Ruby/Tk - simple task that I'm srtuck

V

Valen Onish

I have:
1. $lb_1 = TkLabel.new(root){..} - label
2. bt_toss=TkButton.new(root){..} - button

I want when I press the button: 1. label's background is changed
to blue
2. display changed label's
background
3. sleep(0.5)
4. label's background is changed
to green
5. display changed label's
background

but I see only the last colour.

here the code:

require 'tk'

root = TkRoot.new { title "Ruby/Tk Example" }

$lb_1 = TkLabel.new(root){
background "red"
foreground "blue"
text "Your area"
font "system,12"
place('relx'=>0.4, 'rely'=>0.08)
}

bt_toss=TkButton.new(root){
text "Toss"
command proc{change_colour}
place('relx'=>0.2, 'rely'=>0.78)
}

def change_colour
$lb_1.configure('background'=>'blue')
sleep(0.5)
$lb_1.configure('background'=>'green')
sleep(0.5)
$lb_1.configure('background'=>'gray')

end

Tk.mainloop
 
M

Morton Goldberg

I have:
1. $lb_1 = TkLabel.new(root){..} - label
2. bt_toss=TkButton.new(root){..} - button

I want when I press the button: 1. label's background is
changed to blue
2. display changed label's
background
3. sleep(0.5)
4. label's background is
changed to green
5. display changed label's
background

but I see only the last colour.

You only see the last color because you don't call update on the
label widget after you change the background color.
here the code:

require 'tk'

root = TkRoot.new { title "Ruby/Tk Example" }

$lb_1 = TkLabel.new(root){
background "red"
foreground "blue"
text "Your area"
font "system,12"
place('relx'=>0.4, 'rely'=>0.08)
}

bt_toss=TkButton.new(root){
text "Toss"
command proc{change_colour}
place('relx'=>0.2, 'rely'=>0.78)
}

def change_colour
$lb_1.configure('background'=>'blue')
sleep(0.5)
$lb_1.configure('background'=>'green')
sleep(0.5)
$lb_1.configure('background'=>'gray')

end

Tk.mainloop

I strongly urge you to avoid using global variables to solve a
scoping problem when there are better ways to solve the problem. I've
taken the liberty to show you one way to avoid using a global name
for the label widget. And I have Ruby-ized your code in a couple of
other small ways.

<code>
require 'tk'

ZZZ = 2.0 # longer delay makes color changes easier to see

root = TkRoot.new { title "Ruby/Tk Example" }

lbl = TkLabel.new(root) {
background "red"
foreground "blue"
text "Your area"
# bigger font just to make text easier to see
font "system, 24"
place('relx' => 0.2, 'rely' => 0.08)
}

def lbl.change_colour
# this is a singleton method; self is now the TkLabel object
# also Ruby/Tk will build Tk configure calls for you
background('blue')
update # this makes the color change happen on the screen
sleep(ZZZ)
background('green')
update
sleep(ZZZ)
background('gray')
end

# The local variable 'lbl' is visible in the black because
# the block is a closure.
callback = lambda { lbl.change_colour }

TkButton.new(root) {
text "Toss"
command callback
place('relx' => 0.35, 'rely' => 0.8)
}

Tk.mainloop
</code>

Regards, Morton
 
H

Hidetoshi NAGAI

From: Valen Onish <[email protected]>
Subject: Ruby/Tk - simple task that I'm srtuck
Date: Tue, 26 Jun 2007 20:44:06 +0900
Message-ID: said:
but I see only the last colour.

You'll be able to see the changes by 'Tk.update_idletasks'.
For example,
-------------------------------------
def change_colour
$lb_1.configure('background'=>'blue')
Tk.update_idletasks
sleep(0.5)
$lb_1.configure('background'=>'green')
Tk.update_idletasks
sleep(0.5)
$lb_1.configure('background'=>'gray')
end
-------------------------------------

However, that NEVER be a right solution,
because a 'sleep' method on a callback procedure
blocks Tk's eventloop.
Then, there are no drawing, no update of widgets,
and no response to events.

I recommend you to use 'Tk.after' method or a TkTimer object.
For example,

---< Tk.after >---------------------------------------
require 'tk'

root = TkRoot.new { title "Ruby/Tk Example" }

lb_1 = TkLabel.new(root){
background "red"
foreground "blue"
text "Your area"
font "system,12"
place('relx'=>0.4, 'rely'=>0.08)
}

bt_toss=TkButton.new(root){
text "Toss"
command proc{change_colour(bt_toss, lb_1)}
place('relx'=>0.2, 'rely'=>0.78)
}

def change_colour(btn, lbl)
btn.state = :disabled
lbl.configure('background'=>'blue')
Tk.after(500){lbl.configure('background'=>'green')}
Tk.after(1000){lbl.configure('background'=>'gray'); btn.state = :normal}
# OR
# Tk.after(500){
# lbl.configure('background'=>'green')
# Tk.after(500){lbl.configure('background'=>'gray'); btn.state = :normal}
# }
end

Tk.mainloop
------------------------------------------------------

In this case, it is better to disable the button while changing the
label's color.
If not disable, multiple clicks may break the changing order of colors.

If you want to allow multiple clicks, you have to stop the Tk.after
callbacks. It may bother you.
In such case, TkTimer#restart is useful.
For example,

---< TkTimer >----------------------------------------
require 'tk'

root = TkRoot.new { title "Ruby/Tk Example" }

lb_1 = TkLabel.new(root){
background "red"
foreground "blue"
text "Your area"
font "system,12"
place('relx'=>0.4, 'rely'=>0.08)
}

timer = TkTimer.new(500, 1, # interval == 500ms repeat == once
proc{|tm_obj|
tm_obj.return_value.configure:)background => 'green')
# tm_obj.return_value == lb_1
},
proc{|tm_obj|
tm_obj.return_value.configure:)background => 'gray')
})

timer.set_start_proc(0, # wait before start == 0 ms
proc{|tm_obj|
tm_obj.current_args[0].configure:)background => 'blue')
# tm_obj == TkTimer object
# tm_obj.current_args == [lb_1]
# return_value is lb_1
# ( == tm_obj.return_value on the next callback )
}, lb_1)

bt_toss=TkButton.new(root){
text "Toss"
command proc{timer.restart}
place('relx'=>0.2, 'rely'=>0.78)
}

Tk.mainloop
 

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