M
Mark Dufour
Hi all,
I've just released Shed Skin 0.0.25. Together with the (unannounced)
0.0.24 release, there have been some interesting changes. Most
importantly perhaps, Shed Skin now caches (most) 1-length strings,
which can improve performance dramatically for string-intensive
programs. I also performed a long-overdue rewrite of the virtual
function detection code, which should work much more reliably now, at
least for relatively simple cases
0.0.24:
-1-length string caching
0.0.25
-improved detection of virtual functions
-further set optimizations
-fix for extension modules and certain default arguments
-exhaustive checking of C++ keywords
-fix for some combinations of arguments to min, max
-several minor bug fixes
As always, I could really use more help in pushing Shed Skin forward.
Let me know if you'd like to help out, but are not sure where to
begin.
The Shed Skin homepage:
http://mark.dufour.googlepages.com
Thanks,
Mark.
I've just released Shed Skin 0.0.25. Together with the (unannounced)
0.0.24 release, there have been some interesting changes. Most
importantly perhaps, Shed Skin now caches (most) 1-length strings,
which can improve performance dramatically for string-intensive
programs. I also performed a long-overdue rewrite of the virtual
function detection code, which should work much more reliably now, at
least for relatively simple cases
0.0.24:
-1-length string caching
0.0.25
-improved detection of virtual functions
-further set optimizations
-fix for extension modules and certain default arguments
-exhaustive checking of C++ keywords
-fix for some combinations of arguments to min, max
-several minor bug fixes
As always, I could really use more help in pushing Shed Skin forward.
Let me know if you'd like to help out, but are not sure where to
begin.
The Shed Skin homepage:
http://mark.dufour.googlepages.com
Thanks,
Mark.