was trying to test some performance gains of move semantics when I
came across a strange thing, namely:

For a code:
http://pastebin.com/3jqgyc8v

(There is a copy constructor to prevent gcc4.6 from using default move
constructor which speeds up things greatly, but is of no interest here.)

The speed of resulting binary differs vastly among versions of gcc. It
seems like gcc<4.5 gives pretty good binary, and gcc>=4.5 does not.
Intel compiler 12.0.0 gives results similar to gcc<4.5.

For those who prefer bare values:
The same code compiled with:
gcc4.4.6 runs 0.47s
gcc4.6.1 runs 1.73s

A full plot comparing 3 versions of gcc with std= c++98/c++0x is here:
http://www.wojek.net/ww/gcc_speed.png

Does anyone know what is wrong? Especially the difference between gcc4.6
with and without c++0x is interesting. Can be there any c++0x
optimisations in library routines for this code?

Best regards,
Wojciech Waga
 
V

Victor Bazarov

I was trying to test some performance gains of move semantics when I
came across a strange thing, namely:

For a code:
http://pastebin.com/3jqgyc8v

(There is a copy constructor to prevent gcc4.6 from using default move
constructor which speeds up things greatly, but is of no interest here.)

The speed of resulting binary differs vastly among versions of gcc. It
seems like gcc<4.5 gives pretty good binary, and gcc>=4.5 does not.
Intel compiler 12.0.0 gives results similar to gcc<4.5.

For those who prefer bare values:
The same code compiled with:
gcc4.4.6 runs 0.47s
gcc4.6.1 runs 1.73s

A full plot comparing 3 versions of gcc with std= c++98/c++0x is here:
http://www.wojek.net/ww/gcc_speed.png

Does anyone know what is wrong?

You mean, besides the fact that GCC is community-based (meaning
everybody, but in fact *nobody*, is responsible for the functionality or
the performance)?
Especially the difference between gcc4.6
with and without c++0x is interesting. Can be there any c++0x
optimisations in library routines for this code?

Nah... Optimisation? In the library routines?... Nah...

Could be that gcc C++0x is smart enough to see that your code has very
little side effect (no I/O to speak of) and it figures to let you down
easy and just puts some 'usleep' calls in there, just to keep you guessing?

Use a profiler and figure out where the differences are. Then look at
the machine code, if you're into it. But usually you should see all of
that in the source. It's not like your program is so complex that its
total source (including allocators and sorting) would be too hard to
comprehend.

V
 
E

Edek

I was trying to test some performance gains of move semantics when I
came across a strange thing, namely:

For a code:
http://pastebin.com/3jqgyc8v

(There is a copy constructor to prevent gcc4.6 from using default move
constructor which speeds up things greatly, but is of no interest here.)

The speed of resulting binary differs vastly among versions of gcc. It
seems like gcc<4.5 gives pretty good binary, and gcc>=4.5 does not.
Intel compiler 12.0.0 gives results similar to gcc<4.5.

For those who prefer bare values:
The same code compiled with:
gcc4.4.6 runs 0.47s
gcc4.6.1 runs 1.73s

A full plot comparing 3 versions of gcc with std= c++98/c++0x is here:
http://www.wojek.net/ww/gcc_speed.png

Does anyone know what is wrong? Especially the difference between gcc4.6
with and without c++0x is interesting. Can be there any c++0x
optimisations in library routines for this code?

Best regards,
Wojciech Waga

You might want to try here: (e-mail address removed)

Edek
 
V

Victor Bazarov

Unlike proprietary software, where a single person is responsible ...?

But seriously, do you have complaints about g++ performance, compared
to something else? I haven't heard anyone complain for literally a
decade, so I'm a bit curious.

*I* don't have any complaints - I haven't used that software for years
to have an up-to-date opinion. The OP has a complaint, apparently. Ask
him, maybe.

V
 

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