T
Tom Nakamura
Here's what I'm trying to do:
I have a matrox frame grabber, from which I can grab a 640x480x24bit
image from, 30 times per second.
I want to make a gui where I can grab a frame, do some simple
calculations, add a rectangle or two, and blit it on to a canvas, in
real time (30 times per second).
The grabbing part, I think I can do with the ruby-v4l; I want to know
how I can update a canvas with this relatively large image at 30 times
per second. I'm trying to use Tk's photo class, but I think since it was
designed for static images, it can't reach that level of performance.
ideas strongly appreciated,
Tom N
I have a matrox frame grabber, from which I can grab a 640x480x24bit
image from, 30 times per second.
I want to make a gui where I can grab a frame, do some simple
calculations, add a rectangle or two, and blit it on to a canvas, in
real time (30 times per second).
The grabbing part, I think I can do with the ruby-v4l; I want to know
how I can update a canvas with this relatively large image at 30 times
per second. I'm trying to use Tk's photo class, but I think since it was
designed for static images, it can't reach that level of performance.
ideas strongly appreciated,
Tom N