Python RPG Codebase

L

Lanny

I've been thinking about putting together a text based RPG written
fully in Python, possibly expanding to a MUD system. I'd like to know
if anyone feels any kind of need for this thing or if I'd be wasting
my time, and also if anyone would be interested in participating,
because of the highly modular nature of any RPG it should make for
easy cooperation.
 
J

Jack Diederich

I've been thinking about putting together a text based RPG written
fully in Python, possibly expanding to a MUD system. I'd like to know
if anyone feels any kind of need for this thing or if I'd be wasting
my time, and also if anyone would be interested in participating,
because of the highly modular nature of any RPG it should make for
easy cooperation.

You might not be aware that twisted (the popular asynchronous TCP/IP
server) was started as a MUD project. It grew to do many other things
but Gylph still hacks on his MUD code in fits and starts (interesting
stuff too, not your typical LPC/Mush/MOO/Diku codebase). There are
also a couple pure-python MUD clients if you're into that kind of
thing.

I still follow this stuff in passing because I learned more in
undergrad hacking LPC than I did in my classes proper (probably
because I spent hundreds of hours in class but thousands of hours
writing LPC).

-Jack
 
E

exarkun

You might not be aware that twisted (the popular asynchronous TCP/IP
server) was started as a MUD project. It grew to do many other things
but Gylph still hacks on his MUD code in fits and starts (interesting
stuff too, not your typical LPC/Mush/MOO/Diku codebase). There are
also a couple pure-python MUD clients if you're into that kind of
thing.

I still follow this stuff in passing because I learned more in
undergrad hacking LPC than I did in my classes proper (probably
because I spent hundreds of hours in class but thousands of hours
writing LPC).

This project's current home is
<http://divmod.org/trac/wiki/DivmodImaginary>. Unfortunately, there's
not much there. :) I'm hoping to give a talk on Imaginary at PyCon next
year. Part of my preparation for that will be writing a lot more
documentation, improving the web site, and generally making things
friendlier towards newcomers.

Jean-Paul
 

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