As far as I know, Rubygame doesn't support sound in the first place.
I looked at rubygame a couple of weeks ago, it wasn't difficult to set
up *if* you follow the instructions on the website. The most
important thing is to make sure your SDL.dll and associated dlls
(libtiff etc) are in windows/system32 as rubygame wouldn't pick them
up from the path (IME).
It's not a bad library, but a warning, right now sound support is broken.
Kev
As far as I know, Rubygame doesn't support sound in the first place.<br><br><div><span class="gmail_quote">On 10/18/06, <b class="gmail_sendername">Kevin Jackson</b> <<a href="mailto:
[email protected]">
[email protected]
</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">I looked at rubygame a couple of weeks ago, it wasn't difficult to set
<br>up *if* you follow the instructions on the website. The most<br>important thing is to make sure your SDL.dll and associated dlls<br>(libtiff etc) are in windows/system32 as rubygame wouldn't pick them<br>up from the path (IME).
<br><br><br>It's not a bad library, but a warning, right now sound support is broken.<br><br>Kev<br><br></blockquote></div><br>