Random number in a range - speed problem

M

Mirek

Hi

A modulo operation is a common advise for generating random numbers within
limited range:

random()%r

I've profiled my program and found that % consumes about 30% cpu time.
Is there an another method?

I have two such expression: one has r < 10^5 and the second range can be up
to RAND_MAX. They will be calculated very often - I assume much more than
10^9 times.

Any better solutions?
 
W

Walter Roberson

Mirek said:
A modulo operation is a common advise for generating random numbers within
limited range:
random()%r

I do not have an official C99 standard here, but at least as of
draft N843, random() was not part of the C standard library.

The constraints put upon the standard C library function rand()
are very weak, and traditional implementations are such that
using rand()%r could produce a very very weak random stream.
For example, if r = 2 (i.e., a binary stream), then on many
implementations you might find that rand()%2 just toggles between
0 and 1. Similarily rand()%4 often has period 4, and generally
the lower-order bits are very poor random numbers indeed.

Thus, in order to produce useful pseudo-random numbers, you will
pretty much have to replace rand() with some other routine with
known characteristics. You may find that you need to drop some
of the lower-order bits even then.

After that... find some power of 2 that is "just a bit" above a
multiple of r (minimize the difference between the power of 2
and the multiple), mask off that many bits from the returned
random number, then reject the result if it is in the upper portion
of the range (between the last full multiple and 2**N - 1).

But whether this will turn out to be faster or not is going to
depend upon the architecture and what else you are doing in your
code. A well-pipelined remainder operation could potentially pump
out one remainder per clock cycle -- which could turn out to be
faster than processing the conditional test to reject those values
in the upper range. To pipeline the remainder operators, you could
have a loop where you generated a batch of random numbers in a row
and remembered them and parcelled them out, refilling the batch
when it got empty.
 
M

Martin Ambuhl

Mirek said:
Hi

A modulo operation is a common advise for generating random numbers within
limited range:

random()%r

It is bad advice (spelled thus, and non-count). Next time, check the
FAQ before posting. Both the use of the non-standard function random()
instead of the standard function rand() and the use of '%' to reduce the
range are bad ideas.
I've profiled my program and found that % consumes about 30% cpu time.
Is there an another method?

If that operation consumes 30% of your CPU time, then you must be doing
almost nothing in the rest of your code. This has the odor of a badly
written program whose author is searching for something to blame its
inefficiency on. I suspect your profiling to be flawed.
I have two such expression: one has r < 10^5 and the second range can be up
to RAND_MAX. They will be calculated very often - I assume much more than
10^9 times.

Any better solutions?

Since there is no reason from the standard to think that RAND_MAX >
100000, it may be that all of those '%' operations are a waste, anyway.
If you are computing a billion pseudo-random numbers, or a billion of
almost anything, that will consume some time. Why would you think
otherwise?
 
S

Spoon

Mirek said:
A modulo operation is a common advise for generating random numbers within
limited range:

random()%r

I've profiled my program and found that % consumes about 30% cpu time.
Is there an another method?

I have two such expression: one has r < 10^5 and the second range can be up
to RAND_MAX. They will be calculated very often - I assume much more than
10^9 times.

Any better solutions?

Let r = 2^k

/me ducks
 
L

lawrence.jones

Walter Roberson said:
The constraints put upon the standard C library function rand()
are very weak, and traditional implementations are such that
using rand()%r could produce a very very weak random stream.
For example, if r = 2 (i.e., a binary stream), then on many
implementations you might find that rand()%2 just toggles between
0 and 1. Similarily rand()%4 often has period 4, and generally
the lower-order bits are very poor random numbers indeed.

There was only one (albeit popular) implementation that I know of where
that was true (someone took a decent random number generator that had 32
bits of internal state but returned just the high-order 15 bits and
extended its range to 32 bits by returning the entire internal state
without considering the impact), and it's long gone. Most C libraries
these days produce decent (although certainly not cryptographically
strong) random streams. For examply, with my 15 year old C library,
rand()%4 produces the stream:

2, 2, 1, 3, 3, 3, 2, 3, 0, 2, 1, 3, 0, 0, 1, 3, 1, 3, 1, 2 ...

Which, by an amazing coincidence, is exactly the sequence generated by
the example rand() in the C standard.

-Larry Jones

Oh, now YOU'RE going to start in on me TOO, huh? -- Calvin
 
R

regis

Mirek said:
A modulo operation is a common advise for generating random numbers within
limited range: random()%r
I've profiled my program and found that % consumes about 30% cpu time.
Is there an another method?

I have two such expression: one has r < 10^5 and the second range can be up
to RAND_MAX. They will be calculated very often - I assume much more than
10^9 times.

Any better solutions?

One can try a quick and dirty pseudo-random generator
found in Numerical Recipe in C...

If r is a number in the range [0..R[
then r/(R+1) is in the range [0..1[
and n*r/(R+1) is in the range [0..n[
and if (R+1) is a power of 2, say R+1=2**p
then (n*r)>>p is in the range [0..n[

For p==32,
one can first generate numbers r in the range [0..2**64[
with a series of the form r_k= r_{k-1} * A + B
(on unsigned long long integers),
and use the 32 hi-bits of r_k for r, leading to:
(n * (r_k >> 32 & 0xFFFFFFFFULL)) >> 32 & 0xFFFFFFFULL,
a formula without any modulo operator...

-----
#define ADD_TERM 0x14A37B71ULL
#define MUL_TERM 0x0004F273ULL
#define MASK 0xFFFFFFFFULL

typedef unsigned long long ULongLong;
typedef unsigned long ULong;
static ULongLong seed, term;

ULong alt_srand (ULong seedi) {
seed= ((ULongLong) seedi) << 32;
term= seed * MUL_TERM + ADD_TERM;
}

ULong alt_rand (ULong range) {
term= term * MUL_TERM + ADD_TERM;
return range * (term >> 32 & MASK) >> 32 & MASK;
}
-----

On my machine with, generating 10**9 numbers in the range [0..13[
using alt_rand(13) vs rand()%13
gives for different optimisation levels:

compiled with gcc -O2: 12.8 sec vs 34.8 sec -> 2.8 x faster.
compiled with gcc -O3: 4.4 sec vs 34.8 sec-> 7.9 x faster.

How bad the generator behaves is another story...
 
R

regis

regis said:
#define ADD_TERM 0x14A37B71ULL
#define MUL_TERM 0x0004F273ULL
#define MASK 0xFFFFFFFFULL

typedef unsigned long long ULongLong;
typedef unsigned long ULong;
static ULongLong seed, term;

ULong alt_srand (ULong seedi) {
seed= ((ULongLong) seedi) << 32;
term= seed * MUL_TERM + ADD_TERM;
}


just make the function above return void...
 

Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments. After that, you can post your question and our members will help you out.

Ask a Question

Members online

No members online now.

Forum statistics

Threads
473,995
Messages
2,570,228
Members
46,818
Latest member
SapanaCarpetStudio

Latest Threads

Top