Read a file line by line and write each line to a file based on the5th byte

S

scad

I have a file that can have 5 different values in the 5th byte of the
line. I want to read each line and write that line to a new file
based on the 5th byte. The byte ascii values are 240, 241, 242, 243,
244 and each should go to its own file (File0, file1, etc)

Can anyone help me with this?

Scott
 
N

Neelesh

I have a file that can have 5 different values in the 5th byte of the
line.  I want to read each line and write that line to a new file
based on the 5th byte.  The byte ascii values are 240, 241, 242, 243,
244 and each should go to its own file (File0, file1, etc)

Can anyone help me with this?

1. Open the file using ifstream and ios::binary
2. use read member function of ifstream to read first five bytes into
a character array.
3. Use ofstream to create the appropriate file. Use "write" member
function to write the bytes to the file. If you have only five files,
you can use a switch statement to create an ostream handle for
appropriate file. If there are many files (one for each byte) then you
can use an associative array like std::map to put this mapping.

If you come across any problem while coding this, please post the code
so that exact issues can be solved.
 
J

Juha Nieminen

Neelesh said:
1. Open the file using ifstream and ios::binary
2. use read member function of ifstream to read first five bytes into
a character array.
3. Use ofstream to create the appropriate file.

Where does reading the lines step in?
 
J

Juha Nieminen

scad said:
I have a file that can have 5 different values in the 5th byte of the
line. I want to read each line and write that line to a new file
based on the 5th byte. The byte ascii values are 240, 241, 242, 243,
244 and each should go to its own file (File0, file1, etc)

There's really not enough information to give a definite answer.

Is the input in regular text mode, and thus each "line" terminated
with a regular newline character? (In other words, would it be enough to
use std::getline() to read the lines in the input?)

If the answer is yes, the problem seems so trivial that I have the
feeling that this actually is not the case. If the answer is indeed no,
then there's definitely not enough information to answer your question.
 
J

James Kanze

There's really not enough information to give a definite
answer.

That's putting it mildly.
Is the input in regular text mode, and thus each "line"
terminated with a regular newline character? (In other words,
would it be enough to use std::getline() to read the lines in
the input?)

I'd consider that a given, since he speaks of lines. On the
other hand, he speaks of ASCII codes 240-244, which don't exist.
If the answer is yes, the problem seems so trivial that I have
the feeling that this actually is not the case. If the answer
is indeed no, then there's definitely not enough information
to answer your question.

The implementation is trivial, but first he has to specify the
problem more clearly: what if a line contains less than 5
characters? What if the fifth byte isn't one of these values?
 
J

James Kanze

Neelesh wrote:

[...]
Or a container of file-writer objects, indexed by ID.
std::size_t const id_column = 5;
for (std::string line; getline(input, line);) {
writers[line.at(id_column)].write(line);
}

Just curious, but why at in one case, an [] in the other? (I've
never found a real use for container<>::at.)

Basically, until he specifies what is to happen if the line
is shorter than five bytes or the fifth byte doesn't have one of
the values mentionned, it's hard to say what you should do.

And of course, if you're reading with getline, it would seem
more logical to be writing with <<, not write. The body of the
loop should probably be something like:

std::eek:stream* writer( getWriter( line ) ) ;
if ( writer != NULL ) {
*writer << line << '\n' ;
}

(Alternatively, you could arrange for getWriter to return a
"null stream" if the line is too short or doesn't have one of
the privileged values.)
Since the expected byte values are consecutive, a
bounds-checked array wrapper class would serve nicely. The
map would have the benefit of sparsity, but the OP says there
are only five acceptable byte values.

A map would be simpler to evolve.
 
J

Juha Nieminen

James said:
(I've never found a real use for container<>::at.)

In a situation where speed is irrelevant, why not use at() instead of
operator[]? If you happen to make a bug, better to get it caught clearly
than having the program misbehave in strange ways.
 
J

James Kanze

James said:
Neelesh wrote:
[...]
3. Use ofstream to create the appropriate file. Use "write"
member function to write the bytes to the file. If you have
only five files, you can use a switch statement
Or a container of file-writer objects, indexed by ID.
std::size_t const id_column = 5;
for (std::string line; getline(input, line);) {
writers[line.at(id_column)].write(line);
}
Just curious, but why at in one case, an [] in the other? (I've
never found a real use for container<>::at.)
I use at() with standard library containers when I want
bounds-checking. (String may be bounds-checked anyway, but I
want to be clear.). The container of writers is meant to be a
custom container, so [] can perform bounds-checking directly.

OK. I didn't catch the difference. (Of course, at() guarantees
that you'll do the wrong thing in case of a bounds error, so I'm
not sure it's a valid alternative in most cases.)
Exactly. That's why I'm throwing an exception. You and I
have already had this debate, so suffice it to say that we
disagree on the best policy here. (Actually, an Andrei-style
policy-based input check would probably be preferable to a
hard-coded exception.)

In this particular case, I'm not arguing for or against the
exception. What I'm arguing is that we don't know what he's
supposed to do, and that we can't really worry about how to
write the code until we know this.
Ugh. :( There's just no need for explicit pointers here,
especially pointers whose type is hard-coded to be raw, nor is
there any need for the macro.

You'd prefer some sort of Fallible? In this case, I'm dealing
with objects which have identity (ostream), and I have to deal
with the possibility of there being no appropriate object. And
I'm guessing that the correct behavior if the line doesn't have
at least five bytes, or the fifth byte is some other value than
the ones specified, is to do nothing. That is, of course, just
a guess; I suspect that it's probably closer to what is wanted
than an exception, but without more information, I really don't
know.

As for the macro, the only macro in the code is NULL, and that's
not mine---I wouldn't have defined it as a macro either, if I'd
have been designing C. (As soon as I can count on C++0x, I'll
replace it with nullptr.)
Whether to use <<, std::eek:stream::write, or something else is
probably best encapsulated in a policy, as well; hence the
writer objects in my example.

We're talking about a simple, one of application. Any use of
policies or templates here is just unnecessary complication.
In real code, I'd have used my own custom line type, rather
than std::string.

Probably. I have a type Line that I generally use for such
things. In which case, of course, I'd use the << (since it's
typed), without the trailing "<< '\n'" (since the class will
take care of it).
The point of the algorithm is to be an algorithm, not to
hard-code a bunch of low-level details that we should be able
to vary independently of each other.

We're not designing a general library.
To each his own, I guess.

Yes. There are two valid solutions here. In some ways, I
prefer the null stream version; in others, the version above.
Given the apparent lack of experience of the original poster, I
think that the solution using a null pointer is probably easier
for him to understand and implement. In my own work, I'd
probably use the null stream (especially since I have one ready
made in my library).
I don't see how.

But you just said it. What happens if a sixth type comes along,
and it isn't consecutive?

Of course, given that there are a maximum of 256 values, the
easiest solution might simply be:
std::eek:stream* files[ UCHAR_MAX + 1 ] :
Or tr1::array, if you have that available. (Or in my case,
Gabi::ArrayOf< std::eek:stream*, CHAR_MIN, CHAR_MAX + 1 >, so you
can index directly with the char, without worrying about
converting it to unsigned char. But unlike C style arrays or
tr1::array, ArrayOf doesn't support static initialization.)
 
J

James Kanze

In a situation where speed is irrelevant, why not use at()
instead of operator[]?

Because it does the wrong thing (in most cases, anyway).
If you happen to make a bug, better to get it caught clearly
than having the program misbehave in strange ways.

But that's the case with both operators. At least in the
implementation I use most often, operator[] with a bounds error
core dumps. Which is what I want if there is an error.
 
J

Juha Nieminen

Alf said:
I think you should be clear that what you're advocating is not using
operator[] instead of at, but using a checking version of operator[].

Which is precisely what at() does...
 
A

Alf P. Steinbach

* Juha Nieminen:
Alf said:
I think you should be clear that what you're advocating is not using
operator[] instead of at, but using a checking version of operator[].

Which is precisely what at() does...

Sorry, no.

'at' is restricted in how it reports a bounds error, namely via an exception,
while operator[] is not so restricted. So when we're talking about 'at' we're
talking by default about the reporting mechanism (exception) mandated by the
standard. While when we're talking about a checking [], then we're necessarily
talking about some compiler-specific reporting mechanism, typically a crash.

And James' point is (presumably) that he prefers an invalid index to assert() or
always do the crash thing (*nix core dump or Windows JIT debugging), rather than
throwing an exception -- because an invalid index indicates a bug, unlike e.g.
the exhaustion of some dynamic resource. Of course, countering that, the
standard's exception class hierarchy does have an exception class dedicated to
logic errors. But AFAIK very few regard that hierarchy as a good design...

However, I think that when the intention is to guarantee crash behavior then it
shouldn't be guaranteed via some implied usage of proper compiler option and
restriction to a compiler that supports it.

And further, the possibility of having [] yield crash behavior through some
compiler specific means is really not an argument in favor of [], since at least
in principle the same can be done for 'at'. It's not like compilers are somehow
prevented from offering non-conforming features such as crashing 'at', and it's
not like one is relying on the standard when advocating []: one is then relying
on very much in-practice tool usage, not guaranteed anywhere. So just saying
that [] is preferable to 'at' is misleading because it compares a /customized/
version of [] to the default 'at', while the proper comparision is IMHO between
either /default/ raw indexing [] versus 'at', where 'at' wins handily wrt. to
bug detection, or between /customized/ [] versus customized 'at', where there's
no difference -- so, wrt. this, 'at' is either better, or the same.

Finally, one's notational options are not limited to 'at' and [], so playing the
one against each other is a false dichotomy.

For example, where bounds checking with guaranteed crash is desired, one might
use a notation such as 'in(v,i)', or even 'v AT(i)', then *guaranteeing* the
checking rather than relying on unspecified compiler support and options.


Cheers,

- Alf
 
J

James Kanze

* James Kanze:
James Kanze wrote:
(I've never found a real use for container<>::at.)
In a situation where speed is irrelevant, why not use at()
instead of operator[]?
Because it does the wrong thing (in most cases, anyway).
If you happen to make a bug, better to get it caught clearly
than having the program misbehave in strange ways.
But that's the case with both operators. At least in the
implementation I use most often, operator[] with a bounds error
core dumps. Which is what I want if there is an error.
What if a compiler does not provide a checking operator[]?

Don't use it. And yes, I know, one doesn't always have that
option. But G++ and VC++ do behave correctly, which means that
the two most widely used compilers are OK.
I think you should be clear that what you're advocating is not
using operator[] instead of at, but using a checking version
of operator[].

The whole purpose of undefined behavior is to allow checking.
The standard doesn't have any notion of "requiring a crash", and
exactly what that means depends on the platform---you wouldn't
want to impose a "core dump" under Windows, for example. So it
says "undefined behavior", and leaves the rest up to quality of
implementation.
 
J

James Kanze

* Juha Nieminen:
Alf said:
I think you should be clear that what you're advocating is
not using operator[] instead of at, but using a checking
version of operator[].
Which is precisely what at() does...
Sorry, no.
'at' is restricted in how it reports a bounds error, namely
via an exception, while operator[] is not so restricted. So
when we're talking about 'at' we're talking by default about
the reporting mechanism (exception) mandated by the standard.
While when we're talking about a checking [], then we're
necessarily talking about some compiler-specific reporting
mechanism, typically a crash.
And James' point is (presumably) that he prefers an invalid
index to assert() or always do the crash thing (*nix core dump
or Windows JIT debugging), rather than throwing an exception
-- because an invalid index indicates a bug, unlike e.g. the
exhaustion of some dynamic resource. Of course, countering
that, the standard's exception class hierarchy does have an
exception class dedicated to logic errors. But AFAIK very few
regard that hierarchy as a good design...
Exactly.

However, I think that when the intention is to guarantee crash
behavior then it shouldn't be guaranteed via some implied
usage of proper compiler option and restriction to a compiler
that supports it.
And further, the possibility of having [] yield crash behavior
through some compiler specific means is really not an argument
in favor of [], since at least in principle the same can be
done for 'at'. It's not like compilers are somehow prevented
from offering non-conforming features such as crashing 'at',
and it's not like one is relying on the standard when
advocating []: one is then relying on very much in-practice
tool usage, not guaranteed anywhere. So just saying that [] is
preferable to 'at' is misleading because it compares a
/customized/ version of [] to the default 'at', while the
proper comparision is IMHO between either /default/ raw
indexing [] versus 'at', where 'at' wins handily wrt. to bug
detection, or between /customized/ [] versus customized 'at',
where there's no difference -- so, wrt. this, 'at' is either
better, or the same.

A compiler cannot crash if there is a bounds error in at(),
because the standard says exactly what it should do. There are
almost certainly programs which depend on it, and there are
probably a few cases where it is even a reasonable solution,
even if I've never seen them. (Jeff's use of at earlier in this
thread might actually be one, if the correct behavior if the
line is too short is to raise an exception---although more
likely, even in that case, you'd want some different exception.)
Finally, one's notational options are not limited to 'at' and
[], so playing the one against each other is a false
dichotomy.

If you're just using std::vector, those are really the only two
choices. (Unless you're using iterators, in which case, you'll
normally get the behavior of [].)
For example, where bounds checking with guaranteed crash is
desired, one might use a notation such as 'in(v,i)', or even
'v AT(i)', then *guaranteeing* the checking rather than
relying on unspecified compiler support and options.

My own experience would suggest that the exception is
appropriate rarely enough that there really isn't a need to
support it in the standard. In my pre-standard array classes,
there were two access functions: operator[] and unsafeAt. The
first was guaranteed to result in an assertion failure, and the
second resulted in truely undefined behavior. That was state of
the art in 1990, more or less. The standard library represents
state of the art ca. 1970. But we're stuck with it.
 
A

Alf P. Steinbach

* James Kanze:
However, I think that when the intention is to guarantee crash
behavior then it shouldn't be guaranteed via some implied
usage of proper compiler option and restriction to a compiler
that supports it.
And further, the possibility of having [] yield crash behavior
through some compiler specific means is really not an argument
in favor of [], since at least in principle the same can be
done for 'at'. It's not like compilers are somehow prevented
from offering non-conforming features such as crashing 'at',
and it's not like one is relying on the standard when
advocating []: one is then relying on very much in-practice
tool usage, not guaranteed anywhere. So just saying that [] is
preferable to 'at' is misleading because it compares a
/customized/ version of [] to the default 'at', while the
proper comparision is IMHO between either /default/ raw
indexing [] versus 'at', where 'at' wins handily wrt. to bug
detection, or between /customized/ [] versus customized 'at',
where there's no difference -- so, wrt. this, 'at' is either
better, or the same.

A compiler cannot crash if there is a bounds error in at(),
because the standard says exactly what it should do.

Re-quoting myself from above, "It's not like compilers are somehow prevented
from offering non-conforming features".

Consider for example the MSVC treatment of a "throw()" specification...

In short, when you're in compiler-specific land, that's where you are at. :)

There are almost certainly programs which depend on it,

For those programs don't ask the compiler to use non-compliant crashing 'at'.

With separate programs, your example, it's simple.

However, with g++, how do you compile one part of the program with checking
behavior of [], when some other part is an object file or lib compiled with
non-checking []? This is a rhetorical question. It's my intention that instead
of answering the question literally (involving source code changes), you compare
it to your own argument regarding 'at', and note that for [] it's more serious.

Hence, above consideration combined with the apparent complete lack of compilers
that implement the crashing 'at' :), plus the fact not all compilers in common
use support a range-checking [], e.g. note that MSVC 7.1 does not, my suggestion
of using an alternative notation, like some indexing routine or macro.

<example>
// This program intentionally has Undefined Behavior: arbitrary result or e.g. a
crash.
#include <iostream>
#include <string>
#include <stddef.h> // ptrdiff_t
#include <assert.h>

typedef ptrdiff_t Size;
typedef ptrdiff_t Index;

template< typename C >
Size nElements( C const& c ) { return c.size(); }

template< typename C >
typename C::value_type& operator^( C& c, Index i )
{
assert( 0 <= i && i < nElements( c ) );
return c;
}

template< typename C >
typename C::value_type const& operator^( C const& c, Index i )
{
assert( 0 <= i && i < nElements( c ) );
return c;
}

int main()
{
using namespace std;
string const s = "Blah blah...";
cout << "'" << (s^43) << "'" << endl;
}
</example>

Hm, I'd prefer @, as (I think) it is in Smalltalk, but no such in C++...

Also, the % operator has better precedence, but is less mnemonic/readable. And
there is the problem of a container with a value-producing []. That's a thorny
one, but it's late, and I leave the thinking to you (there must surely be a
practical solution, if not TMP auto-magic then just specialization).

But, anyway, for the novice I just recommend 'at', and I think it's a disservice
to them to recommend [] (even though it might in practice be the better choice
for the professional) because it's tool specific and not necessarily available.

and there are
probably a few cases where it is even a reasonable solution,
even if I've never seen them. (Jeff's use of at earlier in this
thread might actually be one, if the correct behavior if the
line is too short is to raise an exception---although more
likely, even in that case, you'd want some different exception.)
Finally, one's notational options are not limited to 'at' and
[], so playing the one against each other is a false
dichotomy.

If you're just using std::vector, those are really the only two
choices. (Unless you're using iterators, in which case, you'll
normally get the behavior of [].)
For example, where bounds checking with guaranteed crash is
desired, one might use a notation such as 'in(v,i)', or even
'v AT(i)', then *guaranteeing* the checking rather than
relying on unspecified compiler support and options.

My own experience would suggest that the exception is
appropriate rarely enough that there really isn't a need to
support it in the standard. In my pre-standard array classes,
there were two access functions: operator[] and unsafeAt. The
first was guaranteed to result in an assertion failure, and the
second resulted in truely undefined behavior. That was state of
the art in 1990, more or less. The standard library represents
state of the art ca. 1970. But we're stuck with it.

I agree with this. :)


Cheers,

- Alf
 
A

Alf P. Steinbach

* James Kanze:
What if a compiler does not provide a checking operator[]?

Don't use it. And yes, I know, one doesn't always have that
option. But G++ and VC++ do behave correctly, which means that
the two most widely used compilers are OK.

For MSVC it depends very much on version, e.g. no such in 7.1.

For g++ it involves using a special debugging version of the standard library,
by defining _GLIBCXX_DEBUG.

Which means it must be applied to all compilation units, or none.

Anyways, it's tool specific.

Else-thread I put some concrete flesh on my notational suggestion. Not
completely fleshed out. But I think enough to convey basic idea. :)


Cheers & hth.,

- Alf
 
J

James Kanze

From the container's perspective, it's exactly the right exception.

Certainly. That's why having the container throw the exception
is rarely the right solution:).
One abstraction layer up, the line interpreter can easily
catch the out-of-bounds exception and throw something
meaningful to its own client code.

Or the line interpreter could check the bounds itself, and throw
the appropriate exception.

Logically, I'd consider too short a line or an invalid value in
the line an input error; I'd expect to see it detected by the
code which validates the input. In this case, the requirements
on the input are simple enough that just counting on the
exception using at() is enough, but typically, there will be
other aspects to check as well. (I'm probably a bit of a maniac
about this, but I always validate my input, in every possible
way.)
 
J

James Kanze

* James Kanze:
However, I think that when the intention is to guarantee
crash behavior then it shouldn't be guaranteed via some
implied usage of proper compiler option and restriction to
a compiler that supports it.
And further, the possibility of having [] yield crash
behavior through some compiler specific means is really not
an argument in favor of [], since at least in principle the
same can be done for 'at'. It's not like compilers are
somehow prevented from offering non-conforming features
such as crashing 'at', and it's not like one is relying on
the standard when advocating []: one is then relying on
very much in-practice tool usage, not guaranteed anywhere.
So just saying that [] is preferable to 'at' is misleading
because it compares a /customized/ version of [] to the
default 'at', while the proper comparision is IMHO between
either /default/ raw indexing [] versus 'at', where 'at'
wins handily wrt. to bug detection, or between /customized/
[] versus customized 'at', where there's no difference --
so, wrt. this, 'at' is either better, or the same.
A compiler cannot crash if there is a bounds error in at(),
because the standard says exactly what it should do.
Re-quoting myself from above, "It's not like compilers are
somehow prevented from offering non-conforming features".

Yes, but we're not supposed to talk about them here:).
Seriously, if conformance isn't an issue, the compiler might not
have the at() function anyway. (I seem to recall some very
early implementations which didn't.)
Consider for example the MSVC treatment of a "throw()"
specification...
In short, when you're in compiler-specific land, that's where
you are at. :)
For those programs don't ask the compiler to use non-compliant
crashing 'at'.
With separate programs, your example, it's simple.
However, with g++, how do you compile one part of the program
with checking behavior of [], when some other part is an
object file or lib compiled with non-checking []?

You don't. The results will core dump.

In general, you don't compile different parts of the program
with different options. Some options are harmless (e.g. warning
levels), but a number of them will break binary compatibility.
(Personally, I find this horrible, but that's the way it is.)
This is a rhetorical question. It's my intention that instead
of answering the question literally (involving source code
changes), you compare it to your own argument regarding 'at',
and note that for [] it's more serious.

I must be missing something, but I don't see how it's relevant
for either.
Hence, above consideration combined with the apparent complete
lack of compilers that implement the crashing 'at' :), plus
the fact not all compilers in common use support a
range-checking [], e.g. note that MSVC 7.1 does not, my
suggestion of using an alternative notation, like some
indexing routine or macro.

Agreed. Fundamentally, you have the choice of using at(), and
getting a standard defined exception, or using [], doing your
own bounds checking beforehand, and getting anything you want.
When the exact exception that at() generates is the appropriate
behavior (which in my experience, is almost never the case), use
at(). In all other cases, use [] and your own checking.

(FWIW: in pre-standard days, when I was designing my own
containers, I actually started by designing a callback
mechanism. It aborted by default, but the user could set it to
do pretty much whatever he wanted: throw an application specific
exception, return a default value, etc. In the end, I dropped
it, because it made the interface too heavy---to be really
useful, you'd need different callbacks for different contexts.)
<example>
// This program intentionally has Undefined Behavior:
// arbitrary result or e.g. a crash.
#include <iostream>
#include <string>
#include <stddef.h> // ptrdiff_t
#include <assert.h>
typedef ptrdiff_t Size;
typedef ptrdiff_t Index;
template< typename C >
Size nElements( C const& c ) { return c.size(); }
template< typename C >
typename C::value_type& operator^( C& c, Index i )
{
assert( 0 <= i && i < nElements( c ) );
return c;
}

template< typename C >
typename C::value_type const& operator^( C const& c, Index i )
{
assert( 0 <= i && i < nElements( c ) );
return c;
}

int main()
{
using namespace std;
string const s = "Blah blah...";
cout << "'" << (s^43) << "'" << endl;
}

Hm, I'd prefer @, as (I think) it is in Smalltalk, but no such
in C++...

I'd prefer making it a wrapper class, and using []. But the
basic idea is sound.
Also, the % operator has better precedence, but is less
mnemonic/readable. And there is the problem of a container
with a value-producing []. That's a thorny one, but it's late,
and I leave the thinking to you (there must surely be a
practical solution, if not TMP auto-magic then just
specialization).
But, anyway, for the novice I just recommend 'at', and I think
it's a disservice to them to recommend [] (even though it
might in practice be the better choice for the professional)
because it's tool specific and not necessarily available.

For the novice, I'd recommend getting a good implementation,
which crashes. Given that this is the case with the (free)
up-to-date implementations from Microsoft and g++, there's no
real reason not to *for learning*. (Professionally, we don't
always have a choice of compilers we're using. For learning,
I'd say that you should be using either g++ 4.0 up or the latest
VC++. Or Comeau, with the Dinkumware library, which is the same
as the one used in VC++.)

Not just for reasons of having a [] which crashes. (I'm less
sure about VC++, but pre-4.0 g++ didn't have fully standard name
look-up.)
 
J

James Kanze

* James Kanze:
What if a compiler does not provide a checking operator[]?
Don't use it. And yes, I know, one doesn't always have that
option. But G++ and VC++ do behave correctly, which means
that the two most widely used compilers are OK.
For MSVC it depends very much on version, e.g. no such in 7.1.
For g++ it involves using a special debugging version of the
standard library, by defining _GLIBCXX_DEBUG.
Which means it must be applied to all compilation units, or
none.

Both compilers require a fistful of options to be in anyway
usable:

For VC++ (8.0):
-DNOMINMAX -DGB_EFmtDoesntWork -D_CRT_SECURE_NO_DEPRECATE
-vmg -GR -Gy -EHs -Zc:forScope,wchar_t -J -nologo -MDd
-GS- -Zi -w -D_DEBUG

For g++ (4.0 and up):
-Wno-missing-field-initializers -fdiagnostics-show-option
-std=c++98 -pedantic -ffor-scope -fno-gnu-keywords
-foperator-names -pipe -Wall -W -Wno-sign-compare
-Wno-deprecated -Wno-non-virtual-dtor -Wpointer-arith
-Wno-unused -Wno-switch -Wno-missing-braces -Wno-long-long
-ggdb3 -D_GLIBCXX_CONCEPT_CHECKS -D_GLIBCXX_DEBUG
-D_GLIBCXX_DEBUG_PEDANTIC

(Extracted from my makefiles, so it's possible that there is
some historic crud in there.)
Anyways, it's tool specific.

Handling erroneous code always is.
 
J

James Kanze

* James Kanze:

[...]
Not just for reasons of having a [] which crashes. (I'm
less sure about VC++, but pre-4.0 g++ didn't have fully
standard name look-up.)
The lastest version of g++ for Windows is AFAIK 3.4.5.

Whose last version? :)

MSys has a 4.3.0, qualified "Testing"; the last stable version
is 3.4.5, as you say, but a newer version is available. Cygwin
has 4.3.2 (plus a lot of others); I'm unable to find any
statement concerning what they consider "stable". I don't know
about the others.

But who'd want to use g++ under Windows anyway. Even under
CygWin and MSys, I use VC++. (That way, I know exactly what I'm
getting with regards to the system API. There have been several
ports of g++ to Windows, using different libraries for the API,
and some are, to put it mildly, strange.)
 
A

Alf P. Steinbach

* James Kanze:
* James Kanze:
[...]
Not just for reasons of having a [] which crashes. (I'm
less sure about VC++, but pre-4.0 g++ didn't have fully
standard name look-up.)
The lastest version of g++ for Windows is AFAIK 3.4.5.

Whose last version? :)

MSys has a 4.3.0, qualified "Testing"; the last stable version
is 3.4.5, as you say, but a newer version is available. Cygwin
has 4.3.2 (plus a lot of others); I'm unable to find any
statement concerning what they consider "stable". I don't know
about the others.

But who'd want to use g++ under Windows anyway.

Anybody serious about programming.

It's a good idea to have the code compile with at least two compilers.

I believe that's even an item in two or more "effective, efficient, effig
whatever" C++ books.


Cheers & hth.,

- Alf
 

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