pyopenglcontext binaries for 2.5 on win32

G

gz

no, I don't have them... I need them :)

I'd like to thank Giovanni Bajo for providing binaries for the various
package dependencies, and geting me going with pyopengl.

Unfortunately I only menaged to run a basic example, where there's no
animation. The glwindow only get's redrawn when it's resized, moved...
well generally redrawed as a window.

I would greatly appreciate some hints, about how to process the gui
events in the gl portion, and how to run a continous animation in wx +
pyopengl?

I suspect the whole thing would be way easier with pyopenglcontext,
but I can't seem to find a binary for python 2.5
I can't get it to install with mingw and don't have vc currently
installed. If someone has successfully built it, plesase share.

Although, I think, an example of a running opengl spinning cube,
embedded in some wx menu + buttons, capable of handling, say, mouse
clicks in the glwindow, would work best for me.

I'm not even that keen on wx. I choose it, purely, on the basis that
wx is generaly brought up here frequenter than qt.
(Didn't qt have some licensing change in the last few months that
could potentially change that?)
 
K

kyosohma

no, I don't have them... I need them :)

I'd like to thank Giovanni Bajo for providing binaries for the various
package dependencies, and geting me going with pyopengl.

Unfortunately I only menaged to run a basic example, where there's no
animation. The glwindow only get's redrawn when it's resized, moved...
well generally redrawed as a window.

I would greatly appreciate some hints, about how to process the gui
events in the gl portion, and how to run a continous animation in wx +
pyopengl?

I suspect the whole thing would be way easier with pyopenglcontext,
but I can't seem to find a binary for python 2.5
I can't get it to install with mingw and don't have vc currently
installed. If someone has successfully built it, plesase share.

Although, I think, an example of a running opengl spinning cube,
embedded in some wx menu + buttons, capable of handling, say, mouse
clicks in the glwindow, would work best for me.

I'm not even that keen on wx. I choose it, purely, on the basis that
wx is generaly brought up here frequenter than qt.
(Didn't qt have some licensing change in the last few months that
could potentially change that?)

I would highly recommend that you post this to the wxPython group. I
think I saw a similar question about using wx and openGL there in the
last couple of weeks. See http://www.wxpython.org/maillist.php

I tried to compile it just now, but it requires the .NET SDK (but
doesn't say which one). I'm downloading the 2.0 SDK and when I've got
it, I'll give it another go.

Mike
 
K

kyosohma

no, I don't have them... I need them :)

I'd like to thank Giovanni Bajo for providing binaries for the various
package dependencies, and geting me going with pyopengl.

Unfortunately I only menaged to run a basic example, where there's no
animation. The glwindow only get's redrawn when it's resized, moved...
well generally redrawed as a window.

I would greatly appreciate some hints, about how to process the gui
events in the gl portion, and how to run a continous animation in wx +
pyopengl?

I suspect the whole thing would be way easier with pyopenglcontext,
but I can't seem to find a binary for python 2.5
I can't get it to install with mingw and don't have vc currently
installed. If someone has successfully built it, plesase share.

Although, I think, an example of a running opengl spinning cube,
embedded in some wx menu + buttons, capable of handling, say, mouse
clicks in the glwindow, would work best for me.

I'm not even that keen on wx. I choose it, purely, on the basis that
wx is generaly brought up here frequenter than qt.
(Didn't qt have some licensing change in the last few months that
could potentially change that?)

Technically speaking, you could download the zip file, upzip it and
then install it via the command line.

Admittedly, that can be a little difficult when you've never done it
before.

Mike
 
K

kyosohma

no, I don't have them... I need them :)

I'd like to thank Giovanni Bajo for providing binaries for the various
package dependencies, and geting me going with pyopengl.

Unfortunately I only menaged to run a basic example, where there's no
animation. The glwindow only get's redrawn when it's resized, moved...
well generally redrawed as a window.

I would greatly appreciate some hints, about how to process the gui
events in the gl portion, and how to run a continous animation in wx +
pyopengl?

I suspect the whole thing would be way easier with pyopenglcontext,
but I can't seem to find a binary for python 2.5
I can't get it to install with mingw and don't have vc currently
installed. If someone has successfully built it, plesase share.

Although, I think, an example of a running opengl spinning cube,
embedded in some wx menu + buttons, capable of handling, say, mouse
clicks in the glwindow, would work best for me.

I'm not even that keen on wx. I choose it, purely, on the basis that
wx is generaly brought up here frequenter than qt.
(Didn't qt have some licensing change in the last few months that
could potentially change that?)

OK. I got OpenGLContext to compile on my home machine after some
tinkering with numpy. I uploaded the resulting .exe to my web page at:

http://www.pythonlibrary.org/python_modules.htm

Let me know if it works for you.

Mike
 

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