K
Kyle Pinkman
I am using RUDL, to create a 2D engine in Opengl... I cant find anything
that would cause for this great deal of lag I am getting, other then the
fact I have 17 polygons. I'm.. not sure why it would lag so much over
only 17 polygons.. I do not think there are any memory leaks, because
textures and what not are initialized once, and are pretty safe.
Although... there is still this huge lag.. when I take away the
polygons, the lag is gone, when I add them back in. The lag is back, and
reasons this could be? Anything I could do to fix it? (dont ask me why
im using opengl to make a 3D engine, I just want too. >.>'
that would cause for this great deal of lag I am getting, other then the
fact I have 17 polygons. I'm.. not sure why it would lag so much over
only 17 polygons.. I do not think there are any memory leaks, because
textures and what not are initialized once, and are pretty safe.
Although... there is still this huge lag.. when I take away the
polygons, the lag is gone, when I add them back in. The lag is back, and
reasons this could be? Anything I could do to fix it? (dont ask me why
im using opengl to make a 3D engine, I just want too. >.>'