Python extension performance

D

David Jones

Hi,

I am trying to hunt down the difference in performance between some raw
C++ code and calling the C++ code from Python. My goal is to use Python
to control a bunch of number crunching code, and I need to show that
this will not incur a (big) performance hit.

This post includes a description of my problem, ideas I have for the
cause, and some things I plan to try next week. If anyone knows the
real cause, or thinks any of my ideas are way off base, I would
appreciate hearing about it.

My C++ function (testfunction) runs in 2.9 seconds when called from a
C++ program, but runs in 4.3 seconds when called from Python.
testfunction calculates its own running time with calls to clock(), and
this is for only one iteration, so none of the time is in the SWIG code
or Python.

Both the C++ executable and python module were linked from the same
object files, and linked with the same options. The only difference is
that the Python module is linked with -shared, and the C++ code is not.

The computer is an Itanium 2. The code was compiled with the Intel
Compiler, and uses the Intel Math Libraries. Python is version 2.2
(with little hope of being able to upgrade) from the Red Hat rpm
install. When I link the C++ exe, I get some warnings about "log2l not
implemented" from libimf, but I do not see these when I link the Python .so.

Some potential causes of my problems:

- linking to a shared library instead building a static exe.
- intel libraries are not being used when I think they are
- libpython.so was built with gcc, so I am getting some link issues
- can linking to python affect my memory allocation and deallocation in
c++??

Some things I can try:

- recompile python with the intel compiler and try again
- compile my extension into a python interpreter, statically
- segregate the memory allocations from the numerical work and compare
how the C++ and Python versions compare


--end brain dump

Dave
 
J

Jack Diederich

I am trying to hunt down the difference in performance between some raw
C++ code and calling the C++ code from Python. My goal is to use Python
to control a bunch of number crunching code, and I need to show that
this will not incur a (big) performance hit. ...
My C++ function (testfunction) runs in 2.9 seconds when called from a
C++ program, but runs in 4.3 seconds when called from Python.
testfunction calculates its own running time with calls to clock(), and
this is for only one iteration, so none of the time is in the SWIG code
or Python. ...
Some potential causes of my problems:

- linking to a shared library instead building a static exe.
- intel libraries are not being used when I think they are
- libpython.so was built with gcc, so I am getting some link issues
- can linking to python affect my memory allocation and deallocation in
c++??
The main overhead of calling C/C++ from python is the function call overhead
(python creating the stack frame for the call, and then changing the python
objects into regular ints, char *, etc). You don't mention how many times
you are calling the function. If it is only once and the difference is 1.4
seconds then something is really, really, messed up. So I'll guess it is
hundreds of thousands of times? Let us know.
Some things I can try:
- recompile python with the intel compiler and try again
- compile my extension into a python interpreter, statically
- segregate the memory allocations from the numerical work and compare
how the C++ and Python versions compare
Recompiling with the Intel compiler might help, I hear it is faster than
GCC for all modern x86 platforms. I think CPython is only tested on GCC
and windows Visual-C-thingy so you might be SOL. The other two ideas
seem much harder to do and less likely to show an improvement.

-jackdied
 
?

=?ISO-8859-1?Q?=22Martin_v=2E_L=F6wis=22?=

David said:
Both the C++ executable and python module were linked from the same
object files, and linked with the same options. The only difference is
that the Python module is linked with -shared, and the C++ code is not. [...]
Some potential causes of my problems:

- linking to a shared library instead building a static exe.

That is unlikely the problem - the shared library should long be loaded
when you call the function.
- intel libraries are not being used when I think they are

Very much possible. I would do an strace on each binary (python and
your stand-alone application) to see what libraries are picked up.
- libpython.so was built with gcc, so I am getting some link issues
Unlikely.

- can linking to python affect my memory allocation and deallocation in
c++??

It can - Python grabs a 128k at startup, and then another one if the
first one is exhausted. But that should not cause a performance
difference.

Other possible explanations:
- The intel compiler somehow arranges to use multiple processors in the
code (e.g. through OpenMP); for some reason, your multiple processor
are not used when this is run in the Python interpreter (and no,
the GIL would not be an immediate explanation)
- The Python interpreter (unknowingly) switches the processor to a
different floating-point operation mode, one which is less efficient
(but, say, more correct).

Regards,
Martin
 
D

David Jones

Jack said:
The main overhead of calling C/C++ from python is the function call overhead
(python creating the stack frame for the call, and then changing the python
objects into regular ints, char *, etc). You don't mention how many times
you are calling the function. If it is only once and the difference is 1.4
seconds then something is really, really, messed up. So I'll guess it is
hundreds of thousands of times? Let us know.

Sorry I was not clearer above; the function is only called one time. I
have run out of obvious things I may have screwed up. The part that
bugs me most is that these are built from the same .o files except for
the .o file that has the wrapper function for python.
Recompiling with the Intel compiler might help, I hear it is faster than
GCC for all modern x86 platforms. I think CPython is only tested on GCC
and windows Visual-C-thingy so you might be SOL. The other two ideas
seem much harder to do and less likely to show an improvement.
>
> -jackdied
>

By the second option, I meant to compile my extension statically instead
of using a shared library by unpacking the source rpm and putting my
code in the Modules/ directory. That is a pretty standard thing to do,
isn't it?


Thanks for the comments.

Dave
 

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